Dishonored 2 optimal graphics settings. Minimum system requirements. Impact of settings on performance and quality

Fans Dishonored 2  Sooner or later they face various kinds of problems. Among the most frequently encountered such problems, when it does not start, or freezes, slows down, or a black screen appears, and other problems occur during the game, in particular, Dishonored 2 does not persist, control does not work, or there is no sound in the game, in this This article will look in detail at the main causes of problems and errors, as well as ways to eliminate them.

Dishonored 2 is not installed

System Requirements Dishonored 2

Before installing Dishonored 2 on your computer, you should check system requirementspresented by game developers. Remember that for the correct operation of the game must meet at least the minimum requirements. However, in some cases even the minimum settings may not be enough. In this case, you either have to give up the game or increase the performance of your computer.

Minimum Featured
OS: Windows 7/8/10 64-bit Windows 10 64-bit
CPU: Intel Core i5-2400
AMD FX-8320
Intel Core i7-4770
AMD FX-8350
Video card:

nVidia GeForce GTX 660 2Gb
AMD Radeon  HD 7970 3Gb

nVidia GeForce GTX 1060 6Gb
AMD Radeon RX-480 8Gb

RAM: 8Gb 16Gb
Free disk space: 60Gb 60Gb

Of course, we will not throw out the game, but we will work on the preliminary settings. In this regard, we will check our PC for compliance with the simplest requirements. So if Dishonored 2 is not installedlet's see if there is enough free space  on the hard disk to install the game. The distribution requires free disk space, so a few gigabytes of extra space will not interfere. Also, it should be borne in mind that various games require a significant amount of free space, up to 100 GB and above.

Dishonored 2 installation is blocked by antivirus software

Often, antivirus software, in the fight against viruses, protecting our computer from the effects of external threats, for security purposes, blocking many processes performed by the operating system. Sometimes such security is so strong that it begins to block access not only to viruses, but also suspends some normal processes, possibly by mistake, considering them potentially vulnerable. Hence the conclusion: disable antivirus while installing Dishonored 2.

Cleaning your computer and restarting

Sometimes, a simple reboot of the system can at once solve many problems arising both during the installation of games and their subsequent work. The same applies to various programs and applications. The reasons, as already mentioned, are many: a computer is stuffed with various kinds of garbage, including the system cache overflow, the maximum permissible number of simultaneously running processes, some of which may or may not be executed, but the load is also not quite bad. In this case, .

Internet access

Some game clients during the installation process require access to the Internet, providing access to the installation server or updates. In this case, it is necessary make sure that the internet works.

Dishonored 2 not starting

Before you look for reasons why Dishonored 2 not starting, you need to make sure that the installation of the game itself was successful. Otherwise, if during the installation on the computer, there were any failures or errors, but at the same time the game was established, nevertheless, it is impossible to guarantee the subsequent launch and operation of the game with maximum accuracy. If the game starts is lucky. However, what will happen next - is unknown.

Reinstalling the game

Surely, many gamers are faced with a situation or, as they call it, a cause, a consequence, associated with reinstalling the game. That is, if the game is installed normally, but does not want to run, reinstalling may correct the problem. With what it is connected, it is not known, perhaps the antivirus or the firewall at the time of installation "ate" some files or something else, but after installing the game again, it becomes quite workable. In this way, remove the game and reinstall itpaying attention to every installation detail. Perhaps at some point the installer will request any files, etc.

Search for information on the text of the error

Another option, it is not described in this article, but as such a small secret that everyone knows about, we add that the error when starting Dishonored 2 is usually accompanied by a corresponding system message. So, in this case, it would be true ask in the search for the text of such an error, with the result that you get the most detailed answer, and, moreover, regarding this particular error. This is exactly the way you determine the exact cause and, as a result, you will find a solution.

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Run Dishonored 2 as administrator

Alternatively, you can use the launch of the game on behalf of the administrator. That is, in our case, to run Dishonored 2 as administrator, you must right-click on the game shortcut and select Run as administrator. If this method helps to solve the problem so that the error does not occur later, set the run as administrator default  for this game. To do this, open Shortcut Properties, in the Compatibility tab, select the checkbox Run this program as administrator.

Game compatibility issue

Another obstacle to running Dishonored 2 may be the incompatibility of the game with your operating system. In this case, everything is there, in the Properties of the shortcut, you must add a flag Run the program in compatibility mode with:, and in the drop-down list, select the desired OS.

Availability of .NET Framework libraries

Also, a serious problem of launching Dishonored 2 is the absence of the installed .NET Framework library on the computer, which ensures the launch and supports the performance of almost all programs and applications, including games. This is a prerequisite and Microsoft. NET Framework  must be installed. At the same time, it should be kept in mind that there are different versions of the .NET Framework library, and therefore the presence of any one of them on the computer cannot sufficiently guarantee the correct operation of the game.

Availability DirectX

And, of course, perhaps the most important condition, a requirement that is absolutely necessary for all games, including Dishonored 2, installed by DirectX. Without it, no game will work. At the present time, almost all distributions that, in one way or another, require the installation of DirectX, already contain this set. As a rule, DirectX is automatically installed with the game. However, if it is missing, it must be downloaded and installed. This is not necessary before installing the game, it can be done after installation, but the presence of DirectX on the computer is a must.

Dishonored 2 freezes

Dishonored 2 video card issue

The cause of the hang of many computer games, including Dishonored 2, is the video card, its inconsistency minimum requirements. For gamers, the video card is the main tool, the main success or disappointment. If your graphics card is weak, then no updates, no drivers, and the like will not help you. To achieve the maximum effect and enjoy the game, a sensible tool would be to think about acquiring a more modern, more powerful video card. Minus of this method  There may be significant financial investments, since high-quality graphics and playing at maximum settings is not a cheap pleasure, and buying a good video card can result in a tidy sum.

Installing and updating the video card driver

But do not despair. To make the game more or less go well on the computer, you can solve the problem even with the usual average video cardIt can be configured, as well as check all the necessary parameters of the computer to ensure a comfortable game. If your video card is more or less up to date, then prerequisite is the most recent drivers. Fortunately, you can download and install them completely free of charge from the official website of the manufacturer. After installing the drivers, as a rule, if you have an AMD or nVidia video card, then special software is loaded with them, which is installed on the computer and thanks to which you can control various game settings.


Dishonored 2 brakes

Let us return to the above problems associated, so to speak, with poor-quality installation of the game. If at the same time there were some problems, it is quite possible that the game in the future will often cause inhibition, lags and other errors.

Dishonored 2 slows down due to unnecessary processes

If the game Dishonored 2 brakesYou can also check the operating system load. By itself, any game requires significant resources to play and work correctly. Dishonored 2 is no exception. If at the moment, in addition to playing the system, other processes are running, you need to check them and determine how important they are at the moment. As a quick fix, close all unnecessary processes  and leave only the most essential ones. The main thing here is not to overdo it, otherwise you can close everything up so that the computer itself will simply rise.

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Dishonored 2 slows down due to weak internet

Another point is internet access. If the game requires good high speed internet, here, of course, the problem is obvious and, in principle, understandable. And according to this, it is worth thinking about purchasing a more powerful tariff. But there are situations when even with good internet, Dishonored 2 slows down. For example, at a certain point, an update of an application on a computer began, say, an antivirus, not to mention, if movies are rocking along with the game. Or maybe you watched a video, for example about passing dishonored 2, and at the same time playing the game !? Thus, everything will be inhibited here. Solve one thing: either a movie or a game. And if you need both, then at least the computer should have "thermonuclear"  properties. Do you understand what we are talking about !?

Dishonored 2 how to increase FPS

Graphics Setup in Dishonored 2

High fps or fps is something that is often lacking in the game. If you are among those users, in this case, the use of maximum graphic settings can greatly affect the FPS of the game and help various lags, braking, freezing. On the other hand if you minimize graphics settings, you can significantly increase the FPS. By the way, you can control the graphics settings not only in the game itself, but also in software  your video card.

Video card overclocking tools

To significantly increase fps Dishonored 2  Many users use overclocking tools. There are a lot of them in the network and it will not be difficult to find them. For example, to overclock the nVidia video card, you can use the MSI Afterburner utility.

Low FPS due to overheating

Low FPS in the game Dishonored 2  maybe because of cPU overheating, and the video card itself. The above tools can eliminate this problem, thanks to which you can, for example, set the speed of the cooler to the maximum.

Dishonored 2 black screen

If it happened that Dishonored 2 gives a black screenThere is a problem, again, with a video card. Check for the presence of drivers, namely, their compliance with the newest. If the manufacturer has released more new version, do not be lazy to spend time - update the video card driver.

Dishonored 2 crashes

If the game Dishonored 2 crashes to desktopIn this case it is worth checking the correctness of the installation of the game itself, as well as updates, patches, etc. Perhaps the previous update itself contains some errors. Here it is not enough what depends on the gamer, all questions to the game developers. If it is possible to reinstall received updates, do it. In the worst case - reinstalling the game itself.

Dishonored 2 is not saved

Probably the most common reason why Dishonored 2 is not saved, is an incorrect way to save the game. What does it mean? And this means only one thing - many games refuse to work with Cyrillic. If a folder on your computer with game saves has Cyrillic characters in its path, then perhaps Dishonored 2 will give an error when saving. Simply put, use the path to the folder for saving Dishonored 2, only in Latin, without Russian words.

Most of the problems with the preservation of Dishonored 2 arise because of the incompatibility of the game with the operating system. This fact is most inherent to the Windows 7 operating system, but perhaps to others.

The problem with the keyboard or joystick

If in Controls not working Dishonored 2There are many reasons. For example, if the control buttons do not respond at all, there may be a problem with the controller or keyboard. Check the connection reliability and, if necessary, reboot the device. Sometimes, a reboot of the game is required to complete this procedure.

Key sticking in the game

Often the problem with the management of Dishonored 2 may occur due to sticky keys. When several buttons are simultaneously clamped, the system reacts in a peculiar way. What conclusion can be made from here? - use to play joysticks.

Incorrect management settings

At the same time, the control problem may lie in the Dishonored 2 control settings. Carefully check the control keys and, if necessary, replace them with the ones you need.

Invalid keyboard layout

Alternatively, you can change keyboard layout. You can do this with a shortcut Schift + Alt. The fact is that control in some games for some reason only works on the English layout, or vice versa. Experiment.

Dishonored 2 no sound

Volume settings

There is such an interesting point: if at all, it is understandable, but there are situations when the sound on the computer works, but let's say in some application, for example in a browser or a game, there is no sound. The fact is that in the sound card settings the corresponding parameters are not set. Simply put, if in Dishonored 2 no soundnecessary open volume settings and check all available settings, special attention, while paying our game.

Sound tuning in Dishonored 2

If there is no such application in the volume settings, but there is still no sound in Dishonored 2, go to the settings of the game itself. Most likely, the main sound device is disabled or changed somewhere. And further. Very often, and occurs in almost all - lost sound game settings  or playback devices not defined. In order to solve the problem, restart the gameand if there is a desire and a little time, for more confidence, restart the system. In many cases, this method helps.

This is a little of what can be done, what to look for when there are problems with Dishonored 2. Something is possible, something was said wrong. If you have any questions about the game, please ask them in the comments. Or, if you have already encountered various kinds of problems, could solve them, share, please. Perhaps someone has a similar problem right now, and your decision will help correct the situation. Good luck and good game!

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Dishonored 2: Performance Testing

Phoenix 11/23/2016 3:00 Page: 1 of 2  | | print version | | archive
  • Page one:  Introduction, system requirements, integrated testing of video cards: test configuration, tools and techniques, monitoring the use of operational and video memory, performance comparison
  • Page 2:  Summary processor testing: test configuration, performance comparison, conclusion

Introduction

In this review, we will conduct a consolidated testing of video cards and processors in the game Dishonored 2. You can read the review on it by clicking on this link.

Recall that the work of test benches, methods and processing of results can be found in the detailed story about testing components in games.

System requirements

Minimum  system requirements:

  • Operating system: Windows 7 (SP1), Windows 8 and Windows 10 (64-bit version).
  • Processor: Intel Core i5-2400 @ 3100 MHz or AMD FX-8320 BE @ 3500 MHz.
  • RAM: 8 GB.
  • Video card: Nvidia geforce  GTX 680 2048 MB or ATI Radeon  HD 7970 3072 MB.
  • Operating system: Windows 7 (SP1) (64-bit version).
  • Processor: Intel Core i7-4770 @ 3400 MHz or AMD FX-8350 BE @ 4000 MHz.
  • RAM: 16 GB.
  • HDD free space: 60 GB.
  • Video card: Nvidia GeForce GTX 1060 6144 MB or ATI Radeon RX 480 8192 MB.

Consolidated video card testing

Test configuration

Tests were conducted on the following stand:

  • CPU:  Intel Core i7-6700K (Skylake, L3 8 MB), 4000 @ 4600 MHz (HT-on);
  • Motherboard:  Gigabyte GA-Z170X-Gaming 3, LGA 1151;
  • CPU cooling system:  Corsair Hydro Series H105 (~ 1300 rpm);
  • RAM:  2 x 8 GB DDR4 Kingston HyperX Savage (Spec: 3000 MHz / 15-17-17-32-1t / 1.35 V), X.M.P. - on / off;
  • Disk subsystem №1:  64 GB, SSD ADATA SX900;
  • Disk subsystem №2:  1TB HDD Western digital  Caviar Green (WD10EZRX);
  • Power Supply:  Corsair HX850 850 Watt (standard fan: 140 mm for blowing);
  • Body:  open test stand;
  • Monitor:  27 "ASUS PB278Q BK (Wide LCD, 2560x1440 / 60 Hz);
  • Television:  40 "LG 40UF670V (Wide LCD, 3840x2160 / 60 Hz).

Videocards:

  • Radeon RX 480 8192 MB - 1266/8000 @ 1340/8700 MHz (Sapphire);
  • Radeon RX 470 4096 MB - 1206/6600 @ 1330/7600 MHz (Gigabyte);
  • Radeon RX 460 2048 MB - 1206/7000 @ 1350/8000 MHz (PowerColor);

  • Radeon R9 Fury X 4096 MB - 1050/500 @ 1150/500 MHz (Sapphire);
  • Radeon R9 Fury 4096 MB - 1000/500 @ 1100/500 MHz (Sapphire);
  • Radeon R9 390X 8192 MB - 1050/6000 @ 1160/6500 MHz (Sapphire);
  • Radeon R9 390 8192 MB - 1000/6000 @ 1140/6500 MHz (ASUS);
  • Radeon R9 380X 4096 MB - 970/5700 @ 1150/6500 MHz (Gigabyte);
  • Radeon R9 380 2048 MB - 970/5500 @ 1100/6500 MHz (Sapphire);
  • Radeon R7 370 2048 MB - 975/5600 @ 1180/6800 MHz (PowerColor);
  • Radeon R7 360 2048 MB - 1050/6500 @ 1200/6800 MHz (Gigabyte);

  • GeForce GTX 1080 8192 Mbyte - 1734/10000 @ 2000/11500 MHz (Gigabyte);
  • GeForce GTX 1070 8192 Mbyte - 1683/8008 @ 1964/9500 MHz (MSI);
  • GeForce GTX 1060 6144 Mbyte - 1708/8008 @ 1940/9400 MHz (ASUS);
  • GeForce GTX 1060 3072 Mbyte - 1708/8008 @ 1920/9300 MHz (MSI);

  • GeForce GTX 980 Ti 6144 Mbyte - 1076/7012 @ 1420/8100 MHz (Zotac);
  • GeForce GTX 980 4096 MB - 1216/7012 @ 1440/8000 MHz (Palit);
  • GeForce GTX 970 4096 MB - 1178/7012 @ 1430/8000 MHz (Zotac);
  • GeForce GTX 960 2098 Mbyte - 1178/7012 @ 1450/8000 MHz (Gigabyte);
  • GeForce GTX 950 2098 MB - 1188/6600 @ 1480/8000 MHz (Palit);

  • GeForce GTX 750 Ti 2048 MB - 1085/5400 @ 1220/6600 MHz (Gigabyte).

Software:

  • Operating system:  Windows 10 x64;
  • Video card drivers:  Nvidia GeForce 375.86 WHQL and AMD Radeon Software Crimson 16.11.3.
  • Utilities:  Fraps 3.5.99 Build 15618, AutoHotkey v1.0.48.05, MSI Afterburner 4.3.0.

Testing tools and methods

For a more visual comparison of video cards and processors, the game used as a test application was launched in resolutions of 1920 x 1080, 2560 x 1440 and 3840 x 2160.

Fraps 3.5.99 Build 15618 and AutoHotkey v1.0.48.05 were used as means of measuring performance. In the game were measured minimal  and medium  FPS values. Vsync  during the tests was disabled.

Test video:

Monitoring the use of RAM and video memory

Components were tested at following settings  graphics:

  • Version 1.0.
  • Void Engine (id Tech 5).
    • Viewing angle - 100.
    • Adaptive resolution - 100.
    • Nvidia HBAO + - off.
    • Texture detailing is ultra high.
    • Details of the model - ultra high.
    • The detail of the environment is ultra high.
    • Water quality is ultra high.
    • The visibility limit is ultra high.
    • The quality of the shadows is ultra high.
    • The quality of decals is ultra high.
    • Fog quality is ultra high.
    • FXAA smoothing is high.
    • Blur enabled.
    • Depth of field is included.
    • Glare in the lens - included.
    • Bulk rays are included.
    • Sunlight detailing is included.
    • Shadows of rats - included.
    • Shadows of corpse wasps - included.

Before proceeding with the tests of video cards and processors, we will monitor the use of RAM and video memory in this game.

Performance testing nvidia video cards  GeForce in Dishonored 2

on Gigabyte solutions

Brief information about the game

  • Release date: November 11, 2016
  • Genre: Adventure action from the first person
  • Publisher: Bethesda softworks
  • Developer: Arkane Studios

Dishonored 2 (Discreted 2) is a continuation of the project in the genre of stealth action from the first person with elements of the role-playing game Dishonored, in which the player appears in the role of Empress Emily Caldwin or Corvo Attano - the defender of the crown. The game was released on November 11, 2016 on several gaming platforms at once: PCs and consoles of Sony PlayStation 4 and Microsoft Xbox One. The game takes place fifteen years after the first part - after an unusual enemy took the throne from Empress Emily Caldwin. Emily goes underground and prepares reprisals, trying to restore her name, like Korvo earlier. Playing as one of the two main characters, the player will be on the streets of Danwall and in Karnak - the port city, which plays a key role in the whole story. New abilities will help to track down the enemies and return what is rightfully theirs.

The characters are different: Emily is light and nimble, and Corvo is hard and deadly. They also have different sets of abilities, weapons and equipment, although the tasks they have are the same. The gameplay in Dishonored 2 is as flexible as in the first part. Depending on the chosen style of passing the game, you can use supernatural forces, technical devices and unique weapons, destroying everyone in your path, or moving silently across rooftops, cutting down only disturbing enemies. The system of forces and supernormal abilities allows you to literally become a shadow and silently go to the goal, immersing the enemy in a trance, taking their minds, etc.


It is even more convenient in the game to combine superpowers with various types of weapons, in some cases engaging in battle, and in others avoiding an open collision is a choice for the player. Everyone will be able to choose a unique combination of abilities, weapons and equipment for themselves, and the game will respond to each decision of the player and depending on his actions, the outcome of the tasks may differ. For example, the game world becomes darker if you resort to a more brutal style of passing the game.


Locations in the game are different, there are dark streets of Danwall, infested with rats, and there is the blooming coast of Karnaki. The places where the action unfolds are quite original, the player will have to visit the Dusty quarter destroyed by storms and in the mansion of a madman - a house with moving walls, deadly traps and unusual sentry - mechanized soldiers. In the second part, the artificial intelligence system was improved - the guards are now harder to deceive and they behave more realistically in the game world, respond more adequately to different situations, group into groups or separate when necessary.

The announcement of the game took place at the Bethesda Softworks conference at E3 2015, when gaming platforms became known, the release date and the application of the Void Engine, created based on id Tech 5, were announced. Naturally, Dishonored 2 was also shown a year later - at E3 2016. Interestingly, that if the first part of the game was developed by two Arkane teams: French and American, then only the French part of Arkane Studios was engaged in its continuation, while the studio in Austin focused on the new game Prey.


So, unlike the first part, which used the Unreal Engine 3, the visual part of Dishonored 2 is based on the Void Engine, which is based on the id Tech 5 graphics engine, seriously modified and modified by Arkane Studios programmers (according to their own words, they left only 20% of the id code). id Tech 5 is a cross-platform game engine developed by id Software after the release of the game Doom 3, which used the previous generation engine (id Tech 4).

Among the games that use id Tech 5 are Rage, Wolfenstein: The New Order and Wolfenstein: The Old Blood. The main feature of the engine is the use of advanced technology MegaTexture, known since Doom 3 - virtual texturing, which can use very high-resolution textures (up to 16 times more than id Tech 4). So, during the first demonstration, the engine used about 20 GB of textures in a fully dynamic virtual world.


Virtual texturing technology allows the game engine to automatically determine the necessary parts of rendering textures and load them into video memory as needed, so that game developers do not think about restricting game systems in terms of video memory, which greatly facilitates the development and creation of a truly unique game world without constantly repeating textures . The engine automatically optimizes available resources for various gaming platforms, simplifying the development of multi-platform projects. Another of the features of the engine are soft shadows with penumbra, which are achieved using shadow maps, in contrast to the method of rendering shadows with sharp edges, used in the id Tech 4 engine.


Other graphic effects and algorithms implemented in the Void Engine include advanced lighting and materials, high dynamic range (HDR) rendering, volumetric lighting, indirect lighting, particle systems with soft edges, real-time reflections, procedural animation, and fabric imitation. and a variety of postfilters (motion blur, imitation of depth of field, etc.). Arkane specialists have removed the unnecessary from the engine, improving the lighting and post-processing algorithms, also adding subsurface scattering techniques, which are especially important when rendering skin.


The water surfaces look quite impressive in the game. Probably, water rendering uses a tessellation with a complex displacement of peaks (displacement mapping), as well as the screen space algorithm for rendering real-time reflections, which is very popular and is used now in almost all games. As a result, if the Void Engine is lagging behind modern requirements, quite a bit, but even so, it is able to use most of the capabilities of the current generation of graphics processors.

If we are talking not only and not so much about the graphics features of the engine, then it supports efficient multi-threaded processing using several cores of modern central processors when rendering, game logic, artificial intelligence, the physics engine, the sound engine and other components are executed on different CPU cores in parallel. Interestingly, although id Tech 5 uses an open cross-platform OpenGL as a graphic API, for some reason Arkane Studios uses Direct3D 11 for some reason. In itself, this is not so important, modern APIs are not that different from each other.


By itself, Dishonored 2 immediately liked the players and left a pleasant impression - they appreciated all the improvements from the first part: more complex stealth tasks, advanced adaptation of the main characters to the chosen game style, the implementation of the game world, and also artificially changed for the better. intelligence. Alas, the numerous technical problems of the PC version did not allow the game to immediately receive high marks from the PC players in general, although the gaming press appreciated the game.

The situation was corrected by subsequent patches, first in the form of beta versions 1.2 and 1.3, and then in the form of official releases. In general, by the end of November or even the beginning of December, the game has seriously changed in terms of playability and optimization for PC. In particular, problems were fixed that prevented showing a stable frame rate without subsidence, especially on video aMD cards  When imitating fabrics, Radeon, but not only them, the game as a whole began to work better on relatively weak systems and, in the patched form, is characterized by lower CPU power requirements. Although the main breakthroughs in the frame rate were eliminated, they were not completely removed, and sometimes on systems with a lack of video memory and / or weak CPUs, they are still noticeable. And in order to get rid of problems with incorrect physical effects, the frame rate was limited to 120 FPS.


Interestingly, if initially the HBAO + global shading simulation technique (Horizon Based Ambient Occlusion), which was introduced with the help of Nvidia, worked only on GeForce video cards in the release game, then it made it workable with AMD Radeon using patches. And only now, after all the optimizations and corrections, the game has become what the developers and players would like to see. So maybe it didn’t have to rush to the PC release, faced with massive complaints about optimization flaws, and releasing the game a couple of weeks after the console versions, having finished everything that was done first is not good enough?

System requirements

Minimum system requirements:

  • cPU Core i5-2400  or AMD FX-8320;
  • random access memory 8 GB;
  • video card Nvidia GeForce GTX 660  or AMD Radeon HD 7970;
  • video memory volume 2-3 GB;
  • 60 GB;
  • Microsoft Windows 7/8.1/10 ;
  • cPU Intel Core i7-4770  or AMD FX-8350;
  • random access memory 16 GB;
  • video card Nvidia GeForce GTX 1060  or AMD Radeon RX 480;
  • video memory volume 6-8 GB;
  • free space on the drive 60 GB;
  • 64-bit operating system Microsoft Windows 10;

Obligation to use 64-bit operating windows systems It has long become familiar, it allows you to get away from the long-outdated limit of 2 GB random access memory  on the process, which is clearly not enough for modern games, it is easy to fill many times more. Since the game uses exclusively DirectX 11 features, the requirements are in the form of use windows  10 in this case is not - Dishonored 2 can be run in all 64-bit operating systems  Microsoft, starting with Windows 7. Although there is a recommendation to use Windows 10 - probably because better optimization  this OS version.

The stated minimum hardware requirements of the game are not too high - the game needs a fairly decent amount of RAM, but not the most powerful processors and video cards. Under the guise of minimally suitable video cards, the quite old and not so powerful video cards of the GeForce GTX 660 and Radeon HD 7970 models, which are more or less close to each other in performance, are presented. As always, do not forget that this is only the minimum necessary to start the game at low graphic settings, and even the average will require more.

To run the game, a system with 8 GB of RAM and a non-top processor is required. Recommendations for the use of not the most powerful CPUs can be considered too optimistic, since the game heavily loads with work even a powerful test processor in some scenes, and this applies to both multithreading and the performance of individual cores (however, it all depends on the choice of graphics settings and the graphics processor - powerful GPUs can often rest on the capabilities of the CPU under certain conditions). Those who want to play with high graphic settings are recommended to equip the gaming system with 16 GB of memory and with a much more powerful processor.

By the way, the indicated recommended configuration as a whole seems to us quite reasonable in terms of the performance obtained. To get a really high-quality image with an acceptable frame rate, the developers recommend running the game on a system with GeForce GTX 1060 or Radeon RX 480 video cards with 6 or 8 GB of video memory, respectively, and these solutions are really close to each other in performance, although the Nvidia video card There is a slight advantage specifically in this game. These GPUs will provide good comfort in the game with very high quality, at least in Full HD-resolution. In general, Dishonored 2 has serious system requirements for the entire system, the game needs a high-performance CPU and a powerful GPU.

Test configuration and testing methodology

Dishonored 2 is part of the marketing and technical program of Nvidia, it was with the cooperation of its developers with the Californian manufacturer GPU that the project appeared to support a pair of GameWorks technologies: HBAO + and TXAA, which we will write about in detail below. It seems that this collaboration was not as active as in the case of the recent game Watch Dogs 2, and we found nothing more in marketing.

It’s no wonder that Nvidia has released a special optimized version of the drivers on the day this game was released, but since more than a month has passed since then, we used the latest official graphics card from Gigabyte’s production today. nvidia driver  Version 376.33 WHQL, released 12/14/2016 and intended for all modern games, including Dishonored 2.

In Dishonored 2 there is no possibility of built-in performance testing, and the ability to play the previously recorded gameplay is also absent. Therefore, as a test segment for measuring performance, we chose a stage in the city of Karnak, characterized by a large number of details and characters, the presence of a water surface with realistic reflections and other heavy effects. The selected scene is distinguished by a long range of rendering, is one of the most demanding at the beginning of the game, although it is probably not the most difficult in general. We measured the average frame rate in a piece of the game process, using the Fraps utility, trying to make the test as stable as possible, with a low spread in the resulting frame rate between runs. As a result, from the figures obtained in our test, it is quite possible to judge the level of performance in the game as a whole.

For combat action games that sometimes require very fast action, stable 60 FPS is highly desirable, or at least 40 FPS in the absence of frame rates below 30 FPS - we consider such performance as minimally playable for Dishonored 2, which is confirmed by our experience. Well, for the most demanding players will need to provide at least about 60 FPS. Smaller frame rates in our performance test will result in a lack of smoothness in the game when the response to the player’s actions becomes too sluggish. Also, when testing you need to take into account that if immediately after the game came out there was no upper frame rate limit, like other games based on the id Tech 5 engine, then after all the patches the upper limit appeared - it is impossible to get more than 120 FPS in the game. This was done in order to avoid problems with the calculation of physics in the game, but it also affects the comparative tests of productive GPUs.

Optimization for multi-core CPUs in Dishonored 2 is not perfect, the game works quite well on such processors, but places high demands on the CPU at some levels, especially in cities such as Karnak. However, in the presence of a multi-core CPU at least mid-level by modern standards, it does not cause any special problems, the game can use multi-threading, although it does not do it in the best way, loading only part of the existing cores, but overall the performance is not so often limited to the CPU itself (at high graphic settings, of course). In our study, the test CPU was loaded with work from 40 to 70%, on average, somewhere by 50%, and with average settings even less. These are quite large values ​​even for modern games. The overall speed in general was not limited to any single core, but far from all of them were loaded with work evenly:

Video memory requirements for Dishonored 2 is not the easiest question, which is customary for modern games, which often fill up more memory than is required to render frames. Developers of game engines customize them so that they clog up the available video memory with textures and other resources, so the numbers of using video memory can reach higher values ​​than is necessary in reality.

The use of video memory in the game reaches approximately 4 GB with medium settings in Full HD-resolution, and exceeds 5.5 GB with ultra-settings at the same resolution. Interestingly, the choice of rendering resolution does not greatly affect the amount of video memory occupied, at 2560 × 1440 it reaches 6 GB, and at 4K - about 6.5 GB. But these figures are not quite indicative, with medium settings it is quite possible to play on video cards with 2 GB, and at high settings with 4 GB, the game just clogs up all the video memory with resources, as written above.

However, with ultra-settings in WQHD-resolution on video cards with 3-4 GB of memory, there are observed, though not too frequent, but still noticeable jerks, especially during sharp turns and loading new data into video memory, which obviously worsens the user experience. So the minimum amount of video memory in the game is 2 GB, sufficient for most cases - 4 GB, but it is better to have 6-8 GB.

Impact of settings on performance and quality

Graphic settings in the game Dishonored 2 change from the internal menu of the game, which can be called including during the gameplay. Changing all the graphic settings is activated immediately and it does not require restarting the application or exit to the main menu, so it is very convenient to customize the rendering quality in the game. True, this will have to display the FPS counter using third-party utilities or the Steam overlay.

The graphic menu in the game has many options that enable fine tuning  for a specific system. All graphic settings of the game are divided into three parts: basic settings (4 parameters), quality settings (16 parameters + profile selection) and advanced settings (7 parameters). Dishonored 2 offers six preset quality profiles: Very Low, Low, Medium, High, Very High and Ultra. The last of them is also the highest possible quality graphics for this game. For our tests, we used the profiles of settings: Medium, High and Ultra without any changes:

Average settings

High settings

Ultra settings

Most of the quality parameters can be set to one of the levels: Very Low, Low, Medium, High, Very High, and Ultra. The only parameter that differs in this respect is the setting of full-screen anti-aliasing. Well, some of the features that can only be turned on or off. Subject to the choice of profiles High, Very High and Ultra, the difference in graphics is not evident, the game looks almost the same. But starting from the average quality profile of Medium, the differences are quite noticeable: the lighting becomes easier, the textures lose their detail, most special effects and post filters disappear. The Low value is not at all recommended for use, as it reduces the quality of graphics very much lower than the minimally decent modern level.

The most correct way is to customize the rendering quality and final performance to fit your requirements, based on your own feelings and FPS indicators. Moreover, the influence of some parameters on the resulting rendering quality with different settings in games is not always easily visible to the naked eye. In the video, notice different rendering quality, corresponding to different levels of graphic settings, should be somewhat easier:

Medium settings

Ultra (Ultra) settings

The difference between the values ​​of the quality settings is best seen in the dynamics, when the differences in the quality of drawing the landscape and objects, lighting and shading are well seen. This is most noticeable in the quality of shadows and lighting, as well as the presence of reflections and post-effects. In general, the settings in the game are fairly well balanced, the lowest ones make it possible for the owners of weak systems to play, and the maximum settings are suitable only for the most powerful video cards.

At low settings  The quality of the image in the game looks too fuzzy, especially for various inscriptions and characters, details on which are lost at a distance. The detailing of the shadows is also reduced, and the shadows of small objects, like bottles, are not drawn at all. With increasing settings, the detailing of the game world objects is noticeably improved, such effects as reflections on water, puddles and armor appear. Naturally, the effect of postfilters is noticeable, like Bloom and Depth of Field.

In total, there are more than a couple dozen graphic parameters in the settings menu of the Dishonored 2 game, which allows you to flexibly customize the game for any system that meets the minimum requirements. In the main menu, you can select the screen mode (windowed or fullscreen), adjust the screen resolution and brightness, and adjust the angle of field of view (field of view).


But the most important settings will come next. In advanced advanced settings, you can find the options for turning off vertical synchronization (you can not only turn it on and off, but also choose half frame rate and G-Sync mode, if supported by the system - this is another reminder of the cooperation of game developers with Nvidia), configure adaptive rendering resolution, frame rate limiter, triple buffering, and HBAO + global shading simulation technique, which for some reason was hidden here:


One of the most interesting settings is the adaptive rendering resolution ( Adaptive Resolution). Like many other modern games, it allows you to automatically reduce the rendering resolution in cases where there is a lack of performance - that is, when the frame rate falls below a certain limit. This method has long been used in many console games and makes it possible to get higher quality graphics almost always, except for the most demanding scenes. Naturally, the rendering resolution for menus and labels always remains complete.

In the game, you can set both the FPS limit, below which the resolution will decrease, and the rendering resolution as a percentage of the full resolution selected in the settings. For example, when choosing a quality adaptive rendering method, its resolution can be reduced to 85% of the screen resolution, in a balanced one - up to 75% of the full resolution, and up to 50% - with a high-performance method. If you absolutely do not have enough performance with the selected quality of graphics, we recommend using this feature.

Imitation of global shading in Dishonored 2 uses the algorithm developed by Nvidia programmers HBAO +, which significantly improves the quality of graphics, which is especially important in this game, which is distinguished by a variety of flat surfaces and a clear lack of volume. After all, HBAO + adds indirect shadows from small geometry, which add realism and volume to the scene. This is immediately clearly visible on the streets of cities, where HBAO + adds shadows to every corner and object. Disabling this algorithm seemed to bring us back a few years ago, when the Ambient Occlusion algorithms were not yet used in games and everything looked flat.

The inclusion of HBAO + is also pleasant because it causes a very small drop in performance - on our test system, the difference in rendering speed was about 4-5%, which can be considered quite an acceptable price for a serious improvement in graphics quality. Interestingly, on the release of the game, the inclusion of HBAO + was available only on video cards based on Nvidia graphics processors, and video card radeon  were forced to wait for subsequent patches, including the possibility of including the algorithm for simulating global shading on AMD chips. We recommend to always include HBAO +, if you have enough performance, because the visual difference is huge.

Next, we will look at the settings of graphic quality ( Quality Settings) from the game Dishonored 2 in order, along with the speed increase they give on the system with the powerful video card of the GeForce GTX 1060 model performed by Gigabyte.

Texture detail  - the name of the setting that speaks for itself, which allows you to select the detailing (resolution and filtering, probably) for the textures used when rendering in Dishonored 2, and is responsible for detailing all the textures in the game. Naturally, the higher this parameter, the more high-quality textures will be used when rendering in the game - everything is standard here.

With regard to the impact on performance, even with a sufficient amount of video memory (6-8 GB and above) the difference between the values ​​of Very Low and Ultra is about 8-10%, which is quite a lot. That is, with a lack of speed, reducing this setting can give some very important FPS. True, this parameter also has a major impact on overall quality  images, so we would not advise reducing it below the level that your video card is capable of.

Customization Character Detail  is responsible for specifying characters and weapon models, including depending on the distance from the camera to them - that is, is setting the level of detail (LOD). The higher the setting, the less simplified the model with increasing distance to them. At low settings at medium and long distances, less complex models of characters and weapons are used. This setting affects the performance moderately - the difference between Very Low and Ultra is 6-7%, which can give you up to 4-6 FPS extra.

Parameter name Water quality  It is also hardly necessary to decipher a long time, he is responsible for the quality of rendering the surface of the water: the complexity of the shader and detail reflections on the water. The higher the value, the more realistic the water looks, using more complex shaders, when the drawing of foam, glare on water, reflections of various details, etc. is turned on. The rendering speed depends on the amount of water in the frame, in our test the difference between the minimum and maximum possible values ​​was less than 5%. In general, choose the quality of water for your own reasons, in the game it looks very good, but does not affect the gameplay in any way.

Environmental detail  - a setting that regulates the geometric detail of the scene objects, including bushes and trees, depending on the distance from the camera. The higher the value, the more qualitative variants of geometric models will be used in the game and will be simplified at a greater distance from the player. It affects the performance of the medium - the inclusion of the minimum value can give about 5-6 frames per second in addition, which can be very useful in some cases, so look at the circumstances.

Shadow quality - Another setting, which is not particularly necessary to explain. It changes the quality of rendering shadows, including both the resolution of shadow maps and the distance they are drawn — with smaller values ​​of the long-range objects, or they do not cast shadows at all or the shadows are greatly simplified. On rendering performance, this setting affects the most. The difference between Very Low and Ultra on our system was about 15%, which is very, very much - so adjust the quality of the shadows very carefully. Perhaps you just do not need to raise this parameter too high.

Quality parameter Decal quality  responsible for details such as marks from shots and sword strikes on walls and characters. The higher the setting value, the more such detailed traces will be drawn on the surfaces in the game at a time, and the longer they will remain visible on the screen. This setting has almost no effect on performance, and only in a tough fight can have a significant effect on the rendering speed.

Post-process Anti-aliasing  - setting smoothing. The game engine uses full-screen anti-aliasing exclusively by the post-processing method, while hardware multisampling (MSAA) does not work in the game. The user has a choice between three methods of image smoothing using post-filtering: FXAA Low, FXAA High and TXAA 1X. The two FXAA methods differ in the quality of anti-aliasing, Low is slightly more efficient with this, and TXAA 1X is the highest-quality anti-aliasing method available in Dishonored 2.

The TXAA method, although it is an Nvidia algorithm and was not previously used on AMD Radeon graphics cards, is available in Dishonored 2 for all graphics processors. This is probably done because the multisampling component is not used in the TXAA 1x method, and this is a purely post-processing method in this particular case. The image is best smoothed by the TXAA 1x method with a time component, and we recommend using the TXAA method, since with any of the two FXAA methods, noticeable flickering of some image fragments is observed, and the smoothing of the edges is not sufficiently high. Alas, TXAA has a drawback - it pretty much reduces the overall clarity of the picture, even in high resolution. However, this can be partially fixed with the help of special settings. TXAA Shaprness.

All three smoothing methods in the game Dishonored 2 cost almost for free in terms of performance, as these are extremely simple post-processing effects. On video cards of average power, like the GeForce GTX 1060 or Radeon RX 480, turning on the TXAA 1X causes a performance drop of only 1-2%, maximum 3%. So we advise you to include one of the anti-aliasing methods to your taste, and if you are not worried about a little more sharpness reduction with very good anti-aliasing of the whole image, then you need to choose TXAA.

Next in the quality settings menu are options for which you can choose or turn them on or off (Yes or No), and they are all included in the High profiles and above, and disabled in Medium and below. Package Settings: Bloom, Camera motion blur, Depth of Field, Lense flare, Volumetric lighting  and Light shafts  is responsible for the corresponding post-effects, and in the game you can only turn them on or off, and the rendering quality is not configurable. On our system, we did not find much influence from their inclusion; each of the disabled effects gives a maximum of 1-2 FPS in addition - we leave them at your discretion, depending on your own preferences.

Well, the other two remaining parameters: Rat shadows  and Bloodfly shadows  responsible for the inclusion of shadows for the respective living objects in the game, both shadows from them and shadows on them. These two parameters also do not affect the final performance in Dishonored 2 too much - on our powerful system we didn’t find any noticeable difference between the turned on and off shadows for rats and cadaver wasps, so change this setting on your own.

The main thing to pay special attention to is: adaptive rendering resolution (Adaptive Resolution), HBAO +, Shadow Quality and Texture Detail. The Character Detail and Environmental Detail detail settings are somewhat less important for performance and quality, but all other rendering quality settings do not affect performance too much and will not exactly become a magic wand that will provide you with missing frames per second. However, everything written above is valid only for our test system and scene.

Performance testing

We tested the performance of four video cards from Gigabyte based on Nvidia GeForce GPUs belonging to different price ranges and pairs. last generations graphic architectures of this company. When testing, we used the two most common screen resolutions (1920 × 1080 and 2560 × 1440), as well as three preset profile settings - Medium, High and Ultra.

We do not consider the settings below the average level, since even the weakest video card of our comparison GeForce GTX 960 must cope with such graphics quality at least in Full HD-resolution. Traditionally, for our site, we will also check the maximum rendering quality mode, as the most demanded option in the gaming enthusiasts environment. First, consider the most popular Full HD-resolution with the profile of medium quality settings, gradually complicating the task.

Resolution 1920 × 1080 (Full HD)


Even in the simplest conditions, the rendering speed was not limited by the CPU performance, and all the video cards were able to reveal their capabilities. The game makes good use of the power of the CPU, considering that one of the most difficult scenes was chosen specifically for the CPU. And even the youngest model of the pair belonging to the previous generation, in terms of medium graphic settings and the most common resolution, was able to give an acceptable speed, ensuring a smooth frame rate of more than 40 FPS on average and without drops below 30 FPS. It turns out that even the GeForce GTX 960 makes it possible to play Dishonored 2 with sufficient comfort at medium settings.

All other Gigabyte video cards from our comparison are based on more powerful graphics processors, and in such simple conditions they were able to provide maximum comfort and an ideal smooth frame rate. Even outdated geForce video card  The GTX 970 showed an average speed of 70 FPS, and a pair of Pascal solutions with medium settings provided an average frame rate well above 60 FPS. In this case, in the case of the older model GeForce GTX 1070, the speed never fell below 71 FPS, and the minimum frame rate of the GTX 1060 was at 58 FPS, which is close to ideal in the form of stable 60 FPS.


With high quality settings, the frame rate has decreased, but not too much. So, the weakest GeForce GTX 960 comparison graphics card still copes with its task, showing 42 FPS on average with drops to 33 FPS in our test, which is higher than the minimum limit we set. That is, with this solution, at high settings, minimal smoothness is achieved without lowering some settings to the Medium level or using adaptive rendering resolution. The GeForce GTX 970 provided 60 FPS at an average of 45 minimum FPS, which can satisfy even fastidious users.

Well, even more demanding players will be satisfied with the speed of GeForce GTX 1060 and GTX 1070, which, although slowed down in the high settings mode, but not too much, which confirms the emphasis on the power of the GPU. Those who want to get at least 60 FPS in all scenes of this game will have to use only the older video card from a couple of solutions based on graphics processors from the Pascal family, because the GeForce GTX 1070 could show an average frame rate of 86 FPS with a minimum of 64 FPS, which is above the maximum comfortable level even for demanding players. The GeForce GTX 1060, in turn, just barely reached the ideal performance, although it was very close to that.


In the case of setting the maximum possible graphic settings, the rendering speed decreased even more, but not as significantly as it happens in many modern games, which aim to ensure maximum load on modern GPUs. The performance of the younger GeForce GTX 960 in such conditions is not enough for playability, because the average frame rate on this video card has dropped to 36 FPS, and the minimum has dropped to 26 FPS, which is unplayable in this game. However, this is easily solved by changing the settings to the average between high and maximum - and this is on the weakest comparison card!

The GeForce GTX 970 video card in these conditions did not let down, showing 45 FPS on average, and the frame rate never fell below 34 FPS. That is, undemanding users on this video card in Full HD-resolution will be happy to play even at maximum settings. Well, the solutions created on the basis of current-generation graphics processors provide in such conditions 55 and 72 FPS with an average of 39 and 51 FPS minimum. That is, if the younger GeForce GTX 1060 was able to show just a comfortable speed on average, yet noticeably lower than the ideal performance, then the older GTX 1070 model did not just exceed 60 FPS on average, but was close to ensuring perfect smoothness with stable 60 FPS.

Resolution 2560 × 1440 (WQHD)


When installing higher resolution rendering, the performance of Gigabyte's older video cards in Dishonored 2 has seriously decreased, which confirms the emphasis of performance on the power of graphics processors at any resolution. The younger model of the previous generation GeForce GTX 960 in terms of WQHD-resolution and average settings could not cope with the task of providing 40 FPS, showing only 34 frames per second with an average of 27 FPS minimum, which is not enough for comfort. This cannot be considered a playable level in our experience, given the difficult test scene, but not the most extreme. With such a rendering speed, the image does not have time to follow the player’s actions, and it will be unpleasant to play. We will have to reduce some of the quality settings, guided by our research from the previous part of the material.

But the GeForce GTX 970, though already outdated, but its margin of safety was enough to show an acceptable 53 FPS on average, with 42 FPS at least. This is quite normal for most players. Not far from her, the younger Gigabyte model from the current generation in the form of GeForce GTX 1060 has also gone - under such conditions it is enough to ensure a performance level noticeably higher than the minimum acceptable comfort with an average frame rate of 56 FPS, and the minimum during the test is not lower than 44 FPS. But the older model of the current generation GeForce has already provided an ideal level of comfort and smoothness, suitable even for the most demanding players - 59 FPS at least with 74 FPS on average.


When playing with the High quality settings at a higher resolution, the weakest video card from our comparison lacks performance at all. The GeForce GTX 960 provided only 29 FPS on average, and this level of performance doesn’t exactly match what’s acceptable. But the GeForce GTX 970 from the same previous generation showed a noticeably higher result - 44 FPS at an average of 35 FPS at a minimum, and was able to provide the minimum required performance in this game at a level of at least 40 FPS - that is, even a small margin of it there is.

Pascal GPUs are even faster. However, the GeForce GTX 1060 junior solution is also sufficient only to ensure just smooth play - it showed a frame rate of 48 FPS on average when falling not lower than 38 FPS. So on this video card, you can even screw up some of the settings to the maximum level. Only the older model GeForce GTX 1070 became close to providing stable 60 FPS, which showed 67 FPS on average with drops to 53 FPS - this is very good level  performance close to ideal even in terms of demanding enthusiasts. But will it cope with ultra settings?


We are not surprised that when installing Ultra-quality settings (corresponding to the highest possible quality of rendering in the game) in WQHD-resolution, the two lower Gigabyte video cards on Nvidia GeForce GPUs of the previous generation could not cope with ensuring acceptable comfort and smoothness. None of the outdated video cards could show 40 FPS on average, even the older GeForce GTX 970 provided only 34 FPS on average with 24 FPS minimum - it seems that the lack of video memory, which was confirmed by noticeable jerks when textures were loaded, was in this mode. So owners of WQHD monitors and these video cards will have to be content with lower quality settings or buy a new video card.

Interestingly, the younger model of the Gigabyte video card, belonging to the current generation of Pascal architecture, showed a frame rate almost exactly the one we demanded - 41 FPS at an average of 30 FPS at a minimum. This exactly corresponds to the minimum acceptable level, according to our estimates, and suggests that the GeForce GTX 1060 copes with ensuring a smooth game even in the most difficult conditions. Well, the GeForce GTX 1070, with its 54 FPS on average, did not reach the level of perfect smoothness with at least 60 FPS, but gives more than decent comfort when playing.

So, although Dishonored 2 unexpectedly turned out to be one of the most demanding graphics cards for performance, and it really needs a fairly powerful graphics processor, the recommended GPU system requirements for Nvidia video cards are surprisingly adequate, as the specifically recommended GeForce GTX 1060 model was able to provide the required smoothness and comfort at maximum settings in the two resolutions we tested.

Conclusion

The new Void game engine, based on id Tech 5, but using DirectX 11 instead of OpenGL, has become a good upgrade from the Unreal Engine 3 from the first part of the game, and the graphics in Dishonored 2 have generally improved, although it looks a bit outdated technologically when compared to the best projects of the end of 2016. Some levels and scenes in the game look quite modest in detail and too flat, but cities like Karnak are characterized by complexity of architecture and thoughtful details.

By the way, the difference in scenes greatly affects performance. It happens that at most levels you get ample performance, but in some urban scenes, when you see too much of a level, performance drops noticeably. At the same time the frame rate is also unstable. It would seem that just that it was enough, but when you turn the camera, the FPS drops almost in half, causing jerks and an increase in delays. Many of these problems were observed when using GPUs from both manufacturers and were solved by patches, although not all. There were noticeable reductions in FPS during streaming, when the game loads the missing resources into the video memory - this usually passes in a second or two and is especially noticeable when there is not enough video memory.

Although Dishonored 2 is not the most impressive game of modern times, especially from a technological point of view, it still looks better than the previous game of the series, has better textures, more detailed objects, complex shadows and some of the most advanced algorithms and techniques like HBAO + and TXAA . At the same time, it can be argued that even after Dishonored 2’s optimizations performed in numerous patches, the game remains quite demanding on the capabilities of the system, requiring the use of at least GeForce GTX 1060 or GTX 970 video cards for high settings.

And for an ultra-high-resolution image quality, it will need something more - like the GeForce GTX 1070 or even the GTX 1080. Only such powerful solutions can handle the maximum settings in the resolution of 2560 × 1440. Well, for the rest, we recommend the level of High settings, especially since it differs not so much from Ultra. On gaming consoles, Dishonored 2 generally works at rendering resolutions from Full HD and less at 30 FPS, while the graphic settings are much lower than the Ultra level. So the game really turned out very demanding on the power of the system for the GPU. Probably, a part of this exactingness can be attributed to insufficient optimization, but the fact remains.

Judging by the results of our tests, the maximum settings in Dishonored 2 require the use of video cards, ranging from the level of GeForce GTX 1060, and then only in Full HD. GeForce GTX 960 from the previous generation provides acceptable comfort at Full HD-resolution and high settings, but at a higher resolution does not pull even the average settings, sadly. A more powerful model from the past generation in the form of a GeForce GTX 970 was able to show an acceptable frame rate at the maximum settings in Full HD, and in WQHD resolution coped with the high-quality settings profile. So, only the weakest GeForce cards will have to buy new video cards.

As for the central processors, the Dishonored 2 game is desirable quad-core processors of the average level, but no more. Our research processor was quite powerful at an average level of 40–60%, sometimes up to 70%, and this is above average, but the rendering speed was never limited by the capabilities of one of the CPU or processor cores, and It was always limited to the GPU. So the game needs a processor more like an average level - not a top one, but a weak one will not work either.

The requirements for the amount of RAM in a game by today's standards are typical - the system when you start the game Dishonored 2 consumes about 5 to 7 GB system memory, only sometimes memory consumption reaches 8 GB, so theoretically this volume should suffice. But for the stock it is desirable to have a slightly larger amount of RAM, about 12-16 GB. The requirements for the video memory of the game are medium or slightly higher than average - with medium settings in Full HD the game can be enough for 2 GB, but for a higher quality picture with maximum settings a minimum volume of 4 GB is required, which we consider to be minimally comfortable. Minimally - because with ultra-settings in WQHD-resolution on video cards with 3-4 GB of memory, not too frequent, but still noticeable jerks are observed. For maximum settings in high resolution will need 6-8 GB of video memory.

The game Dishonored 2 takes place fifteen years after defeating the Lord Regent and getting rid of the terrible rat plague. An unusual enemy took the throne from Empress Emily Caldwin, and a dark shadow of evil fate hung over the Islands.

Playing for Emily or Corvo, you will find yourself on the legendary streets of Danwall and in Karnak - the once beautiful port city, which will play a key role in this story. The label of the Alien and your new abilities will help track down your enemies and return what is rightfully yours.

Game engine

Dishonored 2 uses the Void Engine game engine (modified Id Tech 5). id Tech 5 is cross-platform software designed for use on personal computersMacintosh computers and Playstation 3 and Xbox 360 gaming consoles. The main feature of idTech 5, like its predecessors, was and remains that it is written in OpenGL, not DirectX. The id Tech 5 engine is used in games: Rage, Wolfenstein: The New Order and The Evil Within.

For the first time, id Tech 5 was officially announced at the Apple’s Worldwide Developers Conference, which was held in San Francisco on June 11, 2007. The demonstration took place on an eight-core Apple Macintosh computer, but the demo version used only one core and a single-threaded implementation of the OpenGL API. The Quadro 7000 with 512 MB of video memory was used as the video card.

At E3 2007, which ran from July 11 to July 13, 2007 in Santa Monica, California, the engine was shown to potential licensors, but not to the public. The first real public demonstration took place at QuakeCon 2007 during the annual leitmotif by John Carmack himself. Then it was stated that id Tech 5 will be used in the new game developed by id Software - Rage, which was based on completely new intellectual property.


At QuakeCon 2007, John Carmack, the lead game engine developer at id Software, told LinuxGames about his desire to minimize the use of third-party commercial technologies in the engine, which ultimately will not allow the engine to be made open. Consequently, the source code id Tech 5 will eventually be published, as well as its predecessors.

When demonstrating the engine, about 20 GB of texture data and a fully dynamic changeable world were used. The engine uses advanced technology MegaTexture, which uses a texture with a resolution up to 128,000 × 128,000 pixels (16 times more than latest version  id tech 4, where a texture of 32 768 × 32 768 pixels was used).

Advanced game settings

Dishonored 2 has a very wide range of graphical settings. We have both advanced and basic settings. For AMD card owners, the HBAO + option is not available.




Below we have shown screenshots of the game with different graphic settings, where our readers will be able to see the difference between the minimum and maximum graphics quality settings.

Different quality modes








The difference between the different settings is visible to the naked eye.

Comparing FullHD and 4K








Comparison of smoothing modes




Activating anti-aliasing completely eliminates all surface irregularities.

General visual design and game physics

Dishonored 2, in both graphical and stylistic terms, was significantly ahead of its predecessor, as it has a completely different graphics engine. The world has become brighter, objects are more detailed, and special effects are juicier.








Test part


All video cards were tested at the highest graphics quality by the Action! Program. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

Our video cards were tested at resolutions of 1920x1080, 2560x1600 and 3840x2160 with maximum graphics quality settings (ultra on base, HBAO + disabled, as with AMD cards, this setting is not present). SLI and AMD CrossFireX are currently not supported by the game.

Testing at 1920x1080 resolution



With these settings, an acceptable FPS indicator was shown by video cards of the Radeon R7 370 level or GeForce GTX 770. The best solutions would be video cards of the Radeon R9 380X level or GeForce GTX 960.

Testing at a resolution of 2560x1440


Testing at maximum quality settings 2560x1440


With these settings, an acceptable FPS indicator was shown by video cards of the Radeon R9 280X or GeForce GTX 780 levels. Optimal solutions would be video cards of the Radeon R9 290 level or GeForce GTX 780.

Testing at a resolution of 3840x2160


Testing at maximum quality settings 3840x2160


With these settings, an acceptable FPS indicator was shown by video cards of the Radeon R9 290 level or GeForce GTX 970. The best solutions would be video cards of the Radeon R9 Nano level or GeForce GTX 980.

Video memory consumption


Testing of video memory consumed by the game was conducted by MSI Afterburner. The results were taken on the top video cards from AMD and NVIDIA at resolutions of 1920x1080 and 2560x1440 with various anti-aliasing settings.

Testing at maximum quality settings memory GPU


GPU test


We tested processor dependencies on 16 models of basic configurations that are relevant today. The test was conducted in those places where the value of the video card for the game is minimal and its load was less than 99%, this time with a resolution of 1920x1080.

Testing at maximum quality settings of 1920x1080


The performance of the processors in the game is quite acceptable.



Dishonored 2 uses up to 8 compute threads.

RAM test


The test was conducted on a basic configuration of Core i 7 5960Х@4.6 GHz with the amount of pre-installed memory 32 GB DDR4 2400 MGz. The entire operative memory used was taken as an indicator. The test of the RAM on the entire system was carried out at various test stands without launching other applications (browsers, etc.).

Testing the consumption of game RAM at different quality settings


As we can see, with various quality settings, the amount of consumed RAM in Dishonored 2 was within 3400 megabytes.

Testing RAM consumption


With a system with 8 gigabytes, Dishonored 2 consumed 5 gigabytes of RAM. With a system with 12 gigabytes, the consumption of RAM of the entire RAM was 5.5 gigabytes. With a 16 gigabyte system, the total memory consumption was almost 7 gigabytes. And with 32 gigabytes of RAM, the system consumes 8 gigabytes of RAM.

Alas, but Dishonored 2 - the continuation of a magnificent stealth RPG that was an exemplary game on the PC - continued the trend that has been popular recently with failing launches of titles on personal computers.

Already no one doubts that the game really succeeded, but the mixed reviews on Steam slightly enter into a stupor. Why is that? It's simple - gamers complain about poor optimization, bugs, lags, and so on.


Studio developer   and the publisher of Bethesda could not miss this, so they immediately responded by providing players with a troubleshooting manual. To begin with, of course, make sure that your computer generally has the necessary minimum components required to run the game. If everything is in order, then follow the link http://steamcommunity.com/games/403640/announcements/detail/633148006517250356   and read the tips from the developers.

By the way, after the list with tips from developers, the following information appears - you should not run   on the “ultra” settings, if your PC meets only the recommended requirements. It is necessary to separate the minimum, that is, low, recommended, that is, medium-high, and ultra-settings. With the latter will be able to cope only those PCs that are assembled with the latest technology.


Finally, both companies ask you not to turn off Dishonored 2 while passing. If you do this, the performance of the game may fall, which will be corrected only by rebooting.

Perhaps none of the proposed developers did not help you. In this case, if you have already updated the driver and OS, simply lower the settings of the game, no matter how it strikes with pride in your own “top-end” hardware.

No GeForce GTX 1070/1080 models? Then do not even think to put 1440p. It is not recommended to turn off vertical sync yet, and also to go beyond between 50 and 70% of the “Adaptive Resolution”. Finally, try turning TXAA anti-aliasing off and lowering the quality of the textures.

Video: Dishonored 2 - game for Corvo


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