Removing fog, haze - FogOut, increasing FPS. Selection of modifications for weak PC Fallout 4 removal of fog in the premises

Maud Fog Out- disables the visual effect of haze (foggy haze) that exists indoors and outdoors, this effect loads weak computers, this mod does not change the usual fog.
The foggy haze effect adds realism and beauty to the picture, but it reduces the FPS of the game on weak PCs, if everything is bad with your performance, or you don’t like this haze, then this mod will remove it. I repeat once again, the mod does not affect the usual fog, see the screenshots.

Screenshots:



Compatibility with other mods:
The mod is not compatible with any weather mods.
There are patches for mods: Darker Nights, Fr4nsson's Light Tweaks, True Storms - Wasteland Edition

How to install the FogOut mod - Removing fog, haze?

1) Download the archive and unpack it, you can install using (installation in Russian)
2) For manual installation:

If you don't have the DLC then copy FogOut - Interiors - Base Game Only.esp to the data folder inside the game folder.

If you have only part of the DLC, then copy FogOut - Interiors - Base Game Only.esp and the necessary patches for the DLC that are.


If you don't have the DLC then copy FogOut - Exterior - Base Game Only.esp to the data folder inside the game folder.
If you have ALL DLC then copy ONLY FogOut - Interiors - All DLC.esp.
If you have only part of the DLC, then copy FogOut - Exterior - Base Game Only.esp and the necessary DLC patches that are available.

On the Far Harbor pier, a girl will run up to the Survivor and offer to work for her for fourteen and a half caps - the amount is certainly ridiculous, but that's all she has. Taking the last thing from a girl or helping out of the kindness of her heart is just a matter of our conscience. Refusing (or not refusing) the caps of Little Bertha (that is the name of the quest giver), she will be convinced that she was not mistaken and did not turn to us in vain. Harbors, in her opinion, have no place on this pier, she is afraid that if the inhabitants do not leave this place, then everyone will inevitably die. To get back on their feet and get stronger, people need land. For a better life outside of the Harbor, there's Echo Lake Sawmill in mind. If you kill all the beasts there, then the inhabitants of the settlement will be able to start the capacitors, and then the fog will not be terrible. We look at the marked target on the Pip-boy and go to the sawmill.

Near buildings and indoors, the Survivor will be attacked by evil Ghouls.

After completing the task and capturing the sawmill, a man will approach us in the main building. For the fact that we killed the filthy ghouls, he will allow us to leave and advise us to hurry up until it's time to hunt. The man's name is Malcolm, and it turns out this is his land. The survivor tries to explain to the suspicious type that there are people in Far Harbor who would like to settle in this place. From the news he hears, Malcolm will temporarily become angry - he does not intend to share his land with strangers. But almost immediately, something will change in his inflamed mind, and he will offer to send all the inhabitants to him, every single one.

If you agree to the deal, the Survivor will receive 615 caps, and Malcolm will simply kill the unfortunate people, take their equipment, cut the meat from the bones, and throw the remains into the fog ... Having sent the cannibal to hell, there is nothing left but to rid the earth of the villain.

Note
Do not forget to search the building - in the attic in the bag lies the legendary weapon "Reaper".

Back at the Harbor, Little Bertha presents an award to the Survivor - the previously offered 14 caps (despite being refused).

Together they go to talk to Avery. In the captain's house, Teddy joins the conversation.

Berta reports that the stranger - that is, us, managed to clear the sawmill. The girl asks Avery for fog condensers, people are ready to settle at the sawmill. The captain is trying to get through to Berta, making it clear that capacitors alone are not enough, everyone needs to stick together. But the girl does not give in and stands her ground - the Harbors need their own land so that they have something to protect. Doc will take the side of the girl and ask the Captain to give people capacitors and building materials to give them a chance to build defenses in a new place. As a reward from Teddy we will receive 410 caps. In addition, we have one more place available for building a settlement.


Version: 11.0
Translation: Russian

Description:
FogOut - this mod completely disables such an effect as foggy haze in interiors (indoors) and exteriors (outdoors), since this effect is not to the liking of many, and in many cases loads fps. This mod does not affect weather fog particles/effects.

Update:11.0
- All mod options are now in one convenient installer for NMM / MO managers.
- The author again added a mod option to remove fog in exteriors (on the street).
- Fixed missing DLC ​​changes.
- Added patches for compatibility with the Darker Nights mod.
- Version 11.0 and up now requires game version 1.9 and up and includes all fixes from the Unofficial Fallout 4 Patch.

Update: 9.1
- The author abandoned the mod option that removes the foggy effect in exteriors (outdoors), as it affected all weather mods and there was incompatibility, and there was also incompatibility with mods for dark nights, so now fog will only be removed in interiors (indoors) . Don't forget to delete all unnecessary files. Read below what to remove when updating.
- Added mod option "All in one - all DLC", as well as mod options separately, "To play without DLC" and patches for DLC Automatron, Far Harbor, Nuka World, Vault-Tec Workshop.
- Indoor fog distance (indoors) is completely disabled by setting Fog Near to 0 and Fog Far to -1. There shouldn't be any compatibility issues with weather mods or dark nights.
- Included fixes from the Unofficial Fallout 4 Patch (the patch itself is not required as a prerequisite).

More:
* FogOut Interiors - internal remote fog in rooms is completely disabled. This version of the mod makes it so that the fog inside the premises at a distance is not drawn at all. With this variant of the mod, there should be no compatibility issues with weather mods or dark night mods.
* FogOut Exterior - Far distance haze is reduced in clear weather when location cells are set to Fog Near to 6000 and Fog Far to 600000 (default 3000/250000). There are additional Darker Nights mod compatibility plugins, but only if you have the FogOut - Exterior - All DLC variant of the main FogOut mod installed.

Note:
- The foggy haze effect is not a physical fog and smoke indoors, but a visual feature, in the form of fogging on the screen.

Requirements:
Fallout 4 version 1.9.x.x.x
DLC Automatron
Far Harbor DLC
Nuka World DLC
DLC Vault-Tec Workshop
OR without DLC

Compatibility:
Darker Nights (with patch)
Fr4nsson's Light Tweaks
True Storms - Wasteland Edition

When upgrading from 6.0 to 11.0:
- Remove any of the listed .esp files from the game folder if any:
* FogOut Interiors - Vault 88.esp, FogOut Interiors - DLCRobot.esp, FogOut Interiors - DLCNuka.esp, FogOut Interiors - DLCCoast.esp, FogOut Interiors - Base Game Only.esp, FogOut Interiors - All DLC.esp, FogOut-Interiors .esp, FogOut.esp, FogOut - Vanilla.esp, FogOut - Vanilla Interiors Only.esp, FogOut - DLCRobot.esp, FogOut - DLCNuka.esp, FogOut - DLCNuka Interiors Only.esp, FogOut - DLCCoast.esp, FogOut - DLCCoast Interiors Only.esp if available.
- Install the new version

What is in the archive:
FogOut - Interiors - Base Game Only.esp (base game without DLC) - complete removal of foggy haze indoors.
FogOut - Interiors - DLCRobot.esp (addon for DLC Automatron) - complete removal of foggy haze indoors.
FogOut - Interiors - DLCCoast.esp (addon for DLC Far Harbor) - complete removal of foggy haze indoors.
FogOut - Interiors - DLCNuka.esp (addon for DLC Nuka World) - complete removal of foggy haze indoors.
FogOut - Interiors - Vault 88.esp (add-on for Vault-Tec Workshop DLC) - complete removal of foggy haze indoors.
FogOut - Interiors - All DLC.esp (main game + all DLCs) - complete removal of foggy haze indoors.

FogOut - Exterior - Base Game Only.esp (main game without DLC) - complete removal of foggy haze in the street.
FogOut - Exterior - DLCCoast.esp (addon for DLC Far Harbor) - complete removal of foggy haze on the street.
FogOut - Exterior - DLCNuka.esp (addon for DLC Nuka World) - complete removal of foggy haze on the street.
FogOut - Exterior - All DLC.esp (main game + all DLCs) - complete removal of foggy haze on the street.

FogOut - Exterior - All DLC - Darker Nights - Level 0 - Dark Sky - No24-7.esp (7 options Level 0,1,2,3,4,5,6) - these are patches for the Darker Nights mod, choose only ONE of 7 patch options according to the one you have installed in the main Darker Nights mod.

Installation:(you can manually or through the NMM manager). Installation in Russian!
* Installation for interiors:
- If you have a game without all DLC, then install FogOut - Interiors - Base Game Only.esp in the Data folder in the game.
- If you have any of these DLC Automatron, Far Harbor, Nuka World, DLC Vault-Tec Workshop in the game, then also select the desired patch option (read the description above) and place the selected .esp file in the Data folder in the game.
- If you have all these DLC Automatron, Far Harbor, Nuka World, DLC Vault-Tec Workshop in the game, then select only FogOut - Interiors - All DLC.esp and place it in the Data folder in the game.
IMPORTANT!!! If you install the FogOut - Interiors - All DLC.esp mod variant, then you don't need all the other separate DLC patches, only ONE FogOut - Interiors - All DLC.esp file should be!
IMPORTANT!!! If you install the FogOut - Interiors - Base Game Only.esp mod variant and the DLC patches separately, then the FogOut - Interiors - All DLC.esp file does not need to be installed!
* Installation for exteriors:
- If you have a game without all DLC, then install FogOut - Exterior - Base Game Only.esp in the Data folder in the game.
- If you have any of these Far Harbor and Nuka World DLCs in the game, then also select the desired patch option (read the description above) and place the selected .esp file in the Data folder in the game.
- If you have all these Far Harbor and Nuka World DLCs in the game, then select only FogOut - Exterior - All DLC.esp and place it in the Data folder in the game.
IMPORTANT!!! If you install the FogOut - Exterior - All DLC.esp mod variant, then you don't need all the other separate DLC patches, only ONE FogOut - Exterior - All DLC.esp file should be!
IMPORTANT!!! If you install the FogOut - Exterior - Base Game Only.esp mod variant and the DLC patches separately, then the FogOut - Exterior - All DLC.esp file does not need to be installed!
* Installation of patches for Darker Nights:
- Choose ONE of 7 FogOut patch options - Exterior - All DLC - Darker Nights - Level 0,1,2,3,4,5,6 - Dark Sky - No24-7.esp according to the option you have installed in the main Darker Nights mod and place the .esp in the Data folder in the game.
* Activate all selected .esp files.
* How to install mods

Game tested onPlayStation 4

Players who bought a season pass to Fallout 4, until recently, had difficulty understanding why they did it. At first, nothing was said about additions for several months, then Bethesda rolled out Automatron with a couple of quests and companion robots, and after the audience was offered to decorate the settlement with neon signs and put all kinds of creatures in cages. There was only hope for Far Harbor, especially since the developers were constantly talking about the scale of this addon and the huge amount of content. Well, they didn't cheat.

stay alive

The player does not immediately get into a new location - first you need to go to Valentine's detective agency and inquire about a fresh case. A desperate father and his wife are trying to figure out where their daughter has disappeared and hire the protagonist to search for her. The girl made a walkie-talkie, with the help of which she contacted “bad people”, and at some point disappeared without telling her parents anything. After looking for evidence in the house and realizing where it may be, the main character goes to a remote island, to the north.

Immediately upon arrival, it becomes clear that Bethesda paid much more attention to the script and dialogue than in the original. In both large and small settlements, you can find many characters who love to talk, offer various quests and talk about what is happening on the island in every detail. It is especially interesting to go through the DLC if you take Valentine with you - after all, Far Harbor tells not only about a disappeared girl, but also about a colony of synths. The author of the review could not remember where he sent the detective (and when will the developers add a way to find the missing companions on the map?), And therefore he took old Longfellow as a partner, a new hero, whose acquaintance takes place at the very beginning. This turned out to be a big mistake, since the character rarely shares interesting thoughts and is generally boring - even the beeping robots from Automatron are more useless.

Longfellow is useful only at first, when he introduces the protagonist to the surroundings and leads him to the place where outcast synths are hiding. On the way to this location, you will see for yourself that a large part of the island is shrouded in radioactive fog - in part, it is he who is the cause of the growing war between the three factions. People from the harbor are trying to get rid of this fog, the Children of Atom located nearby are only happy about it, and the synths have their own motives - we will keep silent about them.

The list of active tasks grows over time to an impressive size. There are really a lot of side quests here, and far from always they require the routine destruction of a couple of dozen enemies and clearing locations. Often there will be an opportunity to resolve the issue peacefully, and in some cases, in order to perform some actions, it is necessary that the character has well-pumped characteristics - for example, high intelligence or close to maximum charisma. The original, to the annoyance of many, did not offer this in such quantities - it's great that Bethesda listened to the opinions of the players.

The presence of radioactive fog on the island surrounded by water inevitably leads to the appearance of mutated creatures - their developers have drawn enough to make the gameplay varied. In addition to the already familiar swamps of various types, there are nebulae, frightening in their size, aggressive anglers, fast attacking swallows and other evil spirits that you will have to face more than once in the process of exploring the territory. The super mutants have not gone anywhere, they are no different from their counterparts from the original, and instead of raiders there are trappers, sometimes wearing traps for catching crabs on their heads.

Nearly ubiquitous fog and renewed fauna reminiscent of deep-sea monsters that have come ashore create a gloomy and mysterious atmosphere. You can hardly compare Far Harbor to Lovecraft's creations, but it's still worth admitting that Bethesda managed to make the location more interesting than many of the territories and settlements of Fallout 4. Unfortunately, on the PlayStation 4, you have to pay for this atmosphere with poor performance. The game occasionally drops to 15fps, which makes gunfights uncomfortable, jerky, and unnecessarily difficult. On Xbox One, judging by the reviews, there are no such problems, as well as on powerful PCs, but Bethesda is already working on an update for the PS4 version. They explain such an oversight by the fact that “beta testers did not notice any problems” - we hope that in the future the developers will not contact such “meticulous” guys.

When Far Harbor is working properly, it is possible to try out all the new types of weapons. The harpoon launcher stands out in particular, capable of laying down even an armored super mutant with a couple of shots. It is not easy to find shells for him in the open world, but nothing prevents him from buying them from a merchant and destroying all life on his way. It is worth saying that there are a lot of high-quality weapons among the quest rewards - there is a meat hook that causes bleeding, and several firearms with unique features. For example, a shotgun that briefly slows down time when aiming.

One big flaw shows up towards the end of the storyline, when there are a few Portal-esque puzzles to solve. Yes, it's strange to see this in Fallout 4, but there's no getting away from it. The first few tasks are simple - they are enough to complete the associated quest; those who have mastered all five puzzles will receive a side task to search for armor elements scattered around the island. However, the fifth puzzle is so annoying with its complexity that you want to spit on everything and go to YouTube for the right solution.

Otherwise, Far Harbor is almost an exemplary addition to Fallout 4. The passage takes about 15 or even 20 hours, during which you will get to know interesting characters and make many difficult decisions. And after the finale, you can go on a journey through uncharted territories, meeting new legendary creatures and getting good equipment for defeating them. Let's hope that in the future Fallout 4 will receive at least one more of the same large-scale and exciting addition, because you want to return to the game again and again. If only there were reasons.

Advantages:

  • a major new location to explore;
  • a large number of side and story quests with interesting characters and solutions;
  • old types of weapons are quickly replaced by new ones - it's more fun with them;
  • sea ​​monsters turned out to be unique and original.

Flaws:

  • the new partner did not succeed at all;
  • puzzles like those in the finale have no place in Fallout 4;
  • PS4 performance leaves a lot to be desired in places.
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