Where to find a Redguard woman in Skyrim and how to deal with her. Choice: Kematu or Sadiya Skyrim mission time of hardship

, Dragonreach

  • Reward: 500 gold
  • ID: MS08
  • Brief walkthrough

    1. Get a job from the Alik "r warriors
    2. Find Sadia in the Prancing Mare
    3. Speak to her or report her to Rorikstead
    4. Kill Kemata or bring Sadiya to the stables
    5. Receive a reward from Kematu or Sadiya

    Detailed walkthrough

    wanted woman

    Note: You can not go to the prisoner, but immediately after talking with Sadia, go to the Trickster's Lair.

    rogue's lair

    Kematu, leader of the Alik "r warriors

    When you get to the Trickster's Lair, you will see that it is full of bandits. Make your way through the network of tunnels, killing every bandit in your path, until you reach a passage with a waterfall. As soon as you pass through the wall of water, Kematu, the leader of the Alik "r warriors, will start a conversation. He claims that Sadiya is wanted on charges of treason.

    If you still want to help Sadiya, then you will have to fight Kematu and his four warriors. The fight against the many warriors of Alik "r can be facilitated with the help of a bear trap located in the labyrinths that lead to a cave where Kematu is waiting. You can promise to help deal with Sadiya, and then kill all the warriors with a bow. After the death of the mercenaries, you can rob their bodies thus receiving additional rewards for their labors.

    ...Or bring a traitor to justice

    If you decide to help the Alik "r capture Saadia, Kematu or the Redguards you spoke to in Rorikstead will ask you to lure her to the Whiterun Stables. Go back and talk to Saadia in The Bannered Mare and ask her to follow you. Once she gets to the stables, Kematu will use a paralyzing spell on her.

    Alternative Routes

    While Kematu and Saadia are talking at the stables you can still kill Kematu before he casts the spell on Saadia. This will get you the reward from Saadia and the gold Kematu is carrying without having to fight the rest of the Alik"r. If you kill him after he casts the spell, however, Saadia will attack you when she gets back up.

    You can also allow Kematu to cast the spell on Saadia and collect the 500 gold reward thus ending the quest, then kill Kematu to undo the spell on Saadia. At this point Saddia will be hostile right away so use a Calm spell on her then talk to her and she will give you the 500 gold reward for killing Kematu. You can then Loot Kematu's body to get 200 gold, his attire, and his sword. Once the Calm spell ends Saadia will become hostile again, Kill her then loot her body she will also have gold and jewels. Both characters will be dead but you will have gained maximum rewards equaling out to 1200 gold plus random jewels.

    You may also command a follower to attack Kematu. As they cannot die, they will weather all the damage and kill all of the Alik"r for you, netting their loot and the reward(s) even at a very low level.

    Note

    • The Whiterun guards won "t release the Alik" r prisoner, even though you paid his fine. Apparently, they "lost the key" to his cell and "will eventually get to it".
    • It is not only possible to evade the majority of enemies in Swindler's Den, but also to skip stage 101 of the quest. At the beginning of the dungeon, it is possible to jump up onto the cliff on the right side of the entrance , where the first enemies found inside the cave are: when you get to the second chamber, jump on the table and, with your back to the chair, jump onto the rock in front of you, as if you are trying to jump through it . Then, look slightly to your left; about your 11 o" clock, you will see a gray-ish slanted rock wall of a sort. Jump onto it and keep on pressing your jump button while looking up and you should be able to jump up to the ledge there. From the ledge, follow the path until you run into Kematu. You come up behind his men this way, and Kematu doesn't hear you coming as he is supposed to. This skips the dialogue and quest stage trigger that you would normally get when passing through the waterfall and up the stairs.
    • In order for Saadia to make it to the Whiterun Stables, you may have to meet her outside of Whiterun's main gate.
    • If you do choose to help Saadia, you may tell her you will kill Kematu, then go to the Alik"r soon after. This will tell you that you have sucessfully killed Kematu, and may earn you extra money.
    • Both sides will claim to be acting against the Aldmeri Dominion and both sides will claim the other is acting on the dominion"s behalf, so it"s not really clear who"s on whose side. Additionally there are no notes or other clues to either verify or falsify the truthfulness in either party's claims.

    Bugs

    Quest stages

    In My Time Of Need (MS08)
    Stage/
    Index
    The final Journal entries
    0
    10 Some people calling themselves Alik "Rtsy, are looking for a Redguard woman in Whiterun.

    (Stage)

    : Find a Redguard Woman
    20

    (Stage)

    : Talk to Sadiya
    21

    (Stage)

    25 It turned out that the maid in the "Prancing Mare" was actually a runaway lady of noble birth from Hammerfell. She claims to be fleeing assassins sent by other noble families and asks to stop them before they find her.

    (Stage)

    : Talk to the captive aliqr in prison
    26

    (Stage)

    : Inform the alik "rts about the whereabouts of Sadiya
    50

    (Stage)

    : Find a way to get into the hideout of the Alik "Rtsev
    75

    (Stage)

    : Infiltrate the shelter of the alik "rtsev
    100

    (Stage)

    : Kill Kemata
    101

    (Stage)

    : Kill Kemata or talk to him
    125

    (Stage)

    : Kill Kemata OR bring Sadiya to Kemata
    130

    (Stage)

    : Kill Kemata
    150
    160

    (Stage)

    : Return to Sadiya
    175 The head of the so-called "Assassins" that I was asked to destroy claims that Sadiya betrayed her people and aided the Dominion, and they want to take her to trial. I had no choice but to agree to trap her in the Whiterun stables.

    (Stage)

    : Bring Sadia to the Whiterun stables
    199

    (Stage)

    : Talk to Sadiya
    200 I managed to save Sadiya from the killers sent to her by the Alik "rtsy. Their leader is destroyed, and Sadiya is sure that now the rest will scatter, and she will finally be safe.
    201 We reached an agreement with Kematu, and with my help, he captured Sadiya. He promises to take her to Hammerfell alive, but then the court will decide her fate.
    255
    300

    Quest Giver: Alik'r Warrior.
    Requirements: Completed Dragon in the Sky quest.
    Reward: 500 gold.

    After killing the dragon, we head to Whiterun. Right at the exit from the city we see two Alik'r warriors, who are chased away by the guard:

    We speak with them, they give us the task to find a redguard woman.

    We go to the Prancing Mare, we speak with Sadiya (You can just sit on a bench or chair, after which she will come to you):

    She asks us not to hand her over to the Alik'r.

    You can go to Rorikstead and turn it in.

    We agree not to release it. She directs us to the prison, which is located under the Dragon's Reach (the Prison will be indicated by a marker).

    We speak with the prisoner Alik'rtz.

    He asks to pay his fine. For this, he will agree to give us the location of Kemat, the leader of the Alik'rtsev. We pay the guard who stands next to 100 gold, we speak with the prisoner. He directs us to the location "The Dodger's Lair":

    Let's go and clear the dungeon.

    Dungeon Map:

    The dungeon will have leveled bandits first, and then 6 Alik'r + Kematu.

    As soon as we approach Kemat, he will speak to us.

    Decide for now if you are going to extradite Sadiya.

    The reward from Sadiya and from Kematu is the same, but in case you do not want to betray her, you will have to fight seven opponents at the same time. I note that they are very strong opponents, especially when surrounded.

    If you decide not to extradite Sadiya, kill everyone, return to the Prancing Mare and get a reward.

    If you decide to help Kemat, then we agree with him. He offers to trick Sadiya into the stables.

    We go to the Prancing Mare, we speak with Sadiya. We lie to her, after which she gets up and runs to the stables.

    Attention! You must accompany her all the way, otherwise she will stop and go nowhere. Fast travel is also not recommended.

    As soon as we come to the stables, Kematu will neutralize it, after which he will pay us 500 gold.

    P.S.

    Quests are a good way to raise money in the early game, and fighting against strong opponents is very difficult, but if the goal is to level the weapon or magic skill on opponents, then this is a good option.

    It would be best to turn it in at the very beginning in Rorikstead and skip the main part of the quest (you will be sent to Kemat, who will offer to deceive Sadiya).

    This quest is the fifth installment in the Skyrim series of games. The quest retains the concept of a huge and open world. The player has the ability to move freely throughout the province of Skyrim.

    And this is no less than nine large cities, many settlements, vast areas of mountainous landscape and wild lands. Also, the player will have to deal with household chores: cooking, blacksmithing, farming, working with ore. Playing time can reach 300 hours. The passage of the task Time of Deprivation in Skyrim is the presence of two hidden storylines. The choice of one of them predetermines the further development of the game. In Whiterun, the hero is approached by two Alikrians with the task of finding a woman - a Redguard. We find a dark-skinned woman Sidia in the tavern "Prancing Mare". If you sit on a chair or a bench, it will fit itself. We inform her that she is wanted, and the frightened Sadiya asks for a face-to-face conversation. After that, the redgarka climbs up the stairs, inviting you to follow him.

    And here the player must independently solve the main task of the Time of Deprivation - to come to the aid of a fugitive or, without too much fuss, hand her over to the soldiers. From this point on, the development of the plot can go in two different directions. In the game, Sadiya is somewhat the starting point for two storylines. If you decide in favor of a woman, you need to follow her to the top floor of the tavern. There she will tell about the reasons for her persecution, asks to get rid of the mercenaries and their leader Kematu. After that, the hero goes to prison to meet with the prisoner. He promises to tell about the whereabouts of Kematu if they pay a fine for him. The amount of 100 gold is given to the guard. The released prisoner sends the hero to the location "The Dodger's Lair". There, in the dungeon, you will have to fight with bandits of different levels, then with six more Alikrs, until we find Kemata himself in a grotto filled with water. He will tell you that Sadiya is a dangerous state criminal who needs to be judged. And again, the player is faced with a dilemma - to give it to Kemat or continue to hone their combat skills in the fight against the Alikrs. In case of victory, we return to Sadiya and receive a reward of 500 gold.

    And it was possible initially to lure the redgarka out of the tavern to the stables and hand it over to the soldiers. As a result, the reward is the same 500 gold. Or, after talking with Kematu, take him to the same stables - all the same 500 gold. The main thing is not to forget to accompany her, otherwise the woman will stop and will not go anywhere. So the reward is the same anyway. Only in the second case, the time of passing the game is significantly reduced. In case of unwillingness to betray Sadiya, you will have to fight with several opponents at the same time, and this is quite difficult and time-consuming. In any case, the decision is up to the player. Passing the quest Time of Deprivation in Skyrim is unthinkable without the use of screams. This is an effective method that allows you to turn the tide of battle in your favor, even, at first glance, in a hopeless situation. Ruthless Force - Knocks back and stuns the enemy. "Rapid dash" - jump forward a long distance. "Time Slowdown" - the movement of characters, with the exception of the hero himself, slows down significantly. The Skyrim game always presents its users with non-standard and original tasks. Quest Time of Deprivation is a vivid confirmation of this.

    In the morning I hurried to Whiterun. We decided to go on foot. I like to wander around Skyrim... You can catch butterflies, you can discover new locations, you can meet interesting heroes or robbers... That's how we found one more location along the way - Redogan's Shelter.

    We went to Riverwood, put things in a chest and hurried to Whiterun.

    The convenience is that Riverwood and Whiterun are in relative proximity to each other.

    In order not to keep Kematu and his men waiting, I immediately went to the Tavern to fetch Sadia, only stopping by the merchants along the way.

    In the Tavern, in a room on the 2nd floor, I found Sadiya. She had to lie, otherwise nothing. She said that I didn’t manage to kill everyone, the Allicran warriors are already in the city, we must immediately run and the horse is already waiting near the stables. Sadiya, as Kematu predicted, believed me from the first word. We ran to the stables. Kematu was alone Sadia stepped back and turned to Kematu: "What have you done!?" dear countrywoman to Hammerfell, where she will pay for her betrayal!" Kematu thanked me for my help and poured out 500 septims with the words: "Hold it, but don't drink it all at once!"))) By the way, 500 septims is quite a lot if 6.800 Septim is a house in Whiterun with furnishings. ;)

    [I couldn't figure out who was lying and who was telling the truth. But facts are stubborn things. What led me to Kematu was the following…
    1. First, let's analyze the behavior of both parties. First, Sadiya is threatening me, but Kematu is not. Also, Sadiya says that the allik "rtsy are killers, but when I came to the cave, they did not fight with me, on the contrary, they entered into a dialogue.
    2. Further, passing the quest, and this is important, I survived, replayed in two ways. And, now, if you kill Kematu, after a fairly short time a messenger will come running and hand a note that my friend Kematu has died and left me 100 gold as an inheritance. If you choose Sadiya as a friend and then kill her (that is, the opposite situation as with Kematu), no inheritance will come from her.
    3. After casting the paralysis spell, it's quite interesting to watch Kematu. At first, he stands for a long time and looks at the paralyzed Sadiya, then he goes for a walk nearby. When you try to move from the stables, with Sadia paralyzed, but when Kematu is not around, they write that fast movement is impossible, since there are enemies nearby. And who is the enemy? I am on my own, my companion or a horse with a cab, or maybe Kematu, who has gone nowhere? Of course not. So Sadiya. When Sadiya disappears into the game, moving away from the stables becomes possible again!
    From all this, I personally concluded for myself that Sadiya is really to blame and is a negative hero. And my choice fell in favor of Kematu. Who will do what is up to each player. I made my choice.
    P.S.
    If someone suffers a lot with the choice, then you can do it like me, unless, of course, my arguments seem convincing. There is still a lot of innuendo in this story. What I have established empirically is my game, so the events in my game went, what other players want to do, it's your choice. Many kill both. But I could not live with such a burden on my soul. ]

    And I hurried back to the Dodger's Lair, to pick up the things found that were put in the chest ...

    Came to Sadia to lure her into the stable.

    Kematu cast a spell of paralysis.

    We are three.

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