Legion: Rogue Artifacts. Rogue Artifacts in World of Warcraft: Legion Practical Use of Roll the Dice

Rogues have changed in Legion. A bit due to the history of artifacts, but mostly due to changes in the class itself. Let's see what awaits them in the new addition.

Rogue is not a class that is known for altruism, like . But if warlocks and their art of enslaving the demons of the Legion can be discussed for a long time, then this is not the case with robbers. Robbers are just... robbers. Gentlemen of fortune, masters of stealth who don't put themselves above stealing and killing if the price is right.

But hey, it will be difficult to live in a world that may not be, especially for petty thieves and murderers. So I think the Rogues have a good reason to fight the Burning Legion in Legion.


Longing and Sorrow

These daggers were made on the orders of the orc warlock Gul "dan, an assassin named Garona. According to legend, the blades drink the blood of the victim and infect her with a deadly poison, leaving no traces. Garona killed many victims, in particular, Llane, king of Stormwind, with whom they managed to become friends. Garona bitterly regretted this when she freed herself from the influence of Gul "dan. She asked Meryl's trusted friend Winterstorm to hide the blades in a safe place, secretly hoping they wouldn't hurt anyone else.

Assassination rogue weapons are the most famous daggers in history. Anguish and Sorrow are the daggers Garona used to kill King Llane Wrynn during the First War. Although I'm a little confused by their appearance here. First, the description clearly states that Garona wouldn't want anyone else to use them - that's understandable. When Garona wore them, she was under the direct control of the Shadow Council, and acted against her will.

In King Llane's case, he was the only person who treated her with respect from the moment they met her. She wasn't exactly a friend, but she was closer to the king than to any other allied person. Possibly even including Medivh, who adopted her child.

Killing Llane wasn't just another mission. She didn't want to do it, but she had to. And in the Warcraft comics, they even noticed: during this task, Garona cried.

Given all this, it seems very strange that Garona would so suddenly come to terms with the idea of ​​someone else carrying those daggers. After all, they are not only a tool that brings a quick death, they are a reminder of the stage in Garona's life when she was deprived of self-control and will.

Keep in mind that she was deprived of this not just by someone, but by the Shadow Council, which worked with the Burning Legion. Maybe that's why she was able to put up with it: she wants her offenders to be avenged with weapons created by their own hands.

Elimination Rogue is currently unplayable on alpha, so we have no way of knowing how players get these daggers.


Dreadblades (Fate and Fortune)

Shortly after the Cataclysm, Admiral Eliza Bloodblade found among the wreckage of a shipwreck off Booty Bay a pair of finely crafted cutlasses. Where they come from is still unknown, but the power is undoubtedly enormous. Eliza became a real scourge of the Great Sea, plundering one ship after another, and no one could defeat her in battle. The Dreadblades were rumored among sailors and pirates alike. It was believed that the blades were cursed, and if their owner stopped feeding them with the blood of new victims, they would take his soul.

But the robber-thugs, just on the alpha playable. This is the only Rogue specialization that you can already play and fully go through the process of obtaining an artifact.

The story begins simply enough: you're looking for the Dreadblades, sabers that were found after the Cataclysm by Admiral Elsa Bloodblade. The inscription on the blades reads: “A weapon cannot shed the blood of so many innocents, and not demand payment from the owner. These blades have an unquenchable thirst, and you should leave them where you found them."

Of course, we will not follow this advice.

As you progress through the rogue quest chain, it is revealed that blades are not just any blades. A confrontation with Elsa reveals that she is working with or under the control of an Eredar named Talgath. Talgat plays an important role in the story: he was a friend of Velen on Argus. When Velen rejected Sargeras's offer, he asked Talgath to gather all like-minded people to fly away from this planet.

But Talgath decided instead of Velen to swear allegiance to Kil'jaeden, and later began to hunt the draenei. It was he who discovered Draenor, noticed the orcs and told the Deceiver about it.

Needless to say, he is bad news. But defeating Elsa and taking away the Blades of Dread can solve the problem with Talgat. He communicated with Elsa through the Burning Legion communication device, and by removing Elsa you break the connection between the worlds.

The fact that we don't have to kill Talgath after taking possession of the artifact indicates that this is not the end of Talgath's story, and therefore not the end of the tale of the Dreadblades.


Fangs of the Devourer

The Razorbelly Devourer, Sargeras' watchdog, took the lives of countless victims until he was finally lured into a trap and killed in one of the other worlds. From the fangs of the slain monster, Mephistrophe fashioned two powerful daggers that retained the dark magic that made the stings of the stinger belly so deadly. These daggers were then given to Akaari, one of the most dangerous assassins in the service of Sargeras, who still bears them to this day.

Now we're starting to get a feel for the theme the rogues in Legion are using: every weapon has been a tool of the Burning Legion in some way in the past. Rogues become similar to warlocks in terms of artifacts. You are using the Legion's weapons against him.

However, rogues are still different: you do not use dark spells and sorcery, you use blades, steel, and in the case of stealth: the fangs of one of Sargeras' hounds. It may not seem very stealthy, but a blade is a blade anyway, right?

As with the assassination, stealth rogues are not yet playable in alpha. But given that the location of the fangs is known - in the hands of one of the deadliest assassins of Sargeras, you can expect that acquiring the artifact will squeeze all the secret juice out of you.

The Thug Artifact makes you look your opponent in the eye, so it can be assumed that Stealth Blades will require the knowledge, skills and tools of this specialization.

The Rogues on Legion Alpha are in a strange position right now. The class hall feels small and unfinished compared to other classes, and the history of the rogues raises a lot of questions.

Especially the fact that you work for an organization that calls itself "The Uncrowned." Garona turns out to be her leader, and this is what she says upon your first arrival:

Garona

We are the Uncrowned; kingslayers; destroyers of empires; invisible blades that write the true history of this world. And you have an important role in our plans, if you are ready to submit yourself to order.


It seems at least a little strange that Garona, who wept over the corpse of a king, would suddenly feel ready to create, manage, or in any way be associated with an organization that advertises itself as "kingslayers".

It feels extremely unusual for her character, especially considering everything she's done in the Warcraft comics and The Last Guardian. I'm starting to wonder if her absence during our encounter with Cho'Gall in Cataclysm means something? Maybe Garona really wasn't able to completely free herself from the Legion's grip, as we thought?

It's worth the wait and see what's in store for us next. I really hope we see more of the deep rogue lore that develops in the Legion Alpha.

And they put a curse on their owner and his servants. Blade for the right hand is called fate(eng. Fate), and for the left - fortune(English Fortune). Talgath devised a plan to get the swords into the hands of a gang of Bloodsail pirates. The pirates were sure that they had stolen the artifacts from under the noses of the Legion thanks to their cunning, but they were only the victims of Talgath's cunning plan, who wanted to curse fools and turn them against Azeroth. The crew that discovered the Dreadblades turned into living skeletons, but their ship was soon wrecked.

Eliza already knew that the robber was somewhere nearby, and Talgat too. She told how the Dreadblades had destroyed entire fleets and drowned impregnable fortresses in blood, which struck terror into the souls of sailors. Talgath's projection demanded that Elise kill the intruder and quench her blades' thirst. The hero attacked the terrible admiral, hearing how the vaults of the temples begin to crumble. Although Eliza called him a nonentity, unworthy of fighting against the scourge of the seas that strikes terror into the hearts, the robber still managed to finish her off under the attentive gaze of Talgat's projection. When Eliza died, the hero grabbed her weapon and felt the great power contained in it. But this power came at the cost of a curse.

Avoiding the slabs that fell from above, the rogue climbed out and met with Admiral Tethys, who flew in on griffins along with corsairs and took one for the new owner of the blades. Tethys remarked that they were the finest weapons he had ever seen in his life. The hero mounted the gryphon and flew to Dalaran, where Tethys promised to meet him in the Hold of Shadows. Lord Black Raven offered to celebrate the receipt of the artifact and announced that in the near future the Shadows would often resort to the help of the hero. The Dreadblades gave the Chapter the opportunity to strike at the Legion.

Only the most experienced heroes of Azeroth can meet the Burning Legion's invasion, armed with legendary artifacts. The power of this magnificent weapon grows with yours. You yourself determine its properties, appearance, sounds and behavior in battle. Transform your artifact into the ultimate weapon of war and lead your faction through these difficult times!

As one of the greatest rogues on Azeroth, you have earned the right to wield a weapon that is not only powerful, but also named after you.

Thief, killer, thug

Rogues can choose one of three specializations: Assassination, Outlaw, and Stealth. The uniqueness of each of them is reflected in the choice of artifact weapons.
  • Rogues who have chosen the Assassination specialization will be able to learn how to perfectly wield the twin blades of Tosca and Sorrow, as if created to ruthlessly kill the victims of their owner. They are ideal for someone who tirelessly pursues his goal in order to end her life with a calculated and accurate blow.
  • Outlaw Rogues are among the most unscrupulous fighters in all of Azeroth. There is no code of honor for them; they force everyone to play by their rules, and their Dreadblades, Fate, and Fortune will make short work of those who dare oppose them. These blades leave terrible deep wounds on the bodies of enemies in close combat.
  • Stealth Rogues will certainly appreciate the elegance with which the Fangs of the Devourer silently strike from the shadows of their unsuspecting victims. These daggers are like a poisonous snake - their blow is sudden, swift and sure.
Each artifact is the embodiment of the power of the rogue who owns it. There is power in names - remember them, because this legendary weapon will become your faithful assistant in the battle with the enemy, which you have never met more dangerous.

Liquidation - Anguish and Sorrow

These daggers were made on the orders of the orc warlock Gul "dan, an assassin named Garona. According to legend, the blades drink the blood of the victim and infect her with a deadly poison, leaving no traces. Garona killed many victims, in particular, Llane, king of Stormwind, with whom they managed to become friends. Garona bitterly regretted this when she freed herself from the influence of Gul "dan. She asked Meryl's trusted friend Winterstorm to hide the blades in a safe place, secretly hoping they wouldn't hurt anyone else.

Outlaw - Dreadblades (Fate and Fortune)

Shortly after the Cataclysm, Admiral Eliza Bloodblade found among the wreckage of a shipwreck off Booty Bay a pair of finely crafted cutlasses. Where they come from is still unknown, but the power is undoubtedly enormous. Eliza became a real scourge of the Great Sea, plundering one ship after another, and no one could defeat her in battle. The Dreadblades were rumored among sailors and pirates alike. It was believed that the blades were cursed, and if their owner stopped feeding them with the blood of new victims, they would take his soul.

Subtlety - Fangs of the Devourer

The Razorbelly Devourer, Sargeras' watchdog, took the lives of countless victims until he was finally lured into a trap and killed in one of the other worlds. From the fangs of the slain monster, Mephistrophe fashioned two powerful daggers that retained the dark magic that made the stings of the stinger belly so deadly. These daggers were then given to Akaari, one of the most dangerous assassins in the service of Sargeras, who still bears them to this day.

Welcome to the thug rogue pve guide. This guide is based on statistics collected from many characters. This guide is simply a tool to help you optimize your character - through understanding what stats and talents are optimal, as well as effective rotation. Most of the DPS depends on the players themselves - how quickly the player reacts, has good ping and FPS, as well as the availability of consumables.

Players like to emphasize the value of stats, talents, equipment levels. They are important, but even the best equipment will not help you achieve high results if you play like jam. This guide will get you off to a good start with the class, but much of the success is up to you.

Attribute Priority

Agility > Versatility > Crit > Mastery > Haste

Agility

Agility increases attack power and skill damage.

Versatility

Versatility increases your damage, healing, and absorption, and reduces all damage dealt to you.

Crete

A critical strike increases the chance of dealing increased damage or healing.

Mastery

Mastery provides a passive bonus to your character based on your chosen specialization. Mastery: Main Gauche gives you a chance to perform an extra attack with your off-hand weapon. The extra attack can proc with Combat Potency which restores your energy.

Speed

Haste increases attack and spell speed, as well as damage or healing over time (DoTs and HoTs) and reduces GCD (global cooldown).

Stones and charms

stones

The choice of gems and enchantments for thug rogues pvé is based on stat priorities. Below is what stones and spells are best to use. 3 options are shown in descending order of effectiveness.

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All aboard! Cutthroat is a brand new rogue specialization that was introduced to the game before the release of Legion. However, in terms of its mechanics, it strongly resembles the Combat specialization that preceded it. Thugs are versatile and can successfully handle any situation. Of all the rogues, they deal the most effective AoE damage.

List of guide changes from 12/29/17:

  • Netherlight Crucible: Tier 2 talent priority has been updated.
  • Equipment: Description of bonuses from T21 has been added, lists of the best equipment and accessories have been updated.
  • Characteristics: Updated attribute priority.

The Outlaw Rogue Guide is current for World of Warcraft Legion 7.3. Below, you'll learn everything you need to know to effectively complete raids and dungeons in Advanced Mythic.

This guide was written by Furty, who has extensive experience playing World of Warcraft and setting world records for killing bosses. He was a member of the guilds Serenity, Midwinter and many others. He is currently a member of the Myst Guild. He plays almost every available class at a very high level. It can be found in Twitter and Twitch.

Changes in patch 7.3

Changes in patch 7.2.5

  • New legendary items have been added to the game.
  • All outgoing damage increased by 8%.
  • Adrenaline Rush increases energy regeneration by 60% (up from 100%), but lasts for 20 seconds. (instead of 15 sec.)
  • A sudden strike deals 33% more damage.
  • Combat Potential procs with a 30% chance (down from 20%) and restores 10 HP. energy (instead of 15 units)
  • The Curse of the Dreadblades now applies to Ambush Strike as well.
  • The mechanic of Fortune Strike has been reworked, now it increases the chance to trigger Combat Potential by 2% per point.
  • Tireless Blades are back in the game, thanks to them, finishing moves reduce the cooldowns of some abilities by 0.5 seconds. for each combo point spent.
  • Meat grinder increases attack speed by 125% (up from 100%).
  • The roll of the dice applies the following effects:
    • Broadsides increase the damage of abilities that restore Combo Points by 20%.
    • Buried treasure increases energy generation rate by 30% (up from 25%).
    • Sea of ​​Sharks increases Critical Hit Chance by 20% (up from 25%).
    • Grand Battle increases attack speed by 55% (up from 50%).
    • True Azimuth reduces cooldowns by 1 second. for each combo point spent (instead of 2 sec.)
    • The proc chance of effects has also been reworked: 1 effect - 79%, 2 effects - 20%, 5 effects - 1%.

Changes in patch 7.2:

  • Added new talents for artifacts.
  • The Curse of the Dreadblades now applies to Spectral Strike as well.
  • Herald of Doom reduces the cost of finishing moves by 1 point (instead of 2 points).
  • Sudden Strike , Between the Eyes , Cannonballs , Death from Heaven , Spectral Strike , Killstreak , Pistol Shot , Thrust Through and Saber Strike have been increased by 3.5%.

Changes in patch 7.1.5

  • The Shroud of Concealment has been added to the game again.
  • Agility now stacks up to 10 times, but each charge grants +2% Haste.
  • Premonition allows you to gain 10 combo points (instead of 8).
  • Calculation gives finishing moves +5% damage (up from 10%).
  • Death from Heaven has been enhanced.
  • Cannonball Barrage, Killing Streak, Meat Grinder and Spectral Strike have been buffed.
  • Pistol shots deal more damage, but slow targets less.
  • Saber strike deals more damage.
  • Blade Flurry has been slightly weakened.
  • Blunderbuss has been buffed, while Herald of Doom and Lust of Doom have been nerfed.
  • The trick costs 35 units. energy (instead of 20 units)
  • The cooldown of Cheat Death has been increased to 6 minutes. (instead of 2 min.)

1. What has changed in Rogue Outlaw with the release of Legion

  • Specialization name!
  • Many abilities have received new names and icons.
  • Thugs can deal damage from a distance, while generating combo points.
  • Poisons have been removed.
  • Many characters have disappeared from the game.
  • Changes also touched the talent tree, they include new active and passive abilities.

2. Advantages and disadvantages

Advantages:

  • Strong damage on 2 or more targets
  • Exceptional Flexibility

Flaws:

  • Unpredictable outgoing damage
  • Weak single target damage

3. Brief guide

This section is intended for those who are just starting out as a Rogue, don't aim to raid Mythic difficulty, or just want to keep their play style as simple as possible and don't want to constantly remember to prioritize and keep track of various effects.

Basics

The Outlaw specialization is based on various positive effects that are applied to the character. With the right effects, the thug quickly accumulates combo points and uses powerful finishing moves. In this section, we will look at a simplified build with a minimum number of abilities that does not require a quick reaction, but at the same time allows you to deal decent damage.

Talent Selection

The choice of talents in this build is dictated by their ease of use. Of course, the most experienced players can make the most of some of the other talents, but for beginners, choosing more difficult options often ends up with a decrease in performance. In other words, the talents in question allow you to make mistakes from time to time:

  • Level 15: Shooting from the hip
  • Level 30: Acrobatic Kicks
  • Level 45: Calculation
  • Level 60: Cheating death
  • Level 75: Dirty tricks
  • Level 90: Quickness
  • Level 100: Marked for Death

Characteristics

Currently, the priority of secondary stats for the Outlaw specialization is as follows:

  1. Versatility
  2. Speed
  3. Critical hit
  4. Mastery

Basic rotation

  1. Use Saber Strike to generate combo points.
  2. Use Pistol Shot when triggered A great opportunity to generate combo points.
  3. Use Roll the Dice when you have 4-6 combo points before its effects wear off or when Loaded Dice triggers.
  4. Use Puncture Through if you have 5 or more combo points.
  5. Use Blade Flurry
  6. Use Adrenaline Rush and Curse of the Dreadblades at the same time and alternate abilities to generate combo points and Rip Through.
  7. Use Marked for Death when you have 0-1 combo points.

4. Ability

This section is intended for those who have just started to master the specialization. In it, we'll take a look at all of the available abilities and talk about how they interact with important cooldowns. If you have known her for a long time and feel comfortable in combat, you can move on to reading other sections.

4.1. Key Resources

Energy is the primary resource for Outlaw Rogues. Energy is regenerated passively, the regeneration rate is increased by haste, active and passive abilities, and talents.

The other primary resource for Outlaw Rogues is Combo Points. Some abilities generate combo points, some (finishing moves) consume them, and the amount of damage they deal depends on the number of points spent. Combo points are generated passively, as well as using effects from Roll the Dice. Proper management of combo points allows you to use important abilities and deal heavy damage.

4.2. Basic abilities

These abilities always remain the same, regardless of the choice of talents.

5. Talents

Talents can be freely changed out of combat while in a recreation area (for example, in a tavern or capital). Tome of the Tranquil Mind and Codex of the Tranquil Mind provide temporary effects that allow players to switch talents outside of combat, no matter where they are.

Before optimizing talents, you need to create a base build that matches the goal you have in front of you, since many talents are situational. Below is a kind of "cheat sheet" of the build, which works in the vast majority of situations. If you want to optimize it, we recommend reading the Talents section in its entirety, and then experimenting with different options and determining which one brings the most benefit in a particular battle.

Raid

Starting option for passing raids.

  • Level 15: Spectral Strike
  • Level 30: Grappling Hook
  • Level 45: Calculation
  • Level 60: Cheating death
  • Level 75: Survival of the fittest
  • Level 90: Quickness
  • Level 100: Marked for Death

Strong AoE

  • Level 15: Spectral Strike
  • Level 30: Acrobatic Kicks
  • Level 45: Calculation
  • Level 60: Cheating death
  • Level 75: Survival of the fittest
  • Level 90: Quickness
  • Level 100: Marked for Death

General / leveling

  • Level 15: Shooting from the hip
  • Level 30: Grappling Hook
  • Level 45: Calculation
  • Level 60: Strong stomach
  • Level 75: Dirty tricks
  • Level 90: Cannonballs
  • Level 100: Marked for Death

Tier 1 talents (level 15)

Tier 1 talents improve the process of generating combo points.

  • Spectral Strike is an ability that deals moderate damage and increases the damage the target takes from your attacks by 10%. Action time - 15 sec.
  • Blademaster has a 10% chance to strike again when using Saber Strike.
  • Hipfire when using Pistol Shot at no cost (due to double Saber Strike) grants an additional combo point and deals 50% more damage.

Tier 2 talents (level 30)

Tier 2 talents increase mobility.

  • The grappling hook allows you to hit any point within a radius of 40m.
  • Acrobatic kicks increase the range of melee attacks by 3m.
  • Hit and Run grants a permanent 15% movement speed bonus.

The choice of talent in this tier depends on the personal preferences of the player or the characteristics of the battle.

Tier 3 talents (level 45)

Tier 3 talents increase resource efficiency.

  • Thrift increases the maximum number of combo points to 6, allows you to spend up to 6 points on finishing moves, and increases the effectiveness of these moves by 5%.
  • Premonition increases the maximum combo points to 10, but all finishing moves still consume 5 points.
  • Relentlessness increases your maximum energy by 50. and increases energy regeneration rate by 10%.

Tier 5 talents (level 75)

The talents of the fifth improve abilities for control.

  • The Parliamentarian replaces Blinded and appeases the target (humanoid, demon, or dragon) for 5 minutes. The Parliamentarian can only act on one target at a time.
  • Survival of the fittest increases damage against targets with Sneaky Trick , Blind , Sap and Paralyzing Strike by 10%.
  • Dirty Tricks removes the energy cost of Sneaky Trick , Blind , Stagger and Paralyze .

6. Artifact Development

First glasses

The final stage

Below is the path of development of the artifact, starting from 36 points.

  1. Fourth rank Thirst for Fate
  2. Rank Four Herald of Doom
  3. Fourth Rank Strikes of Fortune
  4. Fourth rank Fortune Strike
  5. Rank Four Blade Dancer
  6. Fourth rank Shooter
  7. Fourth rank Black Powder
  8. Fourth rank Gift of Fortune
  9. Fourth rank Phantasmal protection

Relic selection

With Wet-Drenched Greenskin Cuffs and Mantles of the Master Assassin

It should be noted that in terms of AoE, Lust of Destiny has a higher priority than Fortune Strikes and Herald of Doom.

If your relic's end talents are frankly unsuccessful (for example, defensive ones) and will not give you a significant increase in damage, choose a path based on the game situations that you encounter most often.

7. Ability Priority

  1. Use Blade Flurry when there are two or more targets that are close to each other.
  2. Cast Roll the Bones when you have 4-6 combo points (see the relevant section for more information).
  3. Maintain Spectral Strike (if you have this talent). Always renew it before Curse of the Dreadblades.
  4. Use Adrenaline Rush.
  5. Activate Curse of the Dreadblades.
  6. Use Marked for Death (if you have this talent) when you have 0-1 combo points.
  7. Cast Between the Eyes when you have 5 combo points or more, if you have or when Mantle of the Master Assassin procs
  8. Use Punch Through when you have 6 combo points (5-6 points if you are affected by Broadsides).
  9. Use Pistol Shot when proc Great Opportunity and with 4 combo points or less (so as not to accumulate maximum energy during the global cooldown).
  10. Use Saber Strike to generate combo points.

Some players use finishing moves only when they have 6 combo points, some - when they have 5-6 points to avoid wasting resources. During the simulation, it turned out that the difference between the approaches is not great, so you should not pay too much attention to this. Thus, we recommend using finishing moves when you have 5-6 combo points.

8.2.5. roll of the dice

  • 1 Roll the Bones effect: 100.0%;
  • 2 roll the dice effects: 35.4%;
  • 3 roll the dice effects: 3.87%;
  • 6 roll of the dice effects: 1.54%.

The chance of getting one of the six Roll the Dice effects is the same - about 25%.

8.4. Combo points and energy

Most of the rogue's offensive abilities require an energy cost. The maximum energy is 100 units. (150 with Tier 7 talent Relentless), energy regeneration rate - 10 units. in sec. Replenishment speed is increased by:

  • melee speed indicator (from equipment and positive effects);
  • passive ability Combat Potential , giving a chance to restore 18 points. energy by attacking with a weapon in the left hand;
  • on the cooldown of Adrenaline Rush, which temporarily increases your energy regeneration rate by 100%;
  • Tirelessness, tier 3 talent.

The faster you replenish energy, the more often you can use finishing moves. As a result, the total duration of Adrenaline Rush will be increased (at the expense of True Bearing).

8.6. True Azimuth effect

When using finishing moves, True Bearing reduces cooldowns by 2 seconds. per combo point spent and affects the following abilities:

8.7. Blade Flurry

Keep in mind that Blade Flurry damage comes from the rogue, not the target. Thus, if one enemy is in front of you and another is behind you, Blade Flurry will hit both.

8.8. Defensive abilities

Rogues have access to surprisingly strong defensive abilities, allowing them to interact with dangerous game mechanics without too much risk.

  • Trick reduces AoE damage taken by 50%, lasts 5 seconds, costs 20 damage. energy. If you have the Elusive talent, Trick also reduces all other damage by 30%. Dodge is by far the best defensive ability in the game. Don't forget about her!
  • Cloak of Shadows grants immunity to magical effects for 1 second, after which all spells cast on the rogue for 5 seconds miss their target. This ability is suitable for removing effects that can harm you and others (for example, Fel Surge on Xhul "horak). Cloak of Shadows also allows you to survive attacks that do not affect invulnerable targets.
  • Cheat Death is a talent that helps every 2 minutes. avoid death. Does not protect against damage equal to twice your maximum health. Cheat death protects against abilities that hit invulnerable targets and ensures survival in the most dangerous situations. With this talent, the damage won't surprise you. This effect procs passively, no more than once every 2 minutes.
  • Crimson Vial restores an impressive amount of health and has a small cooldown. Use it as often as possible.
  • Reflection is a unique ability of the Outlaw specialization that increases dodge chance by 100%. Action time - 10 sec. When you parry an attack, you deal small retaliatory damage to the attacker (maximum 1 damage per second).

9. Key concepts

Cutthroat is a completely new specialization. Despite the fact that it resembles the Combat specialization in a number of ways, it has many unique features. You will need dexterity to play well as a thug, especially when using cooldowns. A good player knows exactly the basic mechanics of the class and focuses on the moments that allow you to show yourself in raids from the best side and take the first lines in the damage tables. There are 2 main concepts that ensure the optimal functioning of the rogue with the Outlaw specialization:

  1. practical use Throw the dice;
  2. resource management.

9.1. Practical use of Roll the Dice

  1. Apply Marked for Death to the boss for approximately 17 seconds. after the start of the battle, unless additional targets with a short lifespan enter the battle in the near future.
  2. Use Roll the Bones within 1 second. before the start of the fight.
  3. Use Potion of Prolonged Power.
  4. Activate Curse of the Dreadblades.
  5. Use Ambush.
  6. Use Spectral Strike.
  7. Use Adrenaline Rush.
  8. Roll the dice again if necessary.
  9. Use Saber Strike.
  10. Use Puncture Through or Between the Eyes if you have Greenskin's Soaked Cuffs or when Master Assassin's Mantle procs.
  11. Repeat with Saber Strike / Pierce. Consume Effects Great opportunity if you run out of energy or when Greenskin Wet Cuffs procs .

11. Priority of characteristics

The stat priority for the Outlaw Rogue is as follows:

  1. Versatility = Speed
  2. Agility
  3. Critical hit
  4. Mastery

Simulation Craft.

Shadowcraft

The priority was built using common sense, in-game tests and calculations made using Simulation Craft.

In addition, you can use Shadowcraft, an online tool designed specifically for rogues that allows you to choose the right equipment, stones, talents, glyphs, as well as optimize rotation.

Agility- primary characteristic. When changing items of equipment, pay attention primarily to dexterity indicators. Agility grants attack power that increases damage dealt.

Versatility directly affects damage dealt and reduces incoming damage.

Speed increases attack speed and energy regeneration. In addition to the energy regeneration speed, the speed gives more energy from Combat Potential, and also increases the number of Right, Left procs.

Mastery Increases the chance to perform an additional left hand strike that deals 140% weapon damage in the right hand (Mastery: Main Gauche). This attack has a chance to trigger Combat Potency , increasing the rate of energy regeneration.

12. Stones

When going on a raid, stock up on Flask of the Seventh Demon.

In addition, you will need boost runes that work in both raids and Mythic dungeons. Corrupted Augment Rune is a one-time (cheap) option. Lightforged Augment Rune - Reusable, costs 50,000 gold, requires Exalted with Army of the Light.

15. Addons for Rogue Horns

15.1. ElvUI

ElvUI completely replaces the standard interface. This addon is popular with the best players, including the guide authors. ElvUI fixes all of Blizzard's numerous UI flaws. It's easy to use and you don't have to spend a lot of time setting it up. It has everything a raider needs - group panels, mini-map, icons of buffs and debuffs, etc. All components can be moved around the screen, adjusting them to fit your needs. ElvUI can be used even by novice players.

15.2. Weak Auras

Weak Auras is an essential addon for players who want to master their class and reach new levels of mastery. It is indispensable if you plan to attend Mythic raids. Weak Auras can display buffs anywhere on the screen, increasing your awareness of the fight. Most players use it to track trinket effects and important cooldowns, as well as timers for boss abilities. Weak Auras is highly customizable and greatly simplifies the gameplay. The disadvantage of the addon is its unfriendliness towards beginners. Weak Auras allows you to import data from other users into its interface, so many players don't bother creating personal profiles. Weak Auras includes a tool for writing LUA scripts (that is, in fact, it is an addon for creating other addons). Currently, it is considered indispensable for all active raiders.

15.3. Addons for boss fights

Boss fight addons include ready-made timers to keep track of important fight mechanics. Each timer is accompanied by hints, visual and sound effects that attract the player's attention.

15.3.1. BigWigs Bossmods

BigWigs is the best addon for boss fights. It is easily customizable and allows you to display any necessary information in a convenient way. BigWigs is more accurate and updated more often than its peers. The addon works without prior configuration, however, we recommend disabling non-essential notifications so as not to get confused.

15.3.2. Deadly Boss Mods

Deadly Boss Mods is an alternative to BigWigs, however it doesn't work very well in the current patch. Most warnings are accompanied by loud sounds and large inscriptions, which can be useful for novice raiders.

15.4. Health and mana indicators

Health and mana bars are used to quickly switch between targets and keep track of their status. ElvUI has standard indicators, but their choice is limited, and they do not always work consistently. Alternative options are shown below.

15.4.1. KUI Nameplates

15.5. Addons for measuring damage

Damage meter add-ons collect useful information during combat, such as the amount of damage or healing done, the number of interrupted spells, etc.

15.5.1. Skada

Skada is a lightweight and accurate addon that takes up almost no memory and displays a lot of useful information. It is indispensable if you are logging for WarcraftLogs.

15.5.2. Details

15.6. Additional addons

These addons do not significantly affect the gameplay, but they can make your life a little easier.

15.6.1. Mik's Scrolling Battle Text

If you don't like the default combat text, this addon will allow you to change it to your liking. A little setup is required before use.

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