Realistic needs and diseases. Realistic needs and diseases Skyrim mod for new diseases

Description and instructions

Description:
A revolutionary mod that changes the system of the needs of the game so that realism becomes 90 percent more!!! The modification is aimed at rebalancing the nutrition and disease system and its improvement. Now nutrition and disease is not just a rudimentary game system, but a whole mini-game that will turn your Skyrim into a semblance of real life. The mod adds to the game: hunger, thirst, intoxication, the need to sleep, the ability to drink and fill empty bottles from all sources of water, adds food and alcohol poisoning and much more

Update: 2.3.3
- Fixed a problem when widgets did not disappear when pressing a hotkey due to a large delay in the response of the script
- Fixed an issue where the weight function would stop working after updating the hunger status...I'm sorry for this disgrace...it turns out the weight function is that "Die Hard"
- Fixed sleep widget not appearing correctly when sleep status is updated
- Fixed incorrect weight status update when weight status was updated at every new interval instead of every new weight update

Progressive diseases

Diseases are no longer easily ignored bullshit. The initial syndromes are quite subtle (as in the original), but without treatment, things will get worse over time. Look for a cure as soon as possible! But if you can't afford the cure, you can always lie back and hope for the best - there's a chance your body will slowly get over the disease if you get enough rest. By rest I mean a clean bed and warm conditions, spending the night in a dirty bandit camp can worsen your situation with a couple of new diseases.

Fatigue from sickness

If enabled, you will get tired faster and will not be able to sleep properly when you are sick. If your character suffers from sleep disturbance, then first of all it is worth checking if your characters are sick

Checking Needs

When you run the mod, you will get the "Check Needs" ability, which you can bind to a hotkey for a quick check. You can also turn on debug mode if you want to see the need points.

Hotkeys

If you have SKSE, then this mod will add hotkeys for "Check Ability" and "Drink from the source" , key is also responsible for "Emptying" the bottles, if you want to pour out the contents of a bottle or waterskin - select an item in your inventory and press the key . Keys are customizable via MCM

Hunger has 6 stages

Overeaten - I ate too much. Movement Speed ​​-30%
Satiety - Recovery of Health, Stamina + 10%
Light Hunger - Ready to snack (no bonus or negative effects)
Hunger - Restore Health, Stamina -30%
Strong Hunger - Health Regen, Stamina -60%, Sneak 25% harder. Attack Damage -25%
Starvation - Restore Health, Stamina -90%. Carried weight -50. Attack Damage -50%

Animations of eating and drinking when you eat/drink
-Animations are automatically disabled when playing in first person.
New and modified recipes, alternative textures for stews.
There is a 15% chance of catching a disease when eating raw food.
Stale/spoiled food not only tastes terrible, but can also make you sick.
The amount of food in barrels/bags has been greatly reduced, and most of what you find will be stale.
Some large food items, like large chunks of cheese, contain multiple servings, so you won't be able to eat it all in one sitting.

Thirst has 5 stages

Drunk - Recovery of Magic, Stamina + 10%
Light thirst - Ready to drink. (No bonus or negative effects)
Thirst - Recovery of Magicka, Stamina -30%
Strong thirst - Recovery of Magic, Stamina -60%. Time between shouts +25%. Spells are 25% less effective.
Dehydration - Recovery of Magic, Stamina -90%. Time between shouts +50%. Spells are 50% less effective.

When drinking ale, mead or wine, you will receive empty bottles, the original "empty wine bottles" that you pick up can also be used to fill with water.
Drinking river/sea water directly can cause disease, boil before drinking. Spring water (available by installing the drinking fountain mod) is safe to drink.
Herbal tea will give you +10 Speech for 300 seconds, you can also drink milk if you don't mind being a sucker.
If you have the Drinking Fountains of Skyrim mod installed, then activating the fountain will fill your bottles with water, and activating from stealth will allow you to drink from the fountain directly.

for cooking

For cooking, you need to convert bottled water into a simple "Water" (Carafe), I made it so that I do not have to duplicate recipes for different types of water bottles. Converting water will return empty bottles to you. Many tavern owners also sell food ingredients like salt, garlic, honey, chicken eggs, elf ears, etc. If you run out of salt, you can collect sea water using empty bottles. Boiling sea water produces salt.

As you have already noticed, in this modification it is impossible to die of hunger / thirst. This mod doesn't kill you, but it creates enough inconvenience to stimulate eating.

Intoxication has 5 stages

Intoxication has 5 stages with visual effects and the ability to lose balance and pass out.
Sobriety - I am sober. (No bonus or negative effects)
Light drunkenness - melee damage +5, damage resistance +10
Intoxicated - Melee Damage +10, Speech -15, Magic Recovery -15, spells are 50% less effective, duration -50%
Highly Intoxicated - Magicka and Stamina Recovery -25, Spells are 85% less effective, Duration -85%
In the insole - Knocks you out on the spot, as a result you will wake up after 4 hours with a hangover.

Fatigue has 5 stages

Rested - Same as original
- Werewolves get "Unstoppable Beast" condition just to match the atmosphere
Slightly tired - Ready to take a nap. (No bonus or negative effects)
Fatigue - Carry Weight -30, Skills grow 25% slower.
Extreme Fatigue - Carry Weight -60, Skills improve 50% slower. Speed ​​-20%.
Attrition - Carry Weight -90, Skills improve 75% slower. Speed ​​-30%.

You must sleep enough to rest. While you don't need to sleep for hours on end, if you wake up tired, you can simply go back to bed and continue resting. The possibility of catching the disease due to a dirty sleeping bag depends on the location, and not on the sleeping place used. After all, if the place in which you laid out the sleeping bag is a garbage dump, then your sleeping bag is doomed. Avoid locations like dungeons, bandit camps, animal shelters, etc., choose a clean place for yourself and you will be fine.

Camping equipment

This mod offers a set of basic camping gear, including a tent, sleeping bag, firebox, and cooking pot. All equipment can be created at the forge or bought from merchants. The sleeping bag can be used both separately and together with the tent. To use - drop on the floor and activate from stealth to deploy the sleeping bag. To deploy a sleeping bag in a tent, you must have both a Tent and a Sleeping Bag in your inventory. Set up a tent: drop on the floor and activate from stealth. The sleeping bag will appear inside automatically. To set up a campfire, you must have at least 3 logs and a tinderbox. Drop the tinderbox, activate from stealth to light the fire. If you have a pot, it will be placed on the fire automatically. The campfire will burn for 6 hours, so you can activate the campfire to add logs, add/remove a pot, or activate from stealth to put out the fire. If left unattended, the fire will disappear after 24 hours.

milking cows

For milking cows, you need a milk pail to make it, just take any pail and remake it on the tanning rack. Crouch next to the cow, point your crosshair at the cow, then press E, it takes from one hour in the game to milk the cow. The base success rate is 50%. Bring straw to the cow to feed it, it will greatly increase your chances of success. Also, avoid visiting the cow at night, they are violent at night...giggles and they don't like it


Customization:
You can adjust your Hunger/Thirst/Fatigue multipliers, disease chance, and many other settings to better suit your play style.

Details:
Hunger: Overeaten(0) - Full(5) - Slightly Hungry(30) - Hungry(60) - Very Hungry (120) - Starving (240) (max 240)
Thirst: Drunk(0) - Slight Thirst(40) - Thirst(80) - Extreme Thirst(160) - Dehydration(240) (max 240)

For example, hunger:
With the standard multiplier of 6 meaning 6 hunger points per game hour, it will take 10 hours to go from Overeaten(0) to Starvation(60), and if you increase the multiplier to 10 it will only take 6 hours. The same applies to Thirst/Fatigue. (Note: you will get hungry/thirsty/tired faster if you fight a lot, this feature is still in development but already affects the calculations.) This mod is not timeline sensitive as I use game time internally and not real time. It doesn't matter which timeline you use, in-game day = 24 in-game hours. Although the timeline will affect your perception of how often you have to eat during the game.

Intoxication:
Sobriety(0) - Lightly Intoxicated(30) - Intoxicated(60) - Strongly Intoxicated(90) - Asshole(150) (Max 150)
You can change drunkenness multipliers from light/regular/strong alcoholic drinks. The higher the value, the faster you get drunk.
Using the example of honey (a light alcoholic drink): a standard multiplier of 10 means that when you drink one bottle of honey, your level of intoxication will increase by 10, (the actual number differs slightly from bottle to bottle) when the level of intoxication reaches 30 (about 3 bottles of honey ), you will become slightly drunk, reaches 60 (6 bottles) - drunk. Therefore, if you reduce the multiplier from 10 to 5, then you will need to drink 12 bottles in order to become drunk.

Body weight has 5 stages: (New)

- There will be a visual impact on your character's body. You will lose weight when you don't eat enough and get fat and gain weight when you are full or eat a lot. Weight loss will affect "physical" strength. This functionality works very well with the "Pumping Iron" mod.
1. Muscular - You are very strong and physically stable, but your stamina is low
2. Trained - You are in good physical shape, physically hardy
3. Wiry - You are in good physical shape, stubborn, very hardy and nimble
4. Slim - You gain agility, you are inferior in strength, and stamina is excellent
5. Skinny - You are not healthy or strong, but your speed and agility are second to none.


Peculiarities:
- Compatible with Wamirism, Cannibalism and Werewolves.
- Compatible with: Frostfall; Better Vampires; Sands of Time; Harvest Overhaul; Nature of the Beast II; Fishing in Skyrim; Skyrim Redone.
- Load after SkyRe and mods that change the default food.
- MCM is used to start and stop the mod.
- All camping equipment is activated from the snik (throw it out of inventory, enter stealth and use it).
- Fresh water must be boiled to reduce the chance of infection to zero.
- Boiling sea water will give you salt.
- Spring water is only available from Drinking Fountains and is safe for health.
- Using the drinking fountain in the sneaker will allow you to drink directly from the fountain instead of filling containers.
- For cooking, you need to convert water into a special one, in carafes, in the miscellaneous section. Made in order not to duplicate, say, the recipe of the same soup, in recipes separately with boiled / spring / fresh water.
- Diseases progress.
- Whether the sleeping bag gets dirty depends on the location in which it will be activated.
- You can study the rest of the mod's features in the screenshots or directly in the MCM menu in the game.
- Vampires don't need food or drink, while the food of werewolves and cannibals will satisfy their hunger and thirst.

This mod works well with Perseid's Inns and Taverns - Realistic Room Rental Enhanced, after all, they are made for each other. And yet, skooma can be very useful in some situations, and if you are not a completely law-abiding person, then keep a couple of bottles in a backpack won't hurt.

Compatibility and patches:
Naturally, it is not compatible with other mods for needs.
Also, you may need to load this mod after all mods that change the standard food.
The mod is compatible with Frostfall
The mod is compatible with Realistic Water Two
The mod is compatible with WATER - Water And Terrain Enhancement Redux
The mod is compatible with SkyTEST - Realistic Animals and Predators
The mod is compatible with Expanded Towns and Cities
The mod is compatible with Better Vampires
The mod is compatible with Skyrim Redone, download this mod after SkyRe
The mod is compatible with Sands of Time
The mod is compatible with Harvest Overhaul
The mod is compatible with Nature of the beast II
The mod is compatible with Fishing in Skyrim

Requirements:
0. Skyrim
1. DLC Dawnguard, HearthFires, Dragonborn
2. Unofficial Skyrim Patch
3.SKSE
4. SkyUI
5. (optional) FISS to save widget presets

What's in the main archive: (according to the main link)
00 Core - Main Files - Main mod (requires unofficial USKP patch)
05 Optional - Realistic Wildlife Patch
10 Optional - Animal Loot - Optionally, adding the meat of wolves, bears, saber teeth, mammoths
11 Compatibility Patch - Pure Waters v4.6 +DG+DB - (this patch if you have all DLCs installed and the Pure Waters v4.6 mod itself)
21 Drinking Fountains of Skyrim - patch for mod Drinking Fountains of Skyrim
30 Food Patch - USKP - Install this patch if you use USKP for delicious meat pie
40 Colored Widgets - Install this bsa. if you want to have colored widgets!

How to upgrade from version 2.1 to 2.3.3:
- In the game in the MSM menu, disable the mod, after a minute, save to an empty save slot, exit the game
- Delete all files and patches of the mod, and also delete the files RND_CheckNeedsTranslation.bsa and RND_CheckNeedsTranslation.esp, they are no longer needed
- Enter the game from the last clean save and once again save to an empty save slot, exit the game
- It is highly recommended to clear the last save through the program "Cleaning scripts in saves"
- Install new version 2.3.3

How to upgrade from version 1.9.x and above to 2.3.3:
- Delete patch files RND_Dawnguard-Patch.esp, RND_HearthFires-Patch.esp, RND_Dragonborn-Patch.esp if any
- Remove the patch RND_Water-Patch.esp for the W.A.T.E.R. mod, if any, as it is no longer needed
- And do the same as in the description of the steps to upgrade from 2.1 to 2.3.3

Installation for those who install for the first time:
Place the RealisticNeedsandDiseases.bsa and RealisticNeedsandDiseases.esp files from the 00 Core - Main Files folder into the data folder in the skyrim / data game, activate in the launcher
To run the mod in the game, open the MCM menu and click "Launch RND", then exit the menu.
The first time you start, you will receive the effects of needs (can be viewed in the magic menu) and two powers, "Check Needs" and "Knock Out of Source".
To uninstall a mod, you must stop it: open the MCM menu, click "Stop RND" and make sure all need and disease effects are gone before deleting files.

Known issues and workarounds

Suddenly transferred to xxx after filling the bottles in the river:
This bug is related to the animation during the filling of the bottle. If this happens, just turn off the animation of the filling of the bottle in the MSM menu settings

Can't fill bottles/waterskin in the river
To fill the bottles/waterskin, you must stand directly in the water and click on the empty bottle. If you are using PureWaters then install the patch included in the archive and make sure the patch is loaded after PureWaters. If you are using Green Water fix then upgrade to v2

I installed drinking fountains but they don't work.
First, make sure you've installed the compatibility patch and your boot order looks something like this:
- Drinking Fountains of Skyrim.esp
- RealisticNeedsandDiseases.esp
- RND_DrinkingFountains-Patch.esp
If everything is fine in the boot menu, but the game is still bad, then
-one. Disable the drinking fountain mod and the patch.
-2. Go into the game and make sure the fountains are gone.
-3. Activate the fountains and patch, enter the game.
To ensure success, it is necessary to deactivate and then activate the fountains and the patch at the same time, if you activate the fountains first, and the patch later (after you have entered the game and saved with the fountains), then nothing will work.

My character suffers from a sleep disorder.
Do the following:
1. Check the magic effects window. If you are sick, you will quickly get tired and will not be able to get enough sleep. Find a cure - problem solved.
If the character is not sick, then...
2. Turn on the debug mode, and use the needs check to see the fatigue points and how they change when resting. Fatigue must be reduced by 10 or 2*Fatigue multiplier, whichever is greater.
Fatigue: Rested(0) - Slight Fatigue(30) - Fatigue(60) - Severe Fatigue(120) - Exhaustion(240) (max 240)
If the calculation is not correct, then try turning the mod off and on from the MCM menu and see if the problem is fixed. If not, try making a clean save and reinstalling the mod. Upgrading from some earlier versions may cause this issue.
3. If you get Rested or Well Rested status, check what the effect description says. If you see an inscription that the effect lasts 8 hours, then there is a mod conflict.
In case of a mod conflict:
- Run this mod last, or after those mods that can somehow change the sleep system.
- Check the data/scripts folder, the files TimedAbilityScript.pex and PlayerSleepQuestScript.pex may be a potential conflict.

Screenshots:













Like 18


- Added widgets for hunger, thirst, sleep and drunkenness.
- All widgets can be configured via MCM: position, size, transparency, as well as enable or disable them.
- Added FISS support for saving/loading custom settings.
- Adjust widget update interval.
- You can draw water from wells and troughs.
- There is a hotkey to customize food from other mods, just throw the food on the floor, aim and press the hotkey.
- A function has been added to MCM that allows you to remove the penalty to carry weight when hungry and tired.
- A function has been added that allows you to fry food (meat, onions, potatoes) on fires, coals and other sources of fire.
- A fully functional weight system has been added, from now on you will gain / lose weight depending on your diet. This function works especially well together with the "" mod, a widget will also be added that reflects your weight.
- Added a hotkey for the "Rest" function, which replaces the standard waiting system. you will now regenerate health and halve your fatigue. The sleep/standby menu has been adapted to this function.

Peculiarities:
This mod is compatible with vampires, werewolves and cannibals. Vampires do not need food or water, while werewolves and cannibals can quench their thirst and hunger in the way they are accustomed to.

The mod is compatible with SKYUI 3.0, what's more, if you have SKYUI 3.0 installed, you can use its customization menu instead of dragee to customize RN&D to your liking.

Progressive diseases: from now on, diseases are no longer easily ignored nonsense. The initial syndromes are weak (as in the original), but if the disease is started, the situation will sharply worsen. Treatment must begin as soon as possible! If you are not able to afford treatment, then you just have to rest and hope for the best, rest, of course, means a clean bed and a warm hearth, the chances of catching the disease are much greater if you sleep in a dirty bandit camp. Also, when you are sick, you get tired faster, which can lead to complete exhaustion.

Needs check:
When you activate this mod, you will add the "Check Needs" ability, which you can set to a hotkey for quick access.
Hotkeys: If you have SKSE you can also use the N key (default) to check needs and the B key (default) to drink from the source. The B key is also used for emptying, so if you want to empty a bottle or waterskin without drinking its contents, just select it in your inventory and press B. The keys can be remapped to MCM.

Hunger has 6 stages:
Overeating - You have eaten too much. Speed ​​- 30%.
Satiety - restore health, stamina + 10%.
Light hunger - you can have a snack (no bonuses or negative effects).
Hunger - restore health, stamina -30%.
Strong hunger - restore health, stamina -60%. Hide is 25% harder. Attack Damage -35%.
Exhaustion - restore health, stamina -90%. Carried weight -50. Attack Damage -50%.

The mod has an animation for eating and drinking.
New and changed recipes, alternative textures for stews.
There is a 15% chance of catching a disease when eating raw food.
Spoiled food not only tastes disgusting, but can lead to disease.
Hugely reduced the amount of food found in barrels and sacks, and what is found will be mostly spoiled.
Some large foods, such as cheese circles, are divided into several portions, so you won't be able to eat them all at once.

Thirst has 5 stages:
Thirst quenched - restoration of magic, stamina + 10%.
Light thirst - you can drink. (no bonuses or negative effects).
Thirst - restoration of magic, stamina -30%.
Strong thirst - restoration of magic, stamina -60%. Time between shouts +25%. Spells are 25% less effective.
Dehydration - restoration of magic, stamina -90%. Time between shouts +50%. Spells are 50% less effective.

You can refill empty bottles and wineskins in any river, or you can ask for clean water in taverns.
Drinking river water can lead to illness, boil water before drinking. Spring water (currently only available in drinking fountains) is safe to drink.
Green tea grants +10 damage. to the Speech skill for 300 seconds, you can also drink milk if you are not afraid to be branded as a milk sucker.
If you have set then activating the fountain will fill all your empty bottles, activate from stealth to drink from the fountain.

Intoxication has 5 stages: blurred vision and stumbling effects are present.
Sobriety - you are sober. (no bonuses or negative effects).
Dizziness - you feel great, only your head is spinning. Damage Resistance +10, 5% chance to stumble.
Intoxication - you think badly. Speech -15, magicka recovery -15, spells are 50% less effective, duration -50%, 30% chance to stumble.
Highly intoxicated - you're drunk as hell... magicka and stamina regeneration -25, spells are 85% less effective, duration -85%, 60% chance to stumble.
Fainting - you faint right on the spot, and wake up only 4 hours later with terrible dizziness.

Sleep has 5 stages:
Good/rest is the same as in the original.
- Werewolves will be disturbed by their animal blood.
Light fatigue - you can take a nap. (no bonuses or negative effects).
Fatigue - carry weight -30, skills grow 25% slower.
Severe fatigue - carry weight -60, skills grow 50% slower. Speed ​​-20%.
Exhaustion - carry weight -90, skills grow 75% slower. Speed ​​-30%.

To rest, you need to get a good night's sleep, but no one forces you to do it all at once. If you wake up and still feel tired, you can continue sleeping. The chance of catching the disease while sleeping on a dirty sleeping bag depends on the location, and not on the sleeping bag itself. If the place is dirty, then your sleeping bag will get dirty as soon as you lay it out on the floor. Avoid sleeping in dungeons, bandit camps, animal dens. Choose clean and comfortable places.

Hiking equipment:
This mod offers a set of basic camping equipment, such as a tent, sleeping bag, flint, camping kettle. All camping gear can be crafted or purchased from vendors. You can also get a test set of equipment in the settings menu.

The sleeping bag can be used separately or together with the tent. To use, first drop the sleeping bag on the ground, then enter stealth mode and activate it to spread it out. To place a tent along with a sleeping bag, you need to have both, then drop the tent on the ground, activate it in stealth mode, and the sleeping bag will be added automatically. To build a fire, you must have at least 3 logs and a steel. Throw away the flint and activate it in stealth mode. If you have a cast iron ladle in your inventory, a pot will appear by the fire. The fire burns for 6 hours, by activating it - you can add firewood or add / remove a pot, activate it in stealth mode to put it out.

Known issues:
Q: I suddenly suddenly teleported somewhere while I was filling the bottles in the river.
A: This is a strange animation bug that some users sometimes encounter. If this happened to you, then just turn off the bottle filling animation to fix the problem. Dragee >> settings >> animation switcher >> other = 0

Q: My screen goes black unexpectedly during the intoxicated and high intoxicated stages.
A: Turn off the visual effect of drunkenness. Dragee >> Settings >> Animation Switcher >> Clouding = 0

Settings:
You can adjust the level of hunger / thirst / fatigue and the chance of catching a disease.
Hunger: Overeating(0) - Satiety(5) - Light hunger(30) - Hunger(60) - Strong hunger(120) - Exhaustion(240) (ceiling 240)
Thirst: Thirst Satisfied(0) - Light Thirst(40) - Thirst(80) - Strong Thirst(160) - Dehydration(240) (ceiling 240)
Sleep: Good/Rest(0) - Slightly Tired(30) - Tired(60) - Very Tired(120) - Exhausted(240) (240)

Let's take hunger for example, level 6 means adding 6 hunger points per game hour, so it will take the character 10 hours to get hungry, and if you set level 1, then 1 hunger point will be added to the game hour and in order to get hungry the character will need 3 days. The same goes for thirst and sleep. (Note: if you fight a lot, you will get hungry/tired/drunk faster).

Intoxicated: Sobriety(0) - Dizzy(30) - Intoxicated(60) - Extremely Intoxicated(90) - Fainting(150) (ceiling 150)
Take honey (a low alcohol drink) for example, its standard value is 10, so when you drink one bottle of honey, your alcohol points will increase by 10 (the actual number varies slightly from bottle to bottle) when you have 30 alcohol points (after 3 bottles) you will start to stumble a little, at 60 points (6 bottles) you will get drunk. Therefore, if you lower the value from 10 to 5, then you can drink 12 bottles before you get drunk.

Compatibility and patches:
Not compatible with mods of the same type that add needs/diseases.
You must load this mod after any other mods that change the original food.
This mod is compatible with Frostfall.
This mod is compatible with .
This mod is compatible with , please upload it after SkyRe.
This mod is compatible with Sands of Time.
This mod is compatible with
This mod is compatible with
This mod is compatible with
This mod is compatible with Harvest Overhaul
This mod is compatible with
This mod is compatible with II
This mod is compatible with
This mod is compatible with Expanded Towns and Cities

Patches for DLC and water mods are included in the archive:
HearthFires, Dawnguard, Dragonborn, Pure Waters, Drinking Fountains of Skyrim

Optional Animal Loot - a small esp that adds wolf/bear/saber/mammoth meat, also increases the cost of skins and bones.

Patches are available for the following mods, please download the Patch Collection (✓ - patches available for the current version of the mod are marked)

For upgrading from versions 1.9.x
Just overwrite the files.

For upgrading from versions 1.8.5 and older
To update the mod, please use a dragee or MCM, stop the mod, delete the old version, make a clean save before loading the new version.
1. Stop the mod with dragee, leave the game, delete the old version.
2. Load the game, double check your character, make a clean save, exit the game.
3. Install the new version
If you are using drinking fountains, then you should disable them along with this mod when doing a clean save, and then enable both mods when you are done updating.

What's new in version 1.9.10 - 2.3.3 ()

  • Original version: added patch for USLEEP


Description:

This mod improves the gameplay and realism of the game by adding vital human needs to the game. Now you will have to drink from time to time, eat 2-3 times a day, and also sleep at least 7 hours a day. In this regard, it becomes necessary to constantly have a supply of food and drinks in the inventory. But do not forget that food spoils over time. By consuming raw meat and fish, you can pick up some kind of disease. Water can be extracted independently from various reservoirs, as well as stored for future use, gaining in wineskins.

Peculiarities:
You get a small buff while keeping your needs in good condition. And you get one of three types of penalties if you ignore needs. But you won't die from it (unless the "Death" option is enabled). There are also no penalties for excessive consumption of food, water and sleep.

During the battle, the growth rate of needs will increase (primarily fatigue).

Drinking alcohol more than 3 times in a short time will make you drunk, which will affect your condition, cause visual impairment of vision and may cause you to trip. Eating skooma will also worsen your performance and affect your eyesight.

All non-transforming diseases will now be much more difficult to cure. The disease passes in 4 stages at random intervals. If you are subject to the "fatigue" condition, you get an additional debuff. Altars no longer heal. Instead, you must pay a priest, use a cure disease potion, or eat a food item that has "cure disease" as one of its effects. After treatment, the diseases do not disappear immediately, but regress over time. The first stage of the disease or "Light" has a chance to be cured without your participation.

You can assign hotkeys for automatic consumption of food and drinks. You can set up automatic food consumption even without the participation of the player, the main thing is to keep the inventory filled with products.

Saturation occurs faster, the heavier the food. Water and alcohol quench thirst. Water can be stocked up using waterskins, which can be crafted at the tanner, purchased from innkeepers or haberdashers, and also found on the bodies of dead NPCs.

Waterskins can be replenished in the following ways:
- purchase from innkeepers, or from travelers with wineskins.
- replenish stocks with your friends (for which you, for example, completed some quests).
- using any open container (bucket, kettle) in the rain.
- from barrels and kegs with water or with the help of any tub from wells. Barrels and tubs can be crafted at forges or purchased from merchants. They don't disappear unless they are dismantled.
- get water from the collected snow, from reservoirs or from waterfalls, using the "Drink" hotkey / clicking on an empty wineskin.

Notices:
Widget: Three icons that indicate the degree of hunger, thirst and fatigue. They can be chosen from two different styles and can be placed anywhere on the screen. Requires SkyUI and SKSE.
Sound: Stomach grumbling, coughing and yawning will become more frequent the more hungry, thirsty or tired you are. If you hear a male voice instead of a female one, just save and restart Skyrim.
Text: Messages will appear in the upper left corner of the screen showing the current status. You will not receive penalties while you are slightly hungry or tired.

In the mod settings there is reference information on all the features provided.

P. S. Hunger, thirst, and fatigue values ​​are randomly selected each time the game is restarted to add to the thrill of starting the game.


Compatibility:

  • The modification does not change the original game resources, with the exception of a few locations with water bodies. This mod should be compatible with almost everything, without the need for patches.
  • When using the Perkus Maximus mod and the Dangerous Diseases add-on at the same time, go to Skyrim\Data\SkyProcPatchers\T3nd0_PatchusMaximus\Files\blocklist.txt and add "iNeed - Dangerous Diseases.esp" to the list
  • When using the "iHUD" mod and the "Link ALL SkyUI Widgets" option is enabled, the display of icons can be switched with the same hotkey that turns on the display of the compass. If you want the icons to be displayed permanently, then disable the above option in the iHUD settings..
  • Supported Addons and Mods: Dawnguard, Hearthfire, Dragonborn, Wyrmstooth, Falskaar, Cooking Expanded, Hunterborn, Babettes Feast (patched versions), Improved Fish, Herbal Tea, Be a Milk Drinker, Drinking Fountains of Skyrim, Realistic Wildlife Loot and Recipes, skyBirds , Phitts Alchemy and Food Overhaul, Nernies City and Village Expansion, Expanded Towns and Cities, Harvest Overhaul, More plants and recipes, Osare Foods, 527 Food, A Real Explorer's Guide to Skyrim, Ambrosia from Valhalla, Bon Appetit, Drinks for the Thirsty, Highland Milk Farm, Real Wildlife - Skyrim, Skyrim Immersive Creatures, Farm Animals, Gromits Cooking Recipes, Zinni's Food Overhaul, Special Flora of Tamriel, Nordic Cooking, Coffee and Water, DovahCook, Yet Another Recipe Mod
  • Cooking Ingredients and Requiem do not require additional plugins.

Requirements:

Optional: 1.40+
In the cold, food spoils more slowly and you can purchase water from travelers.

Installation:

Automatically: Using Nexus Mod Manager via FOMOD. (recommended)

Manually:

  • Place the files from the archive into the Data folder with the game installed.

Version history:
1.83

Major release

  • Changed buffs for food/water consumption/good rest
  • Awnings from Campfire should be recognized when sleeping
  • Fixed a crash when trading with certain NPCs (you may have to wait until their inventories are updated for this to happen)
  • An option that adds the ability to collect water of unknown quality
  • Extended: Innkeepers will occasionally sell soups and Hearthfire food
  • New addition, iNeed - Extended: most food will have no magical bonuses or penalties, salt is not an ingredient in cooking fried meat, and cooking soups now requires water and produces 2 soups instead of 1. In addition to this, you you can collect snow from snowdrifts outdoors.
  • The mod's settings have been expanded to include hotkeys for checking your status, automatically eating and drinking, getting water, sitting, checking the status of your supplies via text alert, and roasting meat next to campfires.
  • Feel Good is a new mechanic that grants you a health bonus based on how you feel overall. If you eat well, rest and drink well, this bonus will increase over time and vice versa - with irregular attention to needs, you will lose it.
  • Sticking to a variety of foods will give you a bonus to your stamina and magicka. It also changes depending on how you eat. If you eat the same thing over and over again, the bonus will come to naught.
  • The Adrenaline and Fatigue mechanic is a new mechanic that reduces the rate at which needs increase in dangerous interiors (such as dungeons) by 50%, but increases their rate at 2x when you leave such an interior. The Gain Speed ​​Boost lasts half the time the Adrenaline bonus was active. This mechanic does not work for hybrid vampires and can be disabled in the menu.
  • Recovery: When your needs are fully met, eating or drinking will restore your health/magicka/stamina. More hearty food will restore more health, and drinks will predominantly restore magicka and stamina. Soups restore all three parameters. This mechanic can be enabled through the settings menu.
  • Cannibalism: You will be able to feed and harvest meat from dead characters, but to do so, you must remove their chestplate and/or clothing. You will also be able to eat raw meat without negative consequences. This feature is intended primarily for roleplaying or for those who wear Namira's ring. It can also be enabled in the settings.
  • Companion Needs: From time to time, companions will eat or drink. In this case, real items will not be consumed - this is just an animation. Talking to each of the satellites will automatically turn on this feature. It is enabled by default, but can also be disabled through the settings.
  • You can now collect salt water in order to get salt using a kettle. Empty the salt water canister by clicking on it in your inventory if you don't want to.
  • Expanded suspicious water sources to all water sources in dungeons (if there are no human inhabitants there). Empty a waterskin filled with water of unknown quality by clicking on it in your inventory if you wish to do so.
  • Sleeping in sleeping bags and on hay beds is now 15% less effective than sleeping in a bed or tent. Sleeping in dangerous interiors is 15% less effective. Both effects can stack with each other.
  • Added an option to change whether notifications will be 1st person or 2nd person.
  • Added option to categorize consumable item: Raw. Blood now also has its own category (for vampires)
  • A pure vampire will no longer be able to consume normal food, as it should.
  • The animation will play when you collect water from the pond. Can be disabled.
  • To avoid getting stuck during animations, all animations now only play if your weapon is sheathed.
  • Raw food no longer lowers health/magic/stamina, but still has a chance of catching disease.
  • Soups are now more effective at quenching hunger and thirst
  • Optimized settings menu, calling issues should be fixed
  • Fixed an issue where changes to requirement stages were delayed by an additional hour
  • Fixed papyrus bugs and script for removing food from the world
  • All food categories have been reset to default due to the vanilla food recategorization.
1.73
  • Mod configuration is now done using the "Options: iNeed" power. Equip it and press the shout button to customize it.
  • Added option to enable animation after eating and drinking.
  • Added an option to automate watering when you are in fresh water.
  • Added an option with which you can configure all consumed objects.
  • You will now be notified what item was consumed if you automatically eat/drink/feed the horse
  • Fixed an issue where fatigue did not remove the Well Rested bonus.
  • Changes that I hope will reduce the chance of crashing when talking to certain NPCs
1.72
Added the ability to draw water directly from a pond by standing in it and selecting an empty wineskin in the inventory

Description:
This mod once again expands the gameplay capabilities of the gameplay with Scarime
Have you ever wondered why your or your GG in the game quite often uses liquids or eats food, for example, the same healing potions, wine, skooma or just water, food and never goes out of need? a person needs relief, but your or your GG, having consumed a lot of liquid or food, is still running around and does not need simple human needs to go out of need. Now this misunderstanding will be corrected!

Update:2.1
- Added patch for compatibility with Realistic Needs and Diseases mod v1.9.5.1 - Realistic needs and Diseases (your bladder will fill up whether you drink or not. Drinking will fill your bladder faster. won't fill up if you haven't eaten at all. In the bowel settings MSM menu, there will be settings to determine how quickly the bowels will fill up after a meal, and the bladder settings will determine how fast the bladder will fill up. This RND patch in currently does not have adjustments and settings in the MCM menu, but will be added in a future update)
- Removed some debug scripts for better mod performance

Changelog:
- Changes have been made to the names of the slots for removing clothes in the MCM menu (now each slot has a specific name, only I could not understand what the author meant in the word “Chest” and translated it as “Chest”, although what does the chest have to do with clothing slots? )
- In the game, when you press the hotkey "Go out of need" a window will now be displayed with a choice of what you want to do
- Fixed minor bugs (the author does not indicate what exactly)
- Fixed reverse disable options for "Pee" and "Defecate"
- The executable files Private Needs.bsa and Private Needs.esp now do not have a space and look like this: PrivateNeeds.bsa and PrivateNeeds.esp and therefore when updating the mod be sure to delete these files with a space from the Data folder in the game otherwise you will have 4 files
- Added Interface\translations folder for MCM menu (be sure to install, since the text file contains the entire translation for the MCM menu, it used to be in a pex. file)
- Removed from the MSM menu as unnecessary the option "For companions" (while the author can not do anything)
- Completely redesigned MSM menu with settings
- Added facial expressions for GG with the setting in the MSM menu of facial expressions for different cases (anger, joy, horror, surprise, sadness, bewilderment, disgust)
- Added functions for personal hygiene (added the spell "Bath" to your inventory, cast by shouting while in the water, there will be an animation of washing)
- Added soap for hygiene (lavender soap, spriggan resin soap, toilet paper rolls, sold from merchants or need to be cooked in a pot) I didn’t see the soap from the seller, but I didn’t try the cauldron
- Added character pollution functions and the ability to wash in case of pollution or sweating (messages will pop up about what state you are in now)
- Separate files Manure.bsa and Manure.esp responsible for excrement have been removed from the mod, now they are sewn into the main Private Needs.bsa file (these 2 files will need to be removed from the game, and if you want animals to be able to walk when needed, then you can leave these 2 files that were in the archive in the previous version, if someone installs this mod for the first time and if you want animals to defecate too, then install this mod Animal manure - Manure)
- Disabled options and features for companions (will be in the next updates, as they did not work)
- Fixed bugs with premature incontinence when urinating and in need for a lot
- An option has been added to the MSM menu to apply all actions to the opposite sex, that is, if you are a woman, you can activate it and you will go to the toilet like a man, that is, you will write while standing (why, I don’t know)
- Added support for the mod "Northern Bathhouses of Skyrim" (you can wash in these bathhouses using the "Bath" spell)
- Also in the process of translating the mod, to esp. the file contained such lines as “Weak laxative” and “Strong laxative”, most likely this is a remedy for constipation in the player, but I did not find these funds in the game from merchants, maybe they need to be done by myself, I don’t know, the author of this mod does not write any description at all, everything that you read here is stated by the method of checking the mod in the game
- Redesigned script structure
- Added the ability and option “Constipation” (if you don’t walk on the big one for a long time), affects recovery and movement speed
- New stages of intestinal filling and painful outcomes from constipation
- New pop-up messages and notifications about your (her) GG's constipation problem
- Options and design in the MCM menu redesigned again
- Now in the MSM menu there is a general option to enable and disable the mod “Activation / Deactivation mod” and individually activate and deactivate “Bladder”, “Intestines”, “Constipation” and “Needs for companions”, they can be turned on or off by separately
- Fixed a large number of bugs and errors
- General change of options in categories in the MCM menu
- Added the ability to go to the toilet "for the most part" (defeat)
- Added new options in the MCM menu for the need settings "big"
- Added animation of defecation with the release of excrement (excrement borrowed from the “Dung from animals” mod)
- When updating, be sure to read the description below, otherwise the new options in the MCM menu will not appear
- Added support for a hotkey for need instead of using a shout spell (you can assign a key in the MCM menu)
- Added spell "Check Bladder Filling"
- Now companions can also urinate through dialogue (the parameter for companions can be changed in the MSM menu) Currently only one companion is supported, more precisely, the author tested with only one follower)
- Added new dialogues for companions so they can go to the toilet
- Added more toilets in towns and cities
- Minor script fixes

More:
- The need to "go out of need", urination and defecation is added to the game gameplay
- After drinking some liquid or food, you will need bladder or bowel relief
- When you relieve, you will see how you pee or defecate and there will be a sound when you urinate and defecate
- Added animation "Relief" in several versions and poses, for male characters and for female characters
- Pop-up messages are added in the upper left corner of the screen in the game about the status of your GG with warnings that you need to go out of need
- The game will have a threshold for urination and defecation, that is, if you do not go out of need during the time, then you can describe yourself in your pants
- In the game you will not be able to go out of need if you are in a public place (there will be a notice that there are a lot of people)
- In the MSM menu, you can configure the removal of clothes when you need to go (turn on the slots for clothes)
- In the MCM menu, you can configure the mod's functions for your companions so that they also go out of need (new dialogues will be added when communicating with companions)
- In cities, latrine booths will be added, in which you can enter, sit down and relieve yourself
- According to the author, after buying furniture for your house, there will be a separate restroom in the house (I personally did not see the restrooms when checking the mod, but they are on the streets)
- For male and female GGs and NPCs, 6 different relief poses will be added (pose settings in the MSM menu)
- In the MSM menu, you can also customize everything according to your needs

MSM menu settings:
- When you enter the game for the first time, after installing the mod, go to the MSM menu and turn on the “Urine” options, then “Intestines” and “Hygiene” (turn on in turn and each time exit the MSM into the game and wait for the activation message
- You can also enable the option for companions, turn it on and exit, the option is activated (does not work yet)
- Also in the MSM menu you can select and turn on “Wet” - this is the chance to piss in your pants if you don’t go to the toilet for a long time
- Also in the MSM menu you can select and enable “Seclusion” - your character will not be able to relieve himself in public (you will need to look for a restroom or a secluded place on the street)
- Also in the MCM menu, you can select and enable “Constipation” - your character will have a slow recovery of stamina and movement speed when constipated (when the “Constipation” option is activated, the checkbox will not be checked immediately, you must exit the MCM menu and then this option will be activated
- Also in the MSM menu you can select and turn on “Hygiene” - your GG, if dirty, will have the opportunity to wash in the water, in the river with the animation of washing and washing intimate places
- Also in the MSM menu you can adjust facial expressions during all actions
- Also in the MCM menu you can set up slots for taking off clothes when you need to (you need to mark the slots, each is responsible for different parts of the clothes)
- Also in the MSM menu you can configure after what time you will need relief
- You can also choose the duration of urination
- You can also assign hotkeys in order to go out of need and a key to check the status of your GG (there will be pop-up messages)
Slots for urination and bowel movements - these are the slots for clothes that will be removed automatically when relieved (tick the appropriate slots)

Attention!!!
A separate section “ZAZ Animation Pack” will also be added to the MCM menu, this is a pack with animations for the “Go out of need” mod, do not change anything in the settings !!!

Stances and postures for relief:
- Squatting legs apart
- Squatting legs shifted
- Standing, one hand behind the back
- Standing, one hand on the groin
- Standing, both hands on hips
- Like a dog
- Squatting, hands behind the back (tied)
- Standing, hands behind the back (tied)

Facial animations:
- Anger
- Joy
- Horror
- Astonishment
- Sadness
- bewilderment
- Disgust

How the mod with companions works: (this function does not work yet !!!)
- After activating the option for companions in the MCM menu, a new dialog box will appear when you talk to your followers
- Now you can ask them if they want to relieve themselves?
- If there is no toilet in that area and you are not indoors, then your follower will look for a suitable place or will ask to use the toilet
- If you are near the toilet, then talk to your follower and you can tell him that you have found the toilet and he can use it

Outdoor toilets:
- In cities, latrines will be added to some houses, in which you can relieve yourself
- Also, according to the author, after buying furniture for your house, the house will have a separate restroom (I personally did not see the restrooms when checking the mod, but they are on the streets)

How to wash:
- In the inventory in the Magic menu, you will have a new spell “Bath”, activate it in any hand
- When your character needs a bath, messages about the current state of the player will pop up
- You will need to find a river, a lake and, entering the water, cast the “Bath” spell and your GG will wash with animation
- If you have soap, then you will wash with soap (soap is sold by merchants or boiled in a pot, I didn’t find soap at the seller, but I didn’t try it in a pot)

Compatibility:
Realistic needs and diseases - Wikiwand Realistic needs and Diseases
Skyrim Northern Bathhouses - Northern Bathhouses
Love in Skyrim
Sexual life in Skyrim
Additional UFO dialogue

Current Bugs:
- Puddles will not be able to spawn on some surfaces

Requirements:
- Game version 1.9.32.0.8 and higher
- SKSE 1.06.16 and higher
- SkyUI 4.1 and above (to configure the mod in the MCM menu)
- FNIS 4.0 and above

How to upgrade from v1.23 to v2.1:
1. In the MSM menu, turn off the options “Bladder”, “Intestines”, “Hygiene” and “Needs for Companions”
2. Exit the MSM menu into the game, wait until the mod is removed (messages will pop up) and save to a clean save and exit the game
3. Delete the Manure.bsa and Manure.esp files responsible for excrement from the Data folder in the game, now they are sewn into the main file Private Needs.bsa (if you want animals to be able to go out of need, then you can leave these 2 files, this is if who had version 1.23 installed, in new versions starting from 2.0.4 these files Manure.bsa and Manure.esp are no longer there)
4. Be sure to delete the files Private Needs.bsa and Private Needs.esp now do not have a space and look like this PrivateNeeds.bsa and PrivateNeeds.esp and therefore, when updating the mod, be sure to delete the files with a space from the Data folder in the game otherwise you will have 4 files
5. Install the new version of the mod v2.0.4 over v1.23 with file replacement and run GenerateFNIS for Users, click ‘Update FNIS Behavior’ and that’s it, close FNIS
6. Enter the game and turn on all the necessary options in the MSM menu one by one, first “urination”, then “Empire” and then “Hygiene” and then all the options to choose from (animations, time, and so on)

How to upgrade from v0.98 to v2.1:
If you have any spell from this mod equipped, then unequip it.
In the MSM menu, click disable mod and exit the MSM menu and save to a clean save and exit the game
ALWAYS delete 2 files from mod version v1.21: The Need to Urinate.esp and The Need to Urinate.bsa from Skyrim/Data folder - now renamed to Private Needs.esp and Private Needs.bsa
ALWAYS delete the files if there are any left from v0.98:
BurstScript.pex and pec.
InitneedtourinateEffects.pex and psc.
initwetselfscript.pex and psc.
NeedtoUrinateMCMmenu.pex and psc.
OuthouseScript.pex and psc.
selfwetscript.pex and psc.
selfwettingmonitorscript.pex and psc.
StopneedtourinateEffects.pex and psc.
Urinatescript.pex and psc.
urinetimerscript.pex and psc.
from 2 folders at Skyrim/Data/Scripts and Skyrim/Data/Scripts/Source
disable The Need to Urinate.esp in the launcher

If you do not delete them, then there will be a conflict between the new version of the mod and the old version of the mod, since these files are now packaged in bsa. file
Enter the game with the mod disabled and again save to a clean save and exit
Install the new version of the mod and in the MCM menu in the game, activate the mod again and configure it as you need
And don't forget to refresh in the FNIS window

Installation:
There are 2 folders in the archive, the Main mod and a patch for the Realistic needs and Diseases mod (a patch for those who use this mod Realistic needs and Diseases)
1. Install the mod only on a clean save, that is, in the game, before installing this mod, save to a new cell for saving on pause in the game menu!
2. Exit the game and install the mod
3. Install the required plugins SKSE 1.06.16 and FNIS 4.0 and SkyUI 4.1
Place the Data folder from the archive in the root of the game and activate Private Needs.esp, ZaZAnimationPack.esm and ZaZAnimationPackConfig.esp in the launcher (Remove activation from the Manure.esp file in the launcher!!!)
Run GenerateFNIS for Users, click ‘Update FNIS Behavior’ and that’s it, close FNIS and enter the game, the settings will appear in the game menu in MCM (enable the mod)
In the game, in the MSM menu, activate the mod in all the necessary categories and set everything up as you need
After activating the mod, you will have activation messages
Wait a few minutes while the scripts process all the changes made by the mod to the game
Once everything is processed, you can start studying the mod!
If you have the Realistic needs and Diseases mod installed, then install the patch and activate it in the launcher

Attention!!!
If in FNIS clicking ‘Update FNIS Behavior’ gives an error, then delete the conflicting files that are marked in the FNIS window if any (approximately, it can usually give an error on the mt_behavior.hkx file
Sample conflicting files
Delete “data\meshes\actors\character\behaviors\mt_behavior.hkx”
Delete “data\meshes\actors\character\characters\defaultmale.hkx”
Delete “data\meshes\actors\character\characters female\defaultfemale.hkx”










A mod that is completely reorganizes nutrition and diseases. The modification is aimed at deep diving

The mod adds hunger, thirst, intoxication, the need for sleep to the game, you can drink and fill empty bottles from any water source, adds food and alcohol poisoning, and so on.

Growing diseases

Ailments are no longer a mild runny nose. The first symptoms are quite subtle (as in the original), but without treatment, things will get worse over time. Look for a cure as soon as possible! But if you can't afford the cure, you can always lie back and hope for the best - there's a chance your body will slowly recover if you get enough rest. By rest I mean a clean bed and warm conditions, spending the night in a filthy bandit camp can make things worse with a couple of new ailments.

Decreased stats from diseases

If enabled, you will get tired faster and will not be able to sleep normally during an illness. If your character suffers from sleep disturbance, then first of all it is worth checking if your characters are sick

Hunger in 6 levels

Overeaten - I ate too much. Movement Speed ​​-30% Satiety - Health Recovery, Stamina +10% Light Hunger - Ready for a snack (no bonus or negative effects) Hunger - Health Recovery, Stamina -30% Strong Hunger - Health Recovery, Stamina -60%, Sneak by 25% heavier. Attack Damage -25% Starvation - Health Recovery, Stamina -90%. Carried weight -50. Attack Damage -50% Animations of eating and drinking when you eat/drink -Animations are automatically disabled when playing in first person. New and modified recipes, alternative textures for stews. There is a 15% chance to get sick when eating raw food. Stale/spoiled food not only tastes bad, but has a chance of causing illness. The amount of food in barrels/bags has been greatly reduced, and most of what you find will be stale. Some large food items, like large chunks of cheese, contain multiple servings, so you won't be able to eat it all in one sitting.

Thirst in 5 levels

Drunk - Mana Recovery, Stamina +10% Slight thirst - Ready to drink. (No bonus or negative effects) Thirst - Mana Recovery, Stamina -30% Strong Thirst - Mana Recovery, Stamina -60%. Time between shouts +25%. Spells are 25% weaker. Dehydration - Mana Recovery, Stamina -90%. Time between shouts +50%. Spells by 50% with weaker . Drinking river / sea water directly can cause illness, boil before drinking. Spring water (available by installing the drinking fountain mod) is safe to drink. Herbal tea will give you +10 Speech for 300 seconds, you can also drink milk if you don't mind being a sucker. If you have the Drinking Fountains of Skyrim mod installed, then activating the fountain will fill your bottles with water, and activating from stealth will allow you to drink from the fountain directly.

Cooking

For cooking, you need to boil bottled water into plain Water (Kettle), Boiling water will restore empty bottles to you. Tavern owners sell food ingredients like these things: salt, garlic, honey, chicken egg, elf. ears, etc. If you run out of salt, you can fill up the sea water with empty bottles. Boiling sea water will give some salt. In this modification, it is unrealistic to die from starvation/thirst. This mod won't kill you, but it creates enough difficulty to force you to drink and eat.

Intoxication in 5 levels

Intoxication has 5 stages with visible effects and a chance to lose balance and pass out. Sobriety - I am sober. (No buffs or debuffs) Light drunkenness - melee damage +5, damage resistance +10 drunkenness - melee damage +10, eloquence -15, mana regeneration -15, spells 50% weaker, duration -50% Mana and Stamina regeneration -25, spells by 85% with weaker , duration -85% Insole - You pass out on the spot, you wake up in 4 hours with a hangover.

Fatigue in 5 levels

Rested - Same as the original - Werewolves get the Unstoppable Beast buff to match the atmosphere. Slightly tired - Ready to take a nap. (No bonus or negative effects) Fatigue - Carry weight -30, skills grow 25% slower. Extreme Fatigue - Carry Weight -60, Skills improve 50% slower. Speed ​​-20%. Attrition - Carry Weight -90, Skills improve 75% slower. Speed ​​-30%. You must rest enough so as not to weaken. The possibility of catching an illness due to a soiled sleeping bag depends on the location, and not on the bed used. If the place where the sleeping bag is laid out is a “cesspool”, then your sleeping bag will be contaminated. Avoid locations like dungeons, gangster hideouts, animal shelters, etc., choose a clean place for yourself and stay healthy as a bull.

Peculiarities:
- Compatible with vampires, cannibals and werewolves.
- Compatible with: Frostfall; Better Vampires; Sands of Time; Harvest Overhaul; Nature of the Beast II; Fishing in Skyrim; Skyrim Redone.
- Load after SkyRe and mods that change the default food.
- The MCM menu is used to start and stop the mod.
- Fresh water must be boiled to reduce the chance of infection to zero.
- Spring water is only available from Drinking Fountains and is safe for health.
- For cooking, it is necessary to boil water in a special dish - in teapots, in the miscellaneous section.
- The pain is getting worse.
- Whether the sleeping bag becomes dirty depends on where you are, in which it will be laid out.
- Vampires don't need water or food, werewolves and cannibals will satisfy their hunger and thirst.

Compatibility and patches:
Not compatible with other modifications on demand.
Note: The mod must be loaded after mods that change food.
Compatible with:

Frostfall
-Realistic Water Two
- WATER - Water And Terrain Enhancement Redux
- SkyTEST - Realistic Animals and Predators
- Expanded Towns and Cities

Better Vampires
- Skyrim Redone
- Sands of Time
- Harvest Overhaul

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