Skyrim mod change the house of warm winds

HANG ALL YOUR HEROIC TROPHY INTO YOUR ARSENAL!
PLEASE LOCK THE DOOR WHEN YOU LEAVE HOME!
LOCK LYDIA IN HER ROOM!
ENJOY YOUR STEAM AND BATH BREAKS BETWEEN YOUR ADVENTURES!

HOUSE OF WARM WINDS HAS NEVER LOOKED SO GOOD BEFORE!!

This is not Breezehome TNF - Elianora's Flavor.
This is a brand new mod made specifically for SSE.

It's like Breezehome TNF on steroids. On a pile of steroids...

The house has display cases for most of the unique items in the game,
as well as many interesting features
(details below)

WHAT'S NEW

Redesigned showcase for masks
- Added new activator for ebony blade

Moved and fixed some showcases

Fix nav meshes

REMOVE ALL ITEMS FROM SHOWCASES AND
BACK YOUR SAVEBEFORE INSTALLING / UPDATE

:: MAIN CHARACTERISTICS::

All workbenches
- Showcases for all Daedric weapons, unique shields, armor, dragon priest masks, claws, etc.
- Tons of unique vaults, manually labeled
- Lockable doors (lock Lidka in her room!!)
- Bath and sauna
- Tons of common and unique chests
- Mirror to change your appearance


:: COMPATIBILITY::

Not compatible with any mods that change the House of warm winds,
including lighting mods
(unless the author of the lighting mod made an option without the House of warm winds)

:: KNOWN ISSUES::

HOME UPGRADE SYSTEM DISABLED
YOU CAN ONLY BUY THE CHILDREN'S ROOM. NOTHING MORE!!!

Buy a house. Get inside. Then return to Avenicci and buy the children's room.
If you don't do it that way, there will be an invisible wall in the armory.
It's not something the author can fix, it's the game engine.

*** AFTER INSTALLING THE MOD, IT IS HIGHLY RECOMMENDED TO START A NEW GAME!! ***
OR PLAY WITH A SAVE MADE BEFORE YOU BUY/VISIT THE HOUSE OF WARM WINDS

Some Skyrim cells are registered in saves.
As a result, you can get unforeseen problems if you do not heed this advice.

To lock the door of the house with a key, simply click on the "Key to the House of Warm Winds" in your inventory. It will be indicated that you cannot equip this item, but this way you will close the door to the house. On the dining table you will find two additional keys - one for Lydia's room, the other for the arsenal. They act in exactly the same way - when you click in the inventory, they lock / unlock Lydia's room or the arsenal, respectively.
Now you don't have to worry about kids playing with the staff of Magnus or summoning Daedra while you're away.

If you want to get this house, but do not want to change the House of warm winds, download the optional file.
Breezheim House will appear near the Whiterun stables.

>>DOWNLOAD BREEZHEIM<<

(OLD VERSION, REMOVED FROM NEXUS MOD PAGE)

Make a backup save in case you want to delete the mod.

Install the mod using the mod manager
(Mod Organizer or Nexus Mod Manager).

Or put all the files from the archive in the Data folder of your game

I present to you another mod for a complete rework of the "House of Warm Winds" in Whiterun. Already by the very situation near the house and inside it, it is felt that the mod was made by a representative of the weaker sex.

Near the house there is a small garden, a pen for chickens and a veranda, and in the house itself it is warm and cozy, as it has almost everything you need for life and daily activities, as well as such extremely rare things for these replayers as: a toilet and shower. Water in them (and in the kitchen too) is started up with the help of Dwemer valves. The light in the house can be turned on and off. Fireplaces can also be lit and put out. To relax after battles and hikes, the house provides a “game room” where you can play such “modern” things as bowling, billiards and a slot machine like “One-Armed Bandit” where you can win gold bars. There is also the opportunity to practice archery at moving targets.

Some floors can be reached by a simple staircase, while others can be reached using teleporters. In the basement of the house, under the rug, you can find a secret hatch to an underground passage that will lead you to a huge and picturesque cave located under Whiterun, in which trees and flowers grow in an unthinkable way. In case you need to leave your house without being noticed, there is a second exit from the cave, through which you get behind the south wall of Whiterun (a grate with a drain).

In general: if you are used to and want to live chic, then this mod is for you!

How to get a house key?

To get the key to the house, you must complete a small quest. Read the magazine on the chest in the bedroom of the “original” house, take a pickaxe and… take a short trip “in the footsteps” of a certain Remo, builder and former owner of the “House of Warm Winds”…

Installation:unpack the files, drop them into the Data folder of your game and activate the mod in the Launcher.





File Description

Despite the fact that the name says "updated", this is not entirely true. The mod will move the old "House of warm winds" behind the cemetery:

And in its place is a new one:

Those. you get one extra house while keeping the old one. It is very difficult to list all the delights of a new home, and even more difficult to describe, because. they must be seen! In addition to the standard set (tables, library, cabinets), it also has mannequins that can dress themselves, and which can be turned off altogether; and weapon racks that are automatically filled with the weapons you specify and much, much more.

How to install?
1. If there is a previous version, then take all your goods, go to the "Drunken Hunter" and save;
2. Remove the old version of the mod, start the game and save again;
3. Copy the files from the archive to the folder with the game, and connect them in your client to launch Skurim:
-0001BertsBreezehomeRemodel.V.2(esm).bsa
-0001BertsBreezehomeRemodel.V.2(esm).bsl
-0001BertsBreezehomeRemodel.V.2(esm).esm
-0001BertsBreezehomeRemodel.V.2(esp.2.0).esp

The main files of the mod, including the house, greenhouse, basement, library and game room:







BertsBreezeCellar(esp.V3.0).bsa
-BertsBreezeCellar(esp.V3.0).bsl
-BertsBreezeCellar(esp.V3.0).esp
-BertsBreezeCellar.v.1.0(esm).esm

Files that add a basement to the classic "House of warm winds", as well as some very useful things,
0001BertsBreezehomeRemodel.V.2(LydiaAddon.V.1).esp
- is responsible for where Lida will live - if there is a file, then she will live in a new house, do useful things, and in the evenings and in the mornings /
if the file does not exist, then in the old one,
0001BertsBreezehomeRemodel.V.2(Spouse).esp
- in case you want to move your life partner to a new home,
0001BertsBreezehomeRemodel.V.2(Grotto).bsa
0001BertsBreezehomeRemodel.V.2(Grotto).bsl
0001BertsBreezehomeRemodel.V.2(Grotto).esp

They add a very beautiful grotto for a new house, as well as a very interesting, but short task to get this house. Please note that if the files are included, then you will not get into the new house, regardless of whether the old one is bought or not, you will have to complete the task:

Removal:
Delete the corresponding archive files from the corresponding game folder.

Notes:
1. In order to understand how everything works, read the books inside the mod. There are a lot of them, but there are also opportunities at home oh-hoo!
2. I will live in this house. Therefore, in order not to be excruciatingly painful from the loss of things acquired by overwork, the mod was checked up and down, including a complete reinstallation of Skurim.

Screenshots:
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