Business lesson - the game Assembling a computer Completed by: Kholostov K.K. teacher of informatics and ICT MOU Lyceum city of Istra Supervisor: V. M. Zhurakovskaya, candidate of pedagogical sciences, associate professor of the department of development. Methodical development of a role-playing game "assemble a computer"

  • orientation in the material;
  • a culture of speech;
  • brevity;
  • consistency and credibility;
  • highlighting the essential;

Behavior of game participants

  • mutual assistance in the group;
  • ability to communicate with colleagues;
  • gross violation - up to 5 points;

Lesson plan.

1. Preparatory stage - 5 min.

3. Assembling a computer - 50 minutes (for each group: preparing a computer assembly - 10 minutes, talking with a customer - 10 minutes).

4. Summing up the results of the lesson - 5 min.

During the classes

1.Preparatory stage

Leading.

Leading.

2. Composing a crossword puzzle

3. Assembling the computer

Leading.).

by allmembers of the game group, each

“You know the latest brand of computer is the Pentium 4. You want to print photos using your computer and listen to music through your speakers. And you want a mouse with a big ball at the top.

You're asking:

4. Lesson summary

Literature

  1. Platov V.Ya.
  2. Krivova V.A.
  3. Baburin V.
  4. Gruk V.
  5. Belchikov Ya.M. Birshtein M.M

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"Lesson - a business game" Assembling a computer "

Lesson - business game "Assembling a computer"

Lesson topic: Basic computer devices.

Lesson type: a lesson in acquaintance with new material and consolidation of the newly learned one.

Lesson objectives:

didactic: in a playful way, introduce students to the basic devices of the computer, their functions and information interaction;

educational: the acquisition of communication skills by students when working together; activation of their creative thinking; strengthening the personal interest of students; instilling in schoolchildren the skills of self-education and self-education;

game: teach students to make a crossword puzzle, look for information in books

Lesson idea.

Students are offered the following business game situation: “There are several companies in the city that assemble computers to order. The work of each of the firms during one specific day proceeds as follows. The working day begins. In the morning there are no orders yet and you can do something at your leisure, for example, compiling a crossword puzzle from those words that are used at work. Then an order comes in: the customer wants to buy a computer, but does not know exactly what configuration this computer should be and what additional equipment he will need for the computer. We need to help him with this. "

Simulation model in this case, the work of a company that assembles and sells computers.

Game model is the working day of such a company.

The lesson contains two main stages, at each of which a specific task is performed.

Task 1- composing a crossword puzzle... At this stage, students become familiar with new concepts of the topic and make a crossword puzzle using these concepts.

Task 2-assembly of the computer (determining the configuration of the computer).By completing this task, students will learn the definitions of new concepts, the functionality of the constituent parts of the computer, the varieties of these components. At the end of the assignment, students should present a computer configuration option with a justification why they offer this option.

Organization of the lesson.

The working group is divided into several game groups (teams) of 2-4 people each. One of the group members is chosen to be an engineer (team captain), the rest are technicians. It is necessary to invite 3-4 experts from among high school students or teachers in advance, who will help both the players and the moderators during the game: give advice, check the completion of tasks, monitor the correctness of answers and evaluate the work of groups. The leader is the computer science teacher who organized the game and teaches in this class. Before the start of the game, it is imperative to decide how the participants in the game will be placed in the room: who will be where.

Lesson equipment.

Each playing group must have leaflets with the rules of the game, the rating system, cards with the image of components and peripherals, a textbook, a price list, a memo on conducting a conversation with a customer.

Experts must have leaflets with the rules of the game, the grading system, a memo for conducting a conversation with employees of the company.

In addition, strips with words - computer terms, as well as a sheet in Exel for compiling a crossword puzzle, an image of components and peripherals, a price list of a computer equipment store - should be prepared.

Rules of the game.

The game takes place in the form of a competition between game groups, the task of which is to score the maximum number of points that are awarded for the correct completion of the task and tactful behavior during the game.

Players can seek advice from experts.

The facilitator can influence the course of the game, participate in the discussion, giving remarks and asking questions. (The role of the teacher in the game should be minimal. In a well-prepared business game, the teacher generally acts before the start of the game. The less he interferes in the process of the game, the more elements of self-regulation and mutual control of students in it, the higher the educational value of the game.) After the game is over. the total points scored by the groups for the whole game are calculated, and for a certain amount of points (set by the leader) each player receives a positive assessment.

Grading system.

Correctness of assignments evaluated according to the following criteria:

Exercise 1

    compact structure of the crossword puzzle;

    right;

    rationality;

    accuracy;

Assignment 2

    orientation in the material;

    a culture of speech;

    brevity;

    consistency and credibility;

    highlighting the essential;

    the ability to interest listeners;

The maximum number of points for completing each of the tasks is 5 points.

Behavior of game participants evaluated according to the following criteria:

    mutual assistance in the group;

    ability to communicate with colleagues;

    ability to organize work in a group;

    the ability to keep within time when solving problems;

    the ability to listen to the speech of the speaker and the speaker of another group.

The number of points that are awarded for tactful behavior during the game is -5, and a few more points can be added at the discretion of the host and experts.

For violation of discipline fines are charged:

    each comment by the moderator or expert consultant-1 point;

    non-observance of the rules of the game -2 points;

    gross violation - up to 5 points;

Lesson plan.

1. Preparatory stage - 5 min.

2. Drawing up a crossword puzzle-20min.

3. Computer assembly - 50 minutes (for each group: preparation of the computer assembly - 10 minutes, conversation with the customer - 10 minutes).

4. Summing up the results of the lesson - 5 min.

The business game "Assembling a Computer" can be used when studying the topic "Basic Computer Devices" in grade 8. Depending on the level of training of students and the availability of time, the game can be simplified, as well as shortened in duration.

During the classes

1.Preparatory stage

Participants occupy places depending on the previously assigned roles: game groups, expert consultants, presenter.

The presenter informs the participants of the didactic purpose of the game.

Leading.Each of your groups has organized a limited society. Please give a name to your company.

The guys come up with the names of their firm-teams.

Leading.Your first working day begins. Until orders have been received, you can spend your free time usefully - try to compose a crossword puzzle from computer terms.

2. Composing a crossword puzzle

The players of each team sit near one computer. Each team receives word strips to complete the crossword puzzle. The stripes are double-sided: on one side the word is written horizontally, on the other side the same word is written vertically. The players put together a crossword puzzle from these words - strips on the table next to the computer. Then they redraw the resulting crossword puzzle on an Excel sheet prepared in advance by the teacher and displayed on the computer screen, number the words and make up questions for the crossword puzzle in the form of pictures. These pictures are already present on the screen, and students can only arrange and number them.

After the expiration of the time allotted for the completion of this task, the leader announces the completion of the stage. The teams pass their decisions on to the experts, who, while the players are completing the tasks of the next stage, check and evaluate the work of each of the teams.

3. Assembling the computer

Leading.An order has arrived at your company. The customer asks for him to assemble a computer, but he does not know exactly what configuration this computer should be and what additional equipment he will need. The customer wants to use this computer both for work and for games. He can pay no more than $ 700 ( this task is for the 1st team, for other teams it can be, for example, 750,800 dollars, etc.).

Your task: to help the customer in determining the configuration of the computer, that is, to help him determine the power of the computer, the amount of hard disk, RAM, video card type and size of the monitor, the type of CD-drive, the type of mouse and keyboard, the type of printer and the presence of speakers, a digital scanner cameras, etc. The conditions for fulfilling the order are as follows: on the one hand, the customer should not purchase an unnecessary thing, i.e. if the employee of the company believes that the customer himself has chosen some item that is not really useful to him, then the employee must clearly and convincingly prove this; on the other hand, it is necessary so sensibly and convincingly to prove to the customer that he will need just such and such an item.

Each team receives several pictures of components and peripherals. The players, using the material from the textbook, should prepare themselves to communicate intelligibly about what is depicted in each picture, whether the depicted object is necessary for the operation of the computer, to present its functionality and varieties.

The conversations of the representatives of the firms-teams with the customer take place in turn, one after the other. Other teams can make suggestions or comments after the customer has finished talking to the firm.

Experts act as customers. One customer talks to each team. He has a memo on how to behave, what to ask about and for what purposes to demand a computer. The customer must communicate with by allmembers of the game group, eachmust explain something to him. At the end of this stage, the customer announces whether he is satisfied with the service of this company.

An example of a memo for employees of a company.

“For the entire amount that the buyer has, you need to offer the product. All you have left is the Celeron 1200 processors. A large shipment of Epson inkjet printers has arrived and you urgently need to sell them. You don't have speakers, only headphones. You have only 128 MB of RAM ”.

Example of a memo for a customer.

“You know the latest brand of computer is the Pentium 4. You want to print photos using your computer and listen to music through your speakers. And you want a mouse with a big ball at the top.

You're asking:

    Pentium is the name of a computer company?

    What is memory and what is it for?

    What's the difference between CD-ROM and DVD-ROM?

    How do large cube-like monitors differ from thin monitors?

    What can I print large posters on?

You are constantly wondering why you are being offered this particular subject and not another. "

4. Lesson summary

The presenter gives an overall assessment to all participants in the game and to each one individually; analyzes the entire course of the game, focusing on successful and unsuccessful decisions; assesses the general demeanor of the participants in the game - interest, mutual assistance, non-standard thinking, discipline, etc.

In addition, it is desirable that the players themselves express their opinion about the game - about its content, organization, and also make suggestions for its improvement.

Literature

    Platov V.Ya.Business games: development, organization, implementation. M.: IPO "Profizdat", 1991.

    Krivova V.A. Application of educational business games in teaching mathematics in basic school (on the example of geometric material): Dis. ... Cand. ped. sciences. M., 1999.

    Baburin V.L. Business games in economic geography. M .: Education-JSC "Uchebnaya kniga", 1995.

    Gruk V. Age of "Fields of Miracles" at the lessons of computer science // Science and school. 1997. No. 1.

    Belchikov Ya.M. Birshtein M.M business games. Riga: Avots, 1989.

Subject week of informatics

OPEN LESSON ON INFORMATICS

BUSINESS GAME

"COMPUTER FIRM"

Developed a lesson:

IKK Computer Science Teacher

MKOU Novokurlak secondary school

Popova M.V.

New Kurlak - 2015

Lesson type:a lesson of generalization and systematization of knowledge on the topics: "Computer device", "Data processing and calculations using Excel spreadsheets"

Objectives:

    Educational:

    • show the possibilities of using Excel to solve real problems

      be able to reproduce the knowledge gained using a computer;

    Developing:

    • to form analytical and logical thinking of students;

      develop the ability to compare, contrast.

      develop computer skills

    Educational:

    • foster interest in the subject, accuracy, attentiveness, discipline;

      to form independence and responsibility when working with a computer

      to form the ability to overcome difficulties;

      promote the development of the ability to assess their capabilities.

Lesson type: business game

Technology: game technology

Equipment: PC, operating system WindowsXP, Microsoft EXEL, multimedia projector.

During the classes:

Organizing time

The teacher communicates the topic of the lesson, the purpose of the lesson, and what the students should do in the lesson.

Lesson plan (presentation)

Familiarization with the rules of the game, a quick survey, filling out the order form by invited guests - 5 min.

Order execution and loan calculation (work with spreadsheets) 20 min

conversations with customers 10 min.

Summing up - 5 min.

Rules of the game

Students must organize and name a computer company.

Fulfill an order for a customer - prepare and print an invoice for the purchase of a computer in 2 copies.

Calculate a loan to buy a computer

Accrue salary to your employees

The game takes place in the form of a competition between game groups, the task of which is to score the maximum number of points that are awarded for the correct completion of the task and tactful behavior during the game.

Leading - the teacher can influence the course of the game, participate in the discussion, giving remarks and asking questions.

At the end of the game, the total points scored by the groups for the whole game are calculated, and for a certain amount of points (set by the leader) each player receives a positive assessment.

The maximum number of points for completing each task is 5 points. Fines are charged for violation of discipline.

The assignment is assessed according to the following criteria:

Correctness of calculations;

Correct execution of the document, compliance with all the requirements recorded in the assignment - card;

the ability to keep within time when solving a problem

The behavior of game participants is assessed according to the following criteria:

mutual assistance in the group;

ability to communicate with colleagues;

ability to organize work in a group;

the ability to listen to the speech of your speaker and the speaker of another group.

The number of points for tactful behavior during the game is 5, and a few more points can be added at the discretion of the moderator and experts.

For violation of discipline fines are charged:

each comment by the presenter or expert - 1 point;

non-observance of the rules of the game - 2 points;

gross violation - up to 5 points.

Preparatory stage

Students are divided into 2 teams (2 companies) and take places at different tables.

The game groups choose 1 captain (director of the company and executor of orders), he coordinates the work of the whole team and helps all participants, 1 is a bank representative, 1 is an accountant for calculating the salaries of the company's employees. Experts (jury) are selected from invited guests or from among the participants in the game.

Questions for the blitz poll:

1. Name the characteristics of the motherboard.

2. What's on it?

3. What are the characteristics of the processor?

4. On the characteristics of which devices will the speed of the computer depend?

5. Name the types of expansion cards and types of connectors for them.

6. What will you consider when choosing a motherboard and processor for it?

7. What are the characteristics of RAM?

During the blitz poll, students are given tokens for the correct answer. Which are then summed up when scoring. During the blitz survey, guests invited to the lesson fill out the order forms.

Execution of orders.

Orders for the 1st team:

1st order:

The customer asks you to build the cheapest computer for him without peripherals, but with speakers.

1st order:

Order price ____________

Do you need a scanner? ____________

Orders for the 2nd team:

The customer asks you to build the best and most expensive computer for him without peripherals, but with speakers. The monitor wishes to purchase with a diagonal of 17 inches.

When completing an order, use data sorting by price!

2nd order:

Order form: (filled in by invited guests)

Order price ____________

What processor would you like to buy an AMD or Intel computer on? ________

Do you need speakers? __________, expensive, average, cheap? (underline)

Do you need a printer? __________, which one? ________________________

Do you need a scanner? ____________

Do you want to go online? _______________

Do you want to watch TV programs on your computer? _____________

You must draw up invoices in Excel and print them in 2 copies - one for the customer, the other for the leader. The invoice must contain your company name, logo, address and telephone number. There are already real price lists (taken from computer companies) to carry out work in computers.


Example of ordering:

One of the customers wants to take out a bank loan to buy a computer. Bank representatives. At the end of the calculations, he must inform how much the customer will pay every month, and how much he will overpay in the end (for a year). Players - representatives of the bank sit at computers, where they open a pre-prepared file in Excel spreadsheets.

For the 1st team:

Conditions for granting a loan. Loan term -12 months.

Interest rate 22% per annum

The buyer wants to take out a loan for _________ rubles. to buy a computer.

For the 2nd team:

Conditions for granting a loan.

Loan term - 6 months.

Interest rate 21% per annum

The buyer wants to take out a loan for ___________ rubles. to buy a computer.

Sample document


The accountant at this time goes to calculate the salary of the company's employees.

A student accountant sits down at a separate computer, where an electronic table has been prepared in advance, in which he must quickly make calculations


Presentation of completed works

Teams offer computer configuration options for customers (using real price lists).

Conversations of representatives of firms - teams with customers occur in turn, one after another. The customers are invited guests who ask questions about the provided invoices.

Lesson summary

The teacher gives an overall assessment to all participants in the game and each one individually; evaluating the general behavior of the participants in the game - interest, mutual assistance, non-standard thinking, discipline, etc.

Players express their opinion about the game - about its content, organization.

Lesson type: a lesson in generalization and systematization of knowledge by topics:"Computer device" and "Data processing and calculations using Excel spreadsheets" Lesson type: business gameTechnology: game technology

Lesson objectives:

    Repetition and generalization of knowledge on the topic "Computer device"

    To consolidate practical knowledge and skills of working with Excel spreadsheets and apply them to solve a real problem.

Rules of the game

The game takes place in the form of a competition between game groups, the task of which is to score the maximum number of points that are awarded for the correct completion of the task and tactful behavior during the game.
Leading - the teacher can influence the course of the game, participate in the discussion, giving remarks and asking questions.
At the end of the game, the total points scored by the groups for the whole game are calculated, and for a certain amount of points (set by the leader) each player receives a positive assessment.
The maximum number of points for completing each task is 5 points. Fines are charged for violation of discipline.

The assignment is assessed according to the following criteria:

    Correctness of calculations;

    Correct execution of the document, compliance with all the requirements recorded in the assignment - card;

    the ability to keep within time when solving a problem

The behavior of game participants is assessed according to the following criteria:

    mutual assistance in the group;

    ability to communicate with colleagues;

    ability to organize work in a group;

    the ability to listen to the speech of your speaker and the speaker of another group.

The number of points for tactful behavior during the game is 5, and a few more points can be added at the discretion of the moderator and experts.

For violation of discipline fines are charged:

    each comment by the presenter or expert - 1 point;

    non-observance of the rules of the game - 2 points;

    gross violation - up to 5 points.

Lesson plan

    Familiarization with the rules of the game, a quick survey, filling out the order form by invited guests - 5 min.

    Order execution and loan calculation (work with spreadsheets) 20 min

    conversations with customers 10 min.

    Summing up - 5 min.

During the classes

    The teacher communicates the topic of the lesson, the purpose of the lesson, and what the students should do in the lesson.

    Students must organize and name a computer company.

    Fulfill an order for a customer - prepare and print an invoice for the purchase of a computer in 2 copies.

    Calculate a loan to buy a computer

    Accrue salary to your employees

    Preparatory stage and a blitz survey based on the past material.

Students are divided into 2 teams (2 companies) and take places at different tables.
Game groups choose 1 - the captain (director of the company), he coordinates the work of the whole team and helps all participants, 1 - a bank representative, 1 - an accountant for calculating the salaries of the company's employees, executors of orders - 4 people. (the director can also be the executor of orders). Experts (jury) are selected from invited guests or from among the participants in the game.

Questions for the blitz poll:
1. Name the characteristics of the motherboard.
2. What's on it?
3. What are the characteristics of the processor?
4. On the characteristics of which devices will the speed of the computer depend?
5. Name the types of expansion cards and types of connectors for them.
6. What will you consider when choosing a motherboard and processor for it?
7. What are the characteristics of RAM?

During the blitz poll, students are given tokens for the correct answer. Which are then summed up when scoring. During the blitz survey, guests invited to the lesson (or students who are not involved in the game) fill out the order forms.

    Execution of orders.

Leading ... Your company has received 2 orders.
Orders for the 1st team:
1st order:
The customer asks you to build the cheapest computer for him without peripherals, but with speakers.

2nd order:

    Order price ____________

    Do you need a scanner? ____________

Orders for the 2nd team:
The customer asks you to build the best and most expensive computer for him without peripherals, but with speakers. The monitor wishes to purchase with a diagonal of 17 inches.
When completing an order, use data sorting by price!

2nd order:
Order form: (filled in by invited guests)

    Order price ____________

    What processor would you like to buy an AMD or Intel computer on? ________

    Do you need speakers? __________, expensive, average, cheap? (underline)

    Do you need a printer? __________, which one? ________________________

    Do you need a scanner? ____________

    Do you want to go online? _______________

    Do you want to watch TV on your computer? _____________

You must draw up invoices in Excel and print them in 2 copies - one for the customer, the other for the leader. The invoice must contain your company name, logo, address and telephone number. There are already real price lists (taken from computer companies) to carry out work in computers.
Example of ordering:

Checkout in Excel spreadsheets
in the following way:

Logo
and company name

The address: Telephone

Invoice from ________
(date)

Name of product

Qty

Price

Total:

The invoice was issued by _______________________ (Surname, I.O.)

One of the customers wants to take out a bank loan to buy a computer. Bank representatives. At the end of the calculations, he must inform how much the customer will pay every month, and how much he will overpay in the end (for a year). Players - representatives of the bank sit at computers, where they open a pre-prepared file in Excel spreadsheets.

For one command:
Conditions for granting a loan. Loan term -12 months.
Interest rate 18% per annum
Loan account maintenance fee 1.5% of the monthly loan payments (excluding interest rates).
The buyer wants to take out a loan for _________ rubles. to buy a computer.
Calculate how much the payer needs to pay to the bank on a monthly basis, taking into account the interest charges for using the loan. How much will he overpay in the end.

For another command:
Conditions for granting a loan.
Loan term - 6 months.
Interest rate 14% per annum
Fee for maintaining a loan account 1.5% of the loan amount per month.

The buyer wants to take out a loan for ___________ rubles. to buy a computer.

Credit term

Interest rate for a loan

Loan account maintenance fee

Credit amount

The amount of monthly payments (excluding the interest rate for using the loan)

The amount paid at the interest rate for the loan for the year

The amount paid at the interest rate for the loan for the month

The amount paid for maintaining the account per month

Monthly fee to the bank, taking into account the amount paid at the interest rate and the amount paid for maintaining the loan account

Total amount (for the year)

Overpayment

The accountant at this time goes to calculate the salary of the company's employees.
A student accountant sits down at a separate computer, where an electronic table is prepared in advance, in which he must quickly make calculations.

p / p

Full Name

Salary

Premium, 25%
from salary

Income tax, 13% of salary

Pension fund tax, 2%

Total for issue

Next, the teams offer computer configuration options for customers (using real price lists).
The conversations of the representatives of the firms-teams with the customers take place in turn, one after the other. The customers are invited guests who ask questions about the provided invoices.

    Lesson summary

The presenter gives an overall assessment to all the participants in the game and each one individually; assessing the general behavior of the participants in the game - interest, mutual assistance, non-standard thinking, discipline, etc.
In addition, it is desirable that the players themselves express their opinion about the game - about its content, organization, and also make suggestions for its improvement.

Business game at a computer science lesson on the topic: "Computer device"

Purchase of computer equipment for the school's informatics class

Filyushina Elena Vladimirovna,

GBOU secondary school number 339
Nevsky district of St. Petersburg

Lesson type: lesson in generalization of acquired knowledge
Lesson objectives:
Didactic: in a playful way to generalize the knowledge of students on the topic: "Computer device"; work in spreadsheets, search for information on the Internet, work with presentations.
Educational: the acquisition of communication skills by students when working together; instilling in students the skills of self-education and self-education.
Developing: activation of their creative thinking; strengthening the personal interest of students;
Pedagogical technology: playroom
Form of work: frontal, group
Teaching methods: partial search
Time and place: the lesson was held in the 11-1 grade of GBOU No. 339 of the Nevsky District of St. Petersburg, summarizing the lesson on the topic: "Computer device".
Demonstration of resources using ICT: projector, computer, speakers.
Used CRC: fragment of the film about choosing a computer http://www.youtube.com/watch?v\u003dSI04vc4WSkY
http://video.yandex.ru/users/zaazaa/view/22/
Video course "Computer device"
  1. http://www.youtube.com/watch?v\u003dfUcawTZFJ0k
  2. http://www.youtube.com/watch?v\u003dJ00TXshVzTM&feature\u003drelated
  3. http://www.youtube.com/watch?v\u003dXpeB9Wtlkic&feature\u003drelated
  4. http://www.youtube.com/watch?v\u003dWPkVd-twlTw&feature\u003drelated
  5. http://www.youtube.com/watch?v\u003d8eJk3q-km18
  6. http://www.youtube.com/watch?v\u003dTT95RZX_qhw&feature\u003drelated
  7. http://www.youtube.com/watch?v\u003dFbBoBUplyq0&feature\u003drelated
  8. http://www.youtube.com/watch?v\u003d5YnBA-0633w&feature\u003drelated
  9. http://www.youtube.com/watch?v\u003d9EFgZGpnShg&feature\u003drelated
Lesson idea ... Students are offered the following business game situation: “In the city of St. Petersburg, there are two large computer firms - Kay and Computer World - that assemble computers to order. The work of each of the firms during one specific day proceeds as follows. The working day begins. In the morning there are no orders yet and you can do something at your leisure, for example, play a blitz tournament with questions that are used in work. Then an order comes in: the customer, the school director, wants to buy for the school computer class: 12 student computers, 1 teacher's computer, additional devices, but he does not know exactly what and what configuration they should be. He has 300 thousand rubles. for the whole purchase. We need to help him with this. "
The simulation model in this case is the work of two companies for the assembly and sale of computers. The game model is the working day of such firms.
The lesson contains two main stages, at each of which a specific task is performed.
Exercise 1. - Blitz - tournament.
Task 2. - Assembling the computer (determining the configuration of the computer). In carrying out this task, students generalize and consolidate the previously acquired knowledge and new concepts about the structure of a computer, the functionality of the constituent parts of the computer, and the varieties of these components. At the end of the assignment, students must submit a version of the terms of reference for the supply of computer equipment to the school, the configuration of computers with justification why they offer this particular option.

Lesson organization

The working group is divided into several play groups of 4-6 people each. One of the team members is selected to be an engineer (team captain), the rest are technicians. It is necessary to invite 3-4 experts from among the teachers in advance, who will help both the players and the leader, monitor the correct answer and evaluate the work of the groups. The leader is the computer science teacher who organized the game and teaches in this class.

Lesson equipment .
Each game group must have cards or a presentation with the image of accessories and peripherals, a price list. Experts must have scoring papers. Images of accessories and peripherals can be copied from the Internet. The price list can be found at any computer store.

Rules of the game.

The game takes place in the form of a competition between game groups, the task of which is to score the maximum number of points that are awarded for correctly completed tasks and tactful behavior during the game.
Players can seek advice from experts.
The facilitator can influence the course of the game, participate in the discussion, giving remarks and asking questions.
At the end of the game, the total points gained for the game are calculated.

Grading system.
The correctness of assignments is assessed according to the following criteria:

  • Compact presentation, rationality, accuracy,
  • The correctness of the creation and execution of the consignment note.
  • Material orientation
  • A culture of speech
  • Brevity
  • Consistency and persuasiveness
  • Highlighting the essential
  • Ability to interest listeners

The maximum number of points for completing each task is 5 points.
The behavior of game participants is assessed according to the following criteria:
  • Mutual help in a group
  • Ability to communicate with colleagues
  • Ability to organize work in a group
  • Ability to keep within time when solving problems
  • Listening to your own speaker and another group speaker

For violation of discipline fines are charged:
  • Each comment by the moderator or expert - 1 point
  • Failure to comply with the rules of the game - 2 points
  • Gross violation - up to 5 points

Lesson plan

  1. Organizational moment - 1 min
  2. Basic knowledge update (Blitz - tournament) - 10 minutes
  3. Collective performance by students of oral tasks of a generalizing and systematizing nature, developing generalized skills, forming generalized conceptual knowledge, based on the generalization of facts, phenomena; Statement of the problem by the teacher to the student: Assembling the order - 15 minutes (for each group: preparing the assembly of the computer - 10 minutes, talking with the customer - 5 minutes). Making a presentation and a waybill (10 minutes)
  4. Checking the performance of work, adjusting (if necessary) - 4 minutes
  5. Summing up the lesson - 5 minutes

During the classes

1. Organizational moment - 1 min

Participants occupy places depending on the previously assigned roles: game groups, expert consultants, presenter.

2. Updating basic knowledge (Blitz - tournament) - 10 minutes
The presenter informs the participants of the didactic purpose of the game.
Leading: Hello. Today we have an unusual lesson, we will try to summarize our knowledge gained earlier in computer science lessons on the topic: "Computer device" and demonstrate our ability to work in Excel spreadsheets, with a Power Point presentation, and search for information on the Internet. In the previous lesson, you were divided into 2 groups and received your homework, to analyze the price policy in two well-known computer stores in St. Petersburg: Key and Computer World. Imagine that today you are employees of these firms. The team captain is the director of the company, all the other guys are technicians and managers. Your first working day begins. Until orders have been received, you can spend your free time usefully - to show your knowledge of the computer device in a blitz tournament.

3. Collective performance by students of oral assignments of a generalizing and systematizing nature.

Questions for the blitz - tournament:
1. Name the characteristics of the motherboard.
2. What's on it?
3. What are the characteristics of the processor?
4. On the characteristics of which devices will the speed of the computer depend?
5. Name the types of expansion cards and types of connectors for them.
6. What will you consider when choosing a motherboard and processor for it?
7. What are the characteristics of RAM?

During the blitz - tournament, students are given chips for the correct answer. Which are then summed up when scoring.

During the blitz - tournament, guests invited to the lesson fill in the order forms.
Order form: (filled in by invited guests)

  • Order amount: 300 thousand rubles.
  • Number of computers: 12 for students and 1 computer for the teacher.
  • What processor do you want to buy an AMD or Intel computer on? ___________________________________________________
  • Do you need speakers? __________, expensive, average, cheap? (underline)
  • Do you need a printer? __________, which one? ________________________
  • Do you need a scanner? ____________, which one? ________________________
  • Do you want to go online? _______________________________
  • Do you want to watch TV on your computer? _____________
  • Do you need a projector? ____________ what? ______________________

Almost everyone will have to buy a computer sooner or later. Even if you already have your own computer, you still want to change it someday or buy a new one, as the old one will simply burn out and will not be repairable or simply out of date. So now it's not so easy to buy a computer, or rather it is easy to buy it, but it is difficult to find what you need. There is a great variety of different models of components on the market, the combination of which leads to a variety of possibilities.
That is why it is worth knowing exactly how to choose a computer. You can start selecting only after solving one question: "What do you need a computer for?"

Assembling the order
Leading: Your companies have received an order. The customer, the school director, Oleg Vadimovich Kuzmichev, wants to buy for the school computer class: 12 student computers, 1 teacher's computer, plus additional devices, but he does not know exactly what and what configuration they should be. He has 300 thousand rubles. for the whole purchase.
Your task is to help the customer in determining the configuration of computers, i.e. help determine the power of the computer, the amount of hard disk, RAM, video card, type and size of the monitor, type of CD drive, type of mouse and keyboard, type of printer, scanner, speakers, etc.
The conditions for fulfilling the order are as follows: on the one hand, the customer should not purchase unnecessary items, i.e. if an employee of the company believes that the customer himself has chosen some item that is not really useful to him, then the employee must reasonably and convincingly prove this; on the other hand, it is necessary to prove equally sensibly and convincingly that he will need this particular subject.

Each team receives an order. Players, using the Internet, must prepare to communicate intelligibly about what needs to be purchased by the school principal, draw up a delivery note in Excel spreadsheets, prepare a Power Point presentation and convince the customer - the director, experts and the presenter that it is necessary to purchase the goods from your store. Conversations between representatives of firms and customers take place in turn, one after another. The customer has a reminder on how to behave, what to ask about and for what purposes to require a computer. The customer must communicate with all members of the game group, everyone must explain something to him. At the end of each stage, the customer announces whether he is satisfied with the service of this company.

Invoice from ________
(date)

Name of product Qty Price
Total:
The account was issued by: _______________________ (Surname, I.O.)
An example of a memo for a company employee.
"For the full amount that the buyer has, you need to offer the product. You only have the Celeron 2400 processors in stock. A large batch of Epson inkjet printers has arrived, and you need to sell them urgently. You do not have speakers, you only have headphones. you only have 512 Mb of memory left. "

Sample customer memo
“You know that the latest brand of computer is Pentium 4. You want to print photos using a computer and listen to music through speakers. And you want a mouse with a big ball at the top.
You're asking:

  • Pentium is the name of a computer company?
  • What is memory and what is it for?
  • What's the difference between CD ROM and DVD ROM?
  • How do large cube-like monitors differ from thin monitors?
  • What can be used to print large posters?
You are constantly wondering why you are being offered this particular subject and not another. "

4. Checking the performance of work, adjustments (if necessary) The presenter gives an overall assessment to all the participants in the game and to each individual; analyzes the entire course of the game, focusing on successful and unsuccessful decisions; evaluates the general behavior of the participants in the game - interest, mutual assistance, non-standard thinking, discipline, etc.
In addition, it is desirable that the players themselves express their opinion about the game.

5. Summing up the lesson. Thus, we examined what computers are needed for you, how to choose such a computer and even learned specific examples of computer parts, which will make it easier for the seller to navigate in the store when jointly choosing one or another computer model. You just have to go to the store and choose what you really need, in which I sincerely wish you success.

Lesson - business game "Assembling a computer"

Lesson topic:Basic computer devices.

Lesson type:a lesson in acquaintance with new material and consolidation of the newly learned.

Lesson objectives:

didactic: in a playful way, introduce students to the main devices of the computer, their functions and information interaction;

educational: the acquisition of communication skills by students when working together; activation of their creative thinking; strengthening the personal interest of students; instilling in schoolchildren the skills of self-education and self-education;

educational: teach students to make a crossword puzzle, look for information in books.

Lesson idea.

Students are offered the following business game situation:

“There are several companies - limited liability companies (000) - working in the city to assemble computers to order. The work of each of the firms during one specific day proceeds as follows. The working day begins. In the morning there are no orders yet and you can do something at your leisure, for example, compiling a crossword puzzle from those words that are used in work. Then an order comes in: the customer wants to buy a computer, but does not know exactly what configuration this computer should be and what additional equipment he will need for the computer. We need to help him with this. "

Simulation model in this case, the work of a company that assembles and sells computers is involved.

Game model is the working day of such a company.

The lesson contains two main stages at each of which a specific task is performed.

Exercise 1 - drawing up a crossword puzzle. At this stage, students become familiar with new concepts of the topic and make a crossword puzzle using these concepts.

Task 2 - assembling the computer (determining the configuration of the computer). By completing this task, students will learn the definitions of new concepts, the functionality of the constituent parts of the computer, the varieties of these components. At the end of the assignment, students should present a computer configuration option with a justification why they offer this option.

Organization of the lesson.

The working group is divided into several game groups (teams) of 4 people each. One of the team members is selected to be an engineer (team captain), the rest are technicians. It is necessary to invite 3-4 experts from among high school students or teachers in advance, who will help both the players and the presenter during the game: give advice, check assignments, monitor the correctness of answers and evaluate the work of groups. The leader is a computer science teacher who organized the game and teaches in this group.

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