World of Warships system requirements. How much does the World of Warcraft game weigh in gigabytes (megabytes), the size of the online game and the World of Warcraft client on PC How much does the world of warcraft weigh

World of Warships is an online client game, which means that you need to install the game client on your computer in order to start playing World of Warships. First look at the system requirements and make sure the naval battles game fits your PC specifications.

The game will run on Windows XP and Vista, but the developers recommend installing 64-bit, 8 and 10 on Windows 7. To play at minimum and medium settings on a PC, you need an Intel Core i3 Mobile, AMD FX 4100 or Core 2 Quad quad-core processor, RAM from 2 GB, and a graphics card with 512 MB memory. and DirectX 9.0c compatibility such as a 2009 Radeon HD 4650, a 2007 nVidia 8800 GT, or a 2011 Intel HD 4000.

Minimum requirements:

  • Operating system: Windows 7 sp1 (x64 bit)
  • Processor (CPU): Intel Core 2 Duo - 2.66 GHz; Intel Core i3 - 2.5 GHz; AMD Athlon II X2 - 2.7 GHz;
  • Random access memory (RAM): 2.5 GB.
  • Graphics card (GPU): NVIDIA GeForce GT 440 / GT 630; IntelHD 4000; AMD Radeon HD 7660;
  • Audio Card: DirectX 10.1 Compatible
  • Screen resolution: 1280x720
  • Internet speed: 1 Mbps

If you want to enjoy the maximum in WoWs, then you need an AMD FX 8150 or Intel Core i5 processor or higher, 4 GB RAM or more, and a video card with 1 GB memory, for example, AMD R7 250x from 2014 or nVidia GTX 550 Ti 2011 of the year.

  • Operating system: Windows 7 (x64 bit) / 8.1 / 10
  • Processor (CPU): Intel Core i5 3.4 GHz; AMD FX 6350 3.9 GHz;
  • Random access memory (RAM): 4 GB. and more
  • Graphics card (GPU): AMD Radeon R9 270x; NVIDIA GeForce GTX 660;
  • Audio Card: DirectX 11 Compatible
  • Screen resolution: 1920x1080
  • Internet speed: 1 Mbps and above

Internet speed should be at least 1 Mbps, so that there are no friezes and naval battles are not interrupted.

How much does the World of Warships client weigh?

For easy installation of the game, you need to have 60 GB on your hard disk. free space, and after the complete installation of World of Warships, the client will occupy 44 GB. Even in the game settings, you can set a very high sound quality ULTRA - these are sound effects with a very high quality. But keep in mind, if you put a tick at the ULTRA item, then the game client will increase to 60 - 70 GB.

The World of Warships client weighs 44 GB. * from the official site of the game

Write in the comments on what settings and on what hardware the game started on your computers, it will be interesting for me and future WoWs players to know.

→ Where to buy Warcraft

The very first World of Warcraft, which everyone now calls Vanilla, was released back in 2004 in America, and the first Russian localization appeared on the network on August 6, 2008. At that time, it had already become the most popular MMORPG in the world and fans were happy to invite their friends to play with them. And the question: "Warcraft, where to buy?" worried every newbie sharply, because at that time there were very few places where you could buy Warcraft. The very first World of Warcraft was rarely found on the shelves, since it was immediately swept away by hordes of fans of this magnificent game and everyone was looking forward to a new delivery. Now you can easily find out where to buy Warcraft, since the Internet contains many addresses of sites where the game is sold, starting with the very first copy of World of Warcraft (meaning the classic WoW). But there is one more question that worries (and maybe amuses) the players and this question ...

How much does World of Warcraft weigh?

Yes, that's right, players are wondering how much World of Warcraft weighs on other players. So, for example, my game folder weighs 37.1 Gigabytes, which is quite significant, given the fact that games usually do not go beyond 10 Gigabytes. The very first World of Warcraft weighed only 4 Gigabytes (so you don't have to ask the question “how much does World of Warcraft weigh to other players), since it didn’t have much fancy graphics, but it still attracted people and for that people bought and bought copies of the game. Over time, all this resulted in an army of 11 million fans who found themselves in this game. And there were those who organized their own business in this game - for example, companies selling gold, pumping characters, selling accounts and providing many other services.

How much to pay for World of Warcraft?

Everyone knows that World of Warcraft is paid, and the subscription fee on American servers is $ 15, and on Russian servers - 359 rubles per month. This is not considering that the classic + Burning Crusade + WotLK + Cataclysm cost some more sums of money (at the moment it is about 1200 rubles, but you can find it cheaper, for example, on the websites of trading companies). You can buy it on the Internet and then download it, having found out in the column "how much World of Warcraft weighs" how much time you need. What to say,

It should be remembered that despite the indicated amounts of free space required for the online game World of Warcraft, the resulting data may differ, for this reason it is recommended to focus on the approximate weight of the game and the available free space on the computer's hard disk (HDD / SSD).

Before installing, find out on TopMMGames.org how much the online game and the World of Warcraft game client weigh in gigabytes (and megabytes) in 2020, as well as how much free hard disk space (hdd, sdd) of your computer is required to install World of Warcraft. Find out the size of the online game World of Warcraft!

Based on the system requirements, to install the World of Warcraft game on a PC, you will need approximately 45 GB (gigabyte) free hard disk space. Be sure to keep in mind that World of Warcraft may require more space due to new updates.

In order to start playing World of Warcraft, you need to download a distribution kit, the size of which is approximately equal to 58.62 GB (gigabyte)... Depending on the release of new updates, the size of the game required for download and installation may change.

A fully installed online game World of Warcraft takes about 61.2 GB (gigabyte) on your hard drive. The size of the installed game can vary significantly due to the release of new updates or patches.

Please note, it looks like the online game World of Warcraft takes up more space on the computer than the developers originally thought, indicating the information in the system requirements. According to our data, the game takes up 16.2 GB more space after installation than stated in the system requirements.

Do not forget that game developers interpret the requirements for free space on a PC for their games differently, some developers indicate how much space is required both for downloading the distribution kit and for the subsequent installation of the game, that is, indicate how much space is needed in total to unpack and install the game. It is difficult to say what specific interpretation was used by the developer Blizzard Entertainment, making up the system requirements for World of Warcraft. But since not all developers have a desire to carry out such measurements of peak space utilization or there are other reasons for this behavior, they indicate in the requirements only the size of the already installed game, forgetting about the size of the distribution kit and the corresponding overhead of the necessary additional space on the computer for unpacking and installing the game ... For this reason (and for many others), always try to allocate more space than is required by the game, this will free you from the headaches associated with installing and subsequent updates to an online game.

If the available disk space is close to the recommended requirements of the World of Warcraft game, then it is best to first (in advance) free up more space on the computer, with a margin, by removing unnecessary junk, thereby protecting yourself from the loss of nerve cells, broken keyboards / mice / monitors, long and dreary attempts to install and run this online game.

Do not delay, click the Start Play button and download World of Warcraft right now, quickly proceed to the installation of the game and the first launch!

The main western online role-playing game is still ready to give a hundred points ahead of youth. Last year's vigorous addition made the veterans and newcomers happy at the start, but still could not keep it with them for a long time.

However, now Blizzard for sure intends to change everything. A lot of details about the new expansion revealed at BlizzCon Legionso let's figure out how everything was in World of warcraft before and how it should be now.

Artifacts

Now

You are the champion of Azeroth, the protagonist of the game, who has saved the world many times. You have many ranks, your garrison on Draenor, with dozens of subordinates, and a summer residence in Pandaria. It would seem that you have achieved success in life, you have something to be proud of. But in fact, nothing sets you apart from the multi-million crowd of the same main characters.

One set of armor for all, one for all mounts. Every day, you spend time and energy fighting the orcs of the Iron Horde so Azeroth will see another dawn. Only now the reward for exploits is not always worthy, as a keepsake after completing the quest chain, only the legendary ring remains, which does not even shine, does not boast.

And the pandarian cloak is gathering dust in the bank.

In Legion

Artifact weapons will become your property and one of the main reasons to return to the game. The artifact continues to change and grow in the level even after your character reaches the ceiling himself. Each class specialization comes with its own weapon, sometimes even two, and, in order not to be like everyone else, you can change its appearance and color to your taste. Some options are issued only for specific merit, and by the type of artifact, you can determine what a particular player has achieved.

The threat of cosmic proportions

Now

AT Warcraft 3 humanity and other peoples of Azeroth had very specific enemies: the dark horse Illidan, the fallen prince Arthas and, of course, the Burning Legion, because of which the orcs drank the blood of demons and invaded the world in the very, very first part of the series. AT World of warcraft an army of nameless adventurers calmed down Illidan and reunited with the Lich King Arthas, and then ... then the whistle with fan service and the history of the whole "Warcraft" began, and even the most old and fanatical connoisseurs sometimes get confused in all this.

The authors recalled that there are aspects of dragons in the world of Warcraft, and awakened the most evil of them to destroy half of the world. Then they put the ardent son of Grom Hellscream, one of the main orc heroes, at the head of the Horde, and he would take and provoke a massacre with the Alliance right in the homeland of the pandaren, but such that his own comrades-in-arms rose up against him. Even the orcs from the first Warcraftby opening a portal to an alternate past.

It was interesting to follow everything that was happening, but from the outside it still seemed as if Blizzard was desperately stalling for time to play its main trump card. We know that somewhere out there in space, there is still a real threat.

In Legion

Rested, had fun, that's enough. The Burning Legion - the cause of all the troubles in Warcraft - is back, angrier and more powerful than it ever was. Under the austere leadership of the fallen titan Sargeras, he conquered entire star systems and repeatedly sent his messengers to Azeroth to test the waters.

Now the Legion has come to our souls in earnest. And that's the biggest threat to Azeroth in the franchise's twenty-odd years.

Own way

Now

You came to the brave old Draenor and immediately went to develop your character in a rigidly set order of passing locations. Are you not interested in disassembling humanoid birds? Alas, in return the game will only offer to mow down ogres. Do you want to see how Thrall dealt with the unlucky son of Grommash and finally eliminated the main cause of the conflict in Mists of Pandaria? Be so kind as to first raise the levels by eight.

In Legion

There are no more level restrictions. On the new continent, the Broken Isles, all monsters, quests and rewards you receive are adjusted to your current one. The same applies to dungeons for five people, the complexity of which will grow even as you reach the development ceiling.

From the point of view of the plot, this is justified by the fact that equally significant events take place in all zones - the Legion's troops are countless, and their offensive is uninterrupted. Whichever path you choose, all roads will lead you to Suramar - the ancient capital of the night elves, where the events of one of the new raids will unfold.

Place of honor

Now

You love your playable class and are loyal to it. It's great to be a gnome warlock - but admit it, you hardly really play that role in the game. For some reason, your demonologist himself turns into a horned devil, similar to an outraged demon hunter. Your priest of darkness is just another mage. And supposedly a "master of stealth" a robber in battle simply stands in front of the enemy and waves his arms.

In Legion

The developers approached the old class specializations with the thought: "If I really had such powers and skills, how would I behave?" Now the fragile demonologist in the midst of the battle no longer pretends to be Illidan, but summons and takes control of a squad of demons. Shadow Priests have given up on mana and draw energy from the void, gradually transforming into something truly eerie during the battle.

And the Rogues no longer fall into three slightly different versions: in one, you relied a little more on poison damage, and in the other, you relied on blades. The new "fighting" robbers have at their disposal an arsenal of dastardly techniques, which together provide previously unthinkable power. "Liquidators" focus on minimizing contact with the enemy, but at the same time spoiling him with traps and long-lasting poison as much as possible. The "secretive" guys quickly and often leave right in battle in the shadows, from where they inflict crushing damage. Real ninjas.

These gameplay and aesthetic changes have been waiting for all playable classes, and each now has its own base of operations. By the way...

Class halls

Now

You have rebuilt your garrison on the lands of Draenor, made yourself a dozen or two followers and companions, and now you sit and miss in your kingdom in the company of soulless NPCs. The only way to interact with other players is game chat. Being the mayor of a county town is great, but it’s little joy when you’re alone. Especially if the only entertainment is mining in the mine and caring for the garden on the outskirts.

In Legion

Strongholds of each playable class will emerge on the Broken Isles, open only to their representatives. In them you will be part of the elite teaching a new generation of champions - the local analogue of followers from Warlords of draenorbut with a more thoughtful story for everyone. Here you will also improve your artifact and receive tasks related to both it and the role of your class in the end-to-end storyline of Legion. Yes, they will take away the choice of the arrangement of buildings on the territory of the stronghold, but in return they will give you the opportunity to arrange private parties with classmates. It's a multiplayer game, after all!

Against obligation

Now

The system of daily tasks in WoW is merciless to those who do not have too much time to play or simply do not want to lag behind their comrades. You have to jump up at an incredible early in order to do at least part of the obligation before work, and try in no case to miss specific assignments, otherwise you will have to wait a couple of weeks before you can try again. These and other conventions put pressure on you every day, because everything is built in such a way that it is insulting to drop out of the game even for a day. Not to mention the fact that equipment, mounts and pets will not be collected by themselves.

In Legion

There is no longer a rigid daily routine, nor everything else that disposed to it. Not in the mood to sit at the computer? A lot of work? Leaving for the whole weekend? It doesn't matter, on Monday you can complete tasks in three days at once. They are now put on the list of unfulfilled ones and are waiting in the wings.

Twelfth grade

Now

AT World of warcraft eleven classes. Everything would be fine, but only two of them have been added in the eleven years since the release of the game, and there is only one hero class with a grandiose backstory - the death knight. Considering all the luggage of the Warcraft universe, this, no kidding, is incredibly small. Too little.

In Legion

After the Death Knights, the most logical contenders for the next hero class were, of course, Demon Hunters. Eight long years later, it was their turn.

Unlike the armored death knights, these horned elves (necessarily elves, night or blood elves; Illidari dwarves are an oxymoron) are incredibly agile and agile, they even have a double jump. There are only two specializations: a melee adept with blades and another "tank" that grows in size, like the Hulk. The resource of hunters will be Fury, which is accumulated from scratch during the battle, but is not spent on special moves and fel magic, but continues to grow, endowing the character with more and more power.

Demon Hunters start right away at level 98, during the The Burning crusade, where they are trained and sent to fight demons by Illidan himself. Upon your return, you find that some unknown adventurers have overcome him, and you are already met and thrown into prison for aiding traitors. Only ten years later are you released into the wild to be thrown into battle against the forces of the Burning Legion. Any help is worth its weight in gold.

PvP for everyone

Now

Battles with other players have always been World of warcraft apart. The developers repeatedly tried to involve players in battles with each other according to the plot, but those who devoted themselves to raids did not get any pleasure from this. To do PvP seriously, you had to knock out a separate set of things with special characteristics, as well as barely catch up with those who do not sleep at night and are getting faster and faster. It was often necessary to sacrifice one of the two specializations of your class for the sake of individual PvP skills and talents that are completely inapplicable in boss fights.

In Legion

Go to battle in your usual raid outfit - its characteristics will adjust to the specifics of battles with living people. The restrictions on the number of specializations for a character have been removed, you can switch between any available, and all skills and talents useful in PvP are learned for the honor points accumulated in battles with players, without interfering with your main raider "build". In other words, the days when you had to create a separate hero for PvP.

Professions

Now

It doesn't matter if you are a blacksmith or a jeweler, you have access to all the assembly instructions for the entire expansion ahead. You develop in the profession only in the right direction, planned in advance and, to be honest, boring. Along the way, you create a lot of unnecessary items that no one buys at the auction even at cost. Archeology and fishing, by and large, only kill time, and even after reaching the state of satori in cooking, you still cannot cook bacon.

In Legion

Learning the high-level recipe is no longer so easy. First you have to find a teacher and get along with him. Only then will you go in search of instructions, each of which has its own story and even a legend. In fact, any profession now has its own storyline campaign, and for archaeologists it will last as much as the entire expansion.

And the cooks? And they'll finally learn how to fry bacon.

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