We play with textures in Photoshop. Texture mapping in Photoshop How to use textures in Photoshop

Texturing is a process that many novice (and not only!) Modelers puzzle over. However, if you understand the basic principles of texturing and apply them correctly, you can texture models of any complexity efficiently and quickly. In this article, we will consider two approaches to texturing: an example of an object with a simple geometric shape and an example of a complex object with a non-uniform surface.

Let's assume you already have 3ds Max installed and are ready to start texturing an object. If not, use the link below.

Simple texturing

1. Open 3ds Max and create some primitives: box, ball and cylinder.

2. Open the material editor by pressing the "M" key and create a new material. It doesn't matter if it is a V-Ray material or a standard material, we create it only for the purpose of correctly displaying the texture. Assign the "Сhecker" card to the "Diffuse" slot by selecting it in the "standart" rollout of the list of cards.

3. Assign material to all objects by clicking the "Assign material to selection" button. Before that, activate the "Show shaded material in viewport" button so that the material is displayed in the 3D window.

4. Select a box. Apply the UVW Map modifier to it by selecting it from the list.

5. Let's go directly to texturing.

- In the "Mapping" section, put a dot near the "Box" - the texture is correctly positioned on the surface.

- The sizes of the texture or the step of repetition of its pattern are set below. In our case, the repetition of the picture is regulated, since the Сhecker map is procedural, not raster.

- The yellow rectangle surrounding our object is the "gizmo", the area in which the modifier affects. It can be moved, rotated, scaled, centered, snapped to axes. With the help of a gizmo, the texture is placed in the desired location.

6. Select the sphere and give it the "UVW Map" modifier.

- In the "Mapping" section, set the point opposite to "Sperical". The texture has taken on the shape of a ball. To make it easier to see, increase the step of the cage. The parameters of the gizmo do not differ from the box, except that the ball gizmo will have a correspondingly spherical shape.

7. A similar situation for the cylinder. Assigning the "UVW Map" modifier to it, set the texturing type to "Cylindrical".

This was the easiest way to texture objects. Let's consider a more complex option.

Sweep texturing

1. Open a scene with a complex surface in 3ds Max.

2. By analogy with the previous example, create a material with the "Сhecker" map and assign it to the object. You will notice that the texture is not positioned correctly, and applying the UVW Map modifier does not give the desired effect. What to do?

3. Apply the "UVW Mapping Clear" modifier to the object and then "Unwrap UVW". The last modifier will help us create a flat surface for applying the texture.

4. Go to the polygon level and select all the polygons of the object to be textured.

5. Find the "Pelt map" icon with the image of a leather tag on the sweep panel and click it.

6. A large and complex sweep editor will open, but now we are only interested in the function of stretching and relaxing the surface polygons. Press "Pelt" and "Relax" alternately - the sweep will be smoothed out. The more accurately it is smoothed, the more correct the texture will be.

This process is automatic. The computer itself determines how best to smooth the surface.

7. After applying "Unwrap UVW" the result is much better.

So we got acquainted with simple and complex texturing. Practice as often as possible and you will become a real 3D modeling pro!

In this tutorial, I will show you how to create a photo manipulation with a girl. To create this effect, we will be using several ice textures, blending options and adjustment layers.

Note: This tutorial was done in Photoshop CC, so some screenshots may vary. Some brushes are exclusive to Photoshop CS6.

Final image:

Step 1

Create a new document sized 700px * 1020px (File - New) (Ctrl + N) ... Open the folder with the ice texture, select this texture, open it in Photoshop and select a part:

Copy (Ctrl + C) and insert (Ctrl + V) the selected area into a new document.

Apply an adjustment layer to this texture. Black and white:

The ice texture now looks like this:

Step 2

Open the girl's image and select the top part of it. Copy (Ctrl + C) and insert (Ctrl + V) the selected area in the working document, reduce (Ctrl + T) and place in the center of the document:

Add an adjustment layer to the girl's layer. Black and white (Black and White) with clipping mask:

Levels with clipping mask.

Adjustment layer Curves with clipping mask:

Result:

Step 3

Let's start adding ice around the girl. Open the iceberg image and select a part:

Copy (Ctrl + C) and insert (Ctrl + V) the selected part of ice in the working document, reduce its size and rotate (Ctrl + T) ... The edge of the iceberg should be on the girl's leg:

Add a clipping mask to the iceberg layer and apply an adjustment layer. Black and white (Black and white):

Also add an adjustment layer. Levels:

Eraser small size (E) erase the edges of the iceberg to make a smooth transition to the girl's body.

Step 4

Add another piece of ice to the girl's lower body. Go back to the iceberg image, select another piece of ice and place it in the working paper.

Reduce the size of the new ice layer (Ctrl + T) , flip it horizontally (Edit - Transform - Flip Horizontal) and place it on the bottom of the model's body:

Add adjustment layers with clipping masks to the just added ice layer. First, add a Black and White adjustment layer. (Black and White):

Now add an adjustment layer Levels:

Result:

Step 5

Add small pieces of ice around the girl. Go back to the iceberg image and select a small part of it & Copy (Ctrl + C) and insert (Ctrl + V) highlighted part of the iceberg into a working paper.

Rotate the ice layer and make it smaller (Ctrl + T). Use a black and white adjustment layer to remove the color. Scatter layers of ice all over the document.

Step 6

Let's add even more ice to our design. Open this ice texture and select a small part of it:

Copy (Ctrl + C) and insert (Ctrl + V) the selected part in the working document, reduce (Ctrl + T) and position as shown in the screenshot:

Apply a levels adjustment layer with a clipping mask to this ice layer:

Result:

Step 7

Go back to the ice texture you used in step 6 with the tool Straight lasso (polygonLassotool) highlight the part:

Copy (Ctrl + C) and insert (Ctrl + V) the selected part in the working paper and apply an adjustment layer Levels.

In this mini tutorial I will tell you,. Textures for Photoshop are in .pat format. If you downloaded a texture in this format, then everything is simple: put it in Program Files \ Adobe \ Adobe Photoshop CS5 \ Presets \ Patterns.

After that, in Photoshop go to Edit -> Preset Manager and select the Patterns tab. In it, you will see the current set of textures. Let's say I copied a texture named Lesson_textures. To find this set, click on the arrow and select it from the list:

That's it, now you can use these textures anywhere. Here's an example using layer-style textures:

You can also select a texture without uploading it to your photoshop folder. To do this, click on the arrow and find the Load Patterns item:

You will be prompted to select a texture from any folder on your hard drive.

I guess we sorted it out. But what if the texture is in .jpg or .png format, that is, it is a normal picture? Everything is also very simple here, let's figure it out.

Creating a new texture in Photoshop

Open your picture, I took this one:

Go to Edit -> Define Pattern and give the texture a name.

Click OK and that's it! Your texture will now appear in the Preset Manager:

Click the Save Set button to save it to a separate .pat file. You can also save several textures, thereby creating your own sets, to do this, simply select several textures and click the same Save Set button.

That's it, now you know how to set texture in photoshop.

If you've ever browsed a site like Flickr.com, you've probably noticed a "vintage" effect in many of the photos. It can be achieved in various ways: from a simple change in tonality to a complete aging of the photo. Layering can produce grainy or scratched or other surface imperfections that will give an aged look. At first glance, this is a very complex and lengthy process, however, in reality everything is quite simple: the result is achieved using textures.

What is texture? In Photoshop, this term is used for an image that is superimposed on top of your photo. Textures does not have to have any structure, in fact it can be anything, including another photo. In most cases, the texture will be scanned or regular photographs of old sheets of paper, pieces of fabric, handwritten letters. However, it can also be an image of clouds, a drop of rain on the windshield, "bokeh", bubbles, reflections in the water, and the like. This is the beauty of using textures, they can be anything, and they can be combined multiple times to create a wide variety of different effects.

Of course, this variety can confuse you, so in order to clarify the situation, I suggest that you figure out step by step how to use several textures that will help make a good photo very interesting. It is very easy to overdo it with textures, so I try not to stray too far from the original, but you can do as you like using as many textures as you like.

For this we need Photoshop CS4(any version will do, including Elements), the original image and a couple of textures. You can also scan or photograph your own texture, or find thousands of free textures online at flickr or www.deviantart.com that you can use in your work.

In this case, I used a paper texture similar to this one (flickr contributor Fedor Umarov) and a bokeh texture that can be taken (flickr contributor laughlinc). Both are free to use under the Creative commons license.

Original image

I chose this image because of the thoughtful subject and the amount of negative space. I really like this photo, but it can be "improved" a little.

Step 1

Open the original image in Photoshop.

Step 2

Open the texture file in Photoshop. Here is my scanned sheet of old paper. You should now have 2 files open in Photoshop. Drag the texture file onto your original image to add it as a layer. For CS4 users, drag the texture layer onto the original image tab (if you are using tabs) until the original image is displayed.

Step 3

Resize the texture layer so that it encompasses the entire original image. Select the texture layer in the layers palette, use the key combination Ctrl + T to resize the texture layer. Stretch the texture to the required size. Press Enter to complete resizing.

Step 4

This is where miracles happen. We're going to change the layer's blend mode in the layers palette. Blending mode changes one layer by interacting with the layer (s) below. In this case, we'll start with Multiply.

Step 5

It is immediately noticeable how we gave the image "more vintage". This is easy to achieve by following the steps above with any photograph, but let's try another blend mode.

Step 6

Overlay helps to brighten the image, and although it is a bit too bright, I like this option better. The beauty of layers is that we can adjust their opacity and position.

I settled on Saturation with 50% opacity. Experiment.

Step 7

Here I have duplicated the original (background layer). I will also partially use this layer as a texture to soften the final result. Move the original texture down so that it is between the copies of the background.
As a result, a duplicated background layer, placed above the paper texture and with a transparency of 38%, will soften the blending of light. You don't have to stick to a strict scheme here, the main part is experimenting with transparency and blending modes, and even with a sequence of layers. In fact, I only added one texture and changed the transparency, which immediately brought an interesting change. You can stop here, but let's add another texture anyway.

Step 8

Open up an additional texture (here I am using the bokeh texture) and add it to your layers by dragging and dropping it onto the original image.

Step 9

Move the additional texture between the copy of the background layer and the layer of the first texture. Change the blending mode to Overlay (Overlapping) with 100% transparency. Plus, it's fun to try all the blend modes to get the desired result.

Step 10

The hardest part is over. At this stage, we only need a little editing to create what we wanted to see. Here I added a Color Balance Adjustment Layer to get the red / yellow tones.

Outcome

Final image. Lovely tone and quality that creates an amazing atmosphere. I like it a lot more than the original image. As mentioned, it's very easy to overdo it with this effect, but you can always go back to the Layers palette and remove unnecessary layers until you achieve the optimal color balance. The final result using textures looks more impressive than the process itself. This isn't true for every image, of course, but the simple process of using textures has a huge impact on your work.

This tutorial will be of some benefit to those who have just started learning Photoshop. Note that the texture is a rather ambiguous detail of a digital photo, since its careless use can easily ruin, "oversaturate" the photo. Nevertheless, there are times when the picture takes on an unfinished look, as if it is missing something ... In this case, it is worth conjuring with its textures.


For those who are not familiar with the peculiarities of the texture function and, above all, the way of adding it to the photo, the description of this procedure will at least seem funny. So, you need to take one photo with an image of some texture (let's say - cracked paint, scratches on the surface, a fabric pattern, etc.) and apply it as an overlay on the original photo. The desired effect is obtained by changing the texture blending mode in Photoshop. Thus, the semi-transparent texture becomes part of the real image.

This is a raw photograph taken on a beach in California during a surfing competition and the texture that will be applied.

For those who have installed Photoshop on a PC for the first time, I recommend that you familiarize yourself with layers and masks, since they are the fundamental functions of this program. Remember the first thing right away: the top layer always takes precedence over the bottom ones, which means that if we want to apply the desired texture, we need to move it as the top layer above the surfers.

In the photo, we can see just the texture that we just placed on top of the surfers image. But where are the surfers themselves? They are not visible for a simple reason: the texture is now at 100% opacity, and the blending mode is set to "normal".

The blend mode will vary greatly depending on which option you choose. If you want the texture to dominate the photo, I recommend the “Overlay” mode ( Overlay), and if on the contrary there is a desire to weaken the texture - “Soft Light” ( Soft light).

Another way to influence the original appearance of the texture is to adjust the position of the opacity slider. At 100% opacity, it can look too bright, catchy, but in soft light, on the contrary, it is inexpressive and faded, so simply set the blending mode to “Overlay” and adjust the opacity of the layer until it reaches a satisfactory concentration.

Adjusting texture transparency in Photoshop

So, for this image, the most optimal opacity level turned out to be 68%. It seems like everything, but it is not. The texture is overlaid on top of the skin and clothing of surfers (it may not be very clear in the picture), and this is not always acceptable (for example, if you add texture to a portrait). To fix this flaw, we use another fairly common Photoshop tool - masks.

There are only two types of masks: black and white. The main rule of their use can be formulated as follows: "black hides, white shows." If you put a white mask on a texture layer, nothing will change since white shows all layers, but if you replace it with black, the texture disappears, because the black layer hides everything.

Adding a mask in Photoshop

To add the desired mask, select the desired image layer and click on the small mask icon in the lower right corner of the screen. For our case, a white mask will be used. There are several options for adding black:

Holding Alt on the keyboard, click on add a mask,

Add a white mask and click “Invert” ( Invert) on the menu on the right (round),

Add a white mask and click “ Ctrl I”To invert to a black mask.

All methods will lead to the desired result.

As already mentioned, we will use a white mask for the test sample of the photo, but we need to hide some parts of the top layer (texture) so that it is not visible on the bodies of surfers.

So, with this photo we have completed and now we will summarize the amount of work done:

First: I used a white mask on the texture layer. If a black mask was used, we would not see everything under it. You can see that on the mask layer I have drawn each surfer.

Secondly: With the selected layer of the mask (check if you have chosen a texture instead of the mask!), Select the brush from the left menu with which you need to process the athletes on the mask ( V).

Third: when using a white mask, paint with black, when using a black mask, paint with white. If you have different colors enabled, make sure the mask is selected, not the texture (if a mask is selected then the palette will switch to black and white by default). The color at the top will be the color you're painting with, so make sure it's black (as opposed to the screenshot). To switch between black and white use the key NS on keyboard.

Fourthly: it's better to paint with a soft brush, it allows you to make softer and more invisible strokes (to select this tool, click on the round icon and use a brush with a soft tip).

Fifth, it would not hurt to adjust the opacity when using this tool. Strokes at 100% opacity will be very noticeable and will not improve the look of the photo far. Adjust the opacity using the slider or using the keys on the keyboard ("1" is equal to 10% opacity, "2" - 20%, etc.) Most often I use 50% for the brush, but it all depends on the characteristics of the processed image. This time, for example, I used a brush with 70% opacity.

And here is the result of my ores in Photoshop using a mask!

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