Crash Bandicoot N. Sane Trilogy Guide - How to Collect All Colored Gems. Crash Bandicoot N. Sane Trilogy Walkthrough - One angry Crash bandicoot player walkthrough

The adventures of the ageless Crash Bandicoot were supposed to be bright and incendiary. What is the result - read our review.

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The legendary Crash Bandicoot's return to service was first spoken about after information appeared on the network about the participation of a voice actor in a project, who managed to become the official voice of Dr. Cortex. On his official Facebook page, he wrote that recently he was offered to return to one of his famous roles. Eyed journalists and loyal fans of the series compared the facts and instantly came to the conclusion that this was a sequel to the story that became the hallmark of the first PlayStation.

Potential Hit Publisher - Company Activision - rejected to the last. Say, I'm not me, and in general you are looking for a needle in a haystack. Take a look at our Skylanders and don't forget Call of duty buy in autumn. There multiplayer will be better and generally a solid epic, and the actor was simply mistaken, there, he even confirmed it. Of course, few believed their excuses. For too long, nothing worthwhile has flashed on the horizon with a silly anthropomorphic animal in the role of a mass entertainer, and the public has managed to yearn for modern platformers with a retro-chick.

Unfortunately for the latter, Activision did not lie, saying that there would be no new Crash game. At the press conference Sony, which took place as part of one of the E3s, it was announced that the series would indeed return, but as a trilogy of remakes. The first trailers followed soon after. One thing has become clear: Naughty Dog is not involved in this celebration of life at all, and the release itself will be an almost frame-by-frame copy of the legendary platformers of the CD boom, Pepsi, pager, Beavis, Butt-head and MTV.

Fair fears

In case of Crash Bandicoot N. Sane Trilogy modern players, most likely, will not quite understand why you can generally fall in love with a rather strange, by the standards of 2017, attraction, consisting of obstacles, bosses and small levels. In the end, literally last year, a great remake appeared on the same PlayStation 4 Ratchet & Clank - that's where it was impossible to find fault with the quality. Excellent graphics (almost indistinguishable from the picture in the accompanying cartoon), thought out situations to the smallest detail. Hit all around.

On the other hand, if in due time Naughty dog did not conceive of turning upside down the very idea of \u200b\u200bplatformer as a genre, then, most likely, this type of virtual entertainment would not have survived to this day. Historically speaking, the entire Crash Bandicoot trilogy is a manifesto of its era that stood out from all angles.

While Nintendo was working on a fairly quiet niche of entertainment for the whole family, but above all children, Sony and its partners went all-in, saying: “Hey guys, we're not only trying for babies here. Teenagers, follow us. Students, don't get lost either. " The result is a success comparable to the Sega Mega Drive boom in the early nineties.

And Crash Bandicoot took one of the first lines in this boom. It's all about the amazing combination of excellent graphics at the time, addictive gameplay and style. Rebellious Crash stood out against the sultry plumbers under the mushrooms. In the final of the level, he could well show an indecent (from the point of view of an average parent) gesture, and in general he had a long-legged girlfriend in the first part! With shapes. Well, a typical high school cheerleader in New York.

In addition, the three numbered parts of Crash Bandicoot, with all the desire, could not be called purebred platformers. Rather, it was about a modernized variation of the classic runner. Something similar in the early nineties was already done by Sega with a series about the blue hedgehog.

Everyone knows the result. Naughty Dog made their Crash an icon of "fast gameplay".

Don't believe me? Now answer one simple question: what is a classic platformer? Jumping over pits? Or maybe an exploration of entangled levels? Together? Who Said - Mario ?! Everything is correct. Whatever one may say, the formula of a typical platformer dances from the creativity of Nintendo. And, if we compare "head-on" Mario and Crash, the comparison will be far from in favor of the latter.

Any of the three canonical Bandicoots will yield the palm to the barbel in terms of thoughtfulness of the gameplay, ingenuity of locations and the number of secrets. However, the Naughty Dog trilogy has one, but a significant advantage: speed, which became more and more impetuous from part to part. The night level on the Chinese Wall won't let you lie for a while.

In combination with a great message ("we are not making games for children here on pots"), she turned the ginger animal into a legend and an unofficial symbol of the first PlayStation. Of course, the trilogy had other advantages as well. For example, Naughty Dog has skillfully used well-known techniques to transform their games into a vibrant attraction.

Want to ride a white bear? You are welcome. Fly in a spaceship? Washed off a dinosaur or a rock ball from Indiana Jones? Entertainment for every taste. And all this in full 3D, with an excellent picture by the standards of its generation and a bunch of bright characters. It's no joke, the developers even turned the weakness of the system to their advantage. Well, the PlayStation couldn't draw large three-dimensional arenas with the graphics quality of the Nintendo 64 level ... It doesn't matter. Let's make the locations smaller, but such that each of them will be remembered. And it worked.

Unfortunately, it was not without a fly in the ointment. Unlike Big N's products, Naughty Dog's work was self-replicating. First of all - in terms of the environment. The easiest way to describe the essence of the problem is with the example of the third part. Here we have a task to find a crystal in the Middle Ages (there the knights still cannot master their own sword and the princes turned into frogs jump). We find.

After a while, this same level is simply duplicated. No, the location of the boxes, opponents and other things is already different, but the general surroundings are like a blueprint. However, against the background of the merits, not only gamers, but also most of the critics turned a blind eye to this fact. The trilogy was painfully good.

The apprentices tried

Largely because it should not be surprising that the re-release of Crash Bandicoot was awaited by the whole world. In particular, American gamers have tried, because they have Crash - almost an icon of gaming, the level of Solid Snake and Princess Zelda. From Vicarious visions, fortunately, they did not ask for much, it was only required to more accurately transfer the hits of the past and not break along the way what millions of console players around the world loved them for. Unfortunately, the apprentices did not cope with this task. The key aspect that was killed was the very feeling of running Crash.

The entire scale of the disaster can hardly be assessed if you do not look at the components of the collection from a historical point of view. The fact is that the mid-nineties was a watershed moment for the entire virtual entertainment industry. The usual two-dimensional picture was replaced by full 3D, but, unfortunately, not all developers were ready for major changes. A problem arose: how to adapt familiar formulas and mechanics? The new time imposed its own standards, and each got out as best he could. For platformers, the key point was the emergence Super mario 64 - one of the most striking hits for the then newest console from Nintendo.

In the context of the conversation about the collection from Activision, "the next Marevo" is interesting, first of all, thanks to the small revolution he made. This is an analog control circuit. Adjusted for the release time, she was a genius at five minutes. The plumber obeyed the commands perfectly - this set the Nintendo platformer apart from the competition. The first Crash Bandicoot was good for everyone, but it was controlled like the old ones with buttons.

The developers at Naughty Dog were well aware that the situation needed to be corrected. In press releases for the release of the second part, they even noted that their new work will be in no way inferior to Super Mario 64. In fact, it happened. Due to the trick with the small size of the locations, the picture gave a hundred points ahead of the entire genre. The new control scheme (using analog sticks) brought the second part to a completely new level. Crash obeyed the player without question. Any movement brought joy. Even such “difficult” levels from the point of view of the interaction of the character and the environment, like the snowy ones, were run once or twice - with the condition, of course, that you mastered the basic movements of the hero.

So, in Crash Bandicoot N. Sane Trilogy, the feeling of lightness disappeared completely. We tested this collection on several people (old school players who remember and love the original Crash), and all as one came to the conclusion: adding "weight" to the Bandicoot is far from the best solution. The same level in the snow is four times more difficult than in the original. And this is with the transferred one to one design! The most juice - horse racing on the Chinese wall. Just to understand, in PlayStation 3, those were some of the fastest paces. The N. Sane Trilogy is a headache.

The reworked physics hit a key aspect of the Naughty Dog trilogy: speed. The levels have to be passed simply more carefully, otherwise lives will flow away like sand between fingers, and the Game Over screen will flicker every half hour. This is disappointing, considering that before, to start over, you had to try very hard. Even in the much more complex first part.

The second major omission is the ability to play as Coco Bandicoot. In the hub location, you can press one of the keys and switch to Crash's sister. She has her own design and set of animations, but this does not save her from frustration, since we are not talking about a banal reskin - the girl's control feels a little different than Crash himself. IN Crash Bandicoot 2: Cortex Strikes Backfor example, this leads to constant flying past platforms and other nonsense.

N. Sane Trilogy is desperately trying to please modern gamers who have never seen PlayStation One. Vicarious Visions flashed a friendly autosave system, taught Crash to ride a motorcycle using the R2 key instead of the "cross", added analog control to the first part - in general, they might have adapted the product to the realities of our days. Another thing is that the target audience of the trilogy is (obviously) players of the old formation, who once played all three parts on their 32-bit old lady.

Crash Bandicoot


* Guide to the levels.


Acute First.


Here, on the first of the three islands, the dangerous journey of Kraghia begins. You have to get comfortable with the control system, learn how to count the jumps of Kragia, etc. Here you can earn the first three Gems and must defeat the first Boss - Papa Papa. The levels here are not difficult, however, in order to pass them with the mark "excellent" (Perfect), you need to work hard. On the second and third islands you will need to get colored stones, and then return to achieve an even better result.

N Sanity Beach.
There is one Checkpoint at this level. You need to find several Masks of the Doctor-wizard, and then your path will be easier. For example, you will not need to crash into the turtles (you will have temporary invulnerability). Collect as many Wumba Fruits as possible - you will need them later. Having smashed a box near a large pit, you will pave the passage through the pit with boxes, and as a bonus you will get the opportunity to jump on these boxes, which contain a lot of useful things.

Jungle Rollers.
One checkpoint; prize circle - "Town"; a Green Stone is required for an excellent grade. First, collect the Wumba Fruit from the Jumping Crates by jumping onto the Arrow Crate. Then take the Mask to become invulnerable. At this stage, you need to jump past the round stones several times. At first it will be one disk, and it is not difficult to slip through it (see above). Then a couple of discs will meet; having moved to the left (or right) to the edge, you need to wait for the passage of the distant disk, and then slip through. Finally, you will come across a disk system; you need to wait for the moment when they meet in the middle, and then slip into the hole formed. Having the Green Stone, you need to jump on it, and from it - on the boxes\u003e, and then you will get three additional lives.

The Great Gate.
One checkpoint; prize circle - "Town"; a Yellowstone is required for an excellent grade. Here you can get to the doctor's mask by the boxes, as by the steps. When a steel box pops out of the "Arrow" box, jump back so you don't get hurt. Watch out for thorns. At the end of the stage, you need to jump and rotate to hit three poles with marks to turn them into temporary platforms. Possessing the Yellow Stone, use it to climb the Teleport, and then further to the additional territory.

Boulders.
One checkpoint. At the very beginning, collect everything you can: everything will come in handy! Be especially careful when crossing the chain of abysses, do not rush to jump. In general, the main thing here is prudence. At the end of the stage, follow the wooden posts along the Apples chain - it will lead you to an extra life.

Upstream.
Two checkpoints; prize circle - "Town"; a Yellowstone is required for an excellent grade. Your attention is required to succeed in this stream of water: do not miss Apples and other useful items, behave carefully with Pisces and Fly traps. Having a Yellow Stone, burp or rotate on it under the bridge, and you will be able to get an extra life. The Yellow Stone will also become your guide, which will lead you to a new transporter.

Rolling Stones.
Three checkpoints; prize circle - "N. Brio"; a Blue Stone is required for an excellent grade. At the beginning of the stage, there are boxes with fruits in front of you, but do not abuse the spins, otherwise you will lose them. Having met with the system of stone discs, carefully study the pattern of their rolling before slipping. We remind you that you have to jump very carefully near the "TNT" boxes, but you cannot rotate at all! At the end of the stage, round moving platforms overgrown with grass are very useful. Jumping onto the Blue Stone will take you to an underground cave where you will find additional lives.

Hog Wild.
Two checkpoints. At the beginning of the stage - a terrible-looking shaft with spikes, but it is quite easy to jump over it. In general, this step is not difficult if you follow the instructions given earlier.

Native Fortress.
Five checkpoints; prize circle - "Town"; Red Stone is required for an excellent grade. As soon as Crahi jumps over the fire, he finds himself on the "Checkpoint" box. After that, you need to jump or spin on the Venus Fly Trap. Jumping then onto the "Arrow" box, you will not only climb up, but on the way you will collect some more fruits. Remember that when the fires are off, they can be used as springboards to bounce. The most difficult part of the stage is when you need to spin into the box above the "TNT" box. After that, you need to quickly jump up and break the upper boxes, and then bounce off a decent distance, safe during an explosion. You need to follow the Red Stone into the clouds - you will get to many valuable boxes.

The Second Island.


This phase is still easy, but hard times are approaching. Two levels are among the hardest to play: Lost City and Sunset Vista. You will meet two more bosses - Ripper Ru and Koala Kong. You will have the opportunity to earn the first of six colored Gems and the first of two Cortex Keys.

Up The Creek.
Two checkpoints; prize circle - "Town". When you meet leaves floating along the stream, wait until they come to you before jumping on them. Keep in mind that if you stay on them for a long time, they will begin to sink, and Crash cannot swim. Pass the monkey by jumping from above or by spinning.

The Lost City.
Four checkpoints; premium circles - "Town" and "N. Brio"; excellent mark award - Green Stone. Do not break the first "Arrow" box you meet, otherwise you will not be able to subsequently return to this level. On your way - a giant flying rat, one of the first moving platforms and vertical walls, on which you need to climb very quickly.

Temple Ruins.
Three checkpoints. At the beginning, after passing the dangerous spears, take the mask, and then jump to the left onto the platform. When you come across platforms moving up and down, wait until you are just above the next platform before jumping onto it. After passing the fire, jump first to the nearest circular moving platform, and then to the middle platform. Further, your reference points will be the fruits lying on the platform.

Road To Nowhere.
Four checkpoints; prize circle - "Town"; Red Stone is required for an excellent grade. Break the crate\u003e located between the two TNT crates, then quickly escape. On a bridge with rope railings, light planks are reliable, darker ones break if you linger on them, and reddish planks fall down as soon as you stand on them. Some planks are covered with ice or snow; it is better to jump over them, not walk. At this level (as, indeed, in the whole game) it is very important to calculate the jumps well, when you have to jump several times without stopping. With the help of the Red Stone, you get into a secret space, where you must jump into a box\u003e to find an invisible box. Jumping forward to the Red Stone, be bolder - before your landing, the parts of the bridge will converge, and the jump will end safely.

Boulder Dash.
Two checkpoints. A Purple Stone is required for an excellent grade. The main task is to keep a close eye on dangerous boulders. A wooden picket fence is best overcome with quick, short jumps. Going around the wooden posts standing in the way, do not forget to collect fruits. Jumping on the Purple Stone, you will find yourself in another underground room. Here you will find half a dozen extra lives that will be very useful to you.

Sunset Vista.
Seven checkpoints; prize circle - "Town / Cortex". The slab steps at the beginning of the level are very tricky: only the middle one stands still, the rest fall when you step on them. Next, you must go past the movable walls, which are now and then pulled into the back wall; you need to approach each as close as possible and slip when they step back. It is necessary to overcome the "leaky floor" by continuous jumps, because each next floorboard comes to the surface as soon as the previous one falls through.

The Third Island.


This is the final stage; beloved Towne and evil Cortex are near! Here you will find the rest of the colored Stones, and, of course, the rest of the bosses - Pinstripe Potoru, N. Brio and the main madcap, Doctor Neo Cortex. You will also find a second Key, as well as an offshoot level, through which you can go to the "perfect" end of the game. The two most difficult levels here are Jaws Of Darkness and Slippery Climb. Once you've traversed this island (easy to say but difficult to do!), Prepare to travel back to the first two islands to earn excellent marks.

Heavy Machinery.
One checkpoint; the prize circle - "Town, N. Brno". At the beginning on the right is a moving ball; wait for it to go down, and when it starts to go up - skip. Also overcome the spiked ball. The source also beats from the wall with certain interruptions; you need to wait for a break to go through it. Finally, the red platform acts like a spring, throwing you high up - this time behind the Wumba fruit.

Cortex Power.
Two checkpoints; a Blue Stone is required for an excellent grade. Accurate timing is also particularly important at this level. Energy volleys fly out of red and blue pipes, and you need to wait for the breaks. When you need to jump between the pipes to move forward, do not run into the power grid. Having stumbled upon the shooting assistant Pinstripe, you need to hide until he stops firing, and then get close and destroy him. At the end of the stage, hitting a mobile platform hanging over the green liquid, you need to jump off it without hesitation, but very accurately, past the ball with spikes onto a fixed platform. Following the Blue Stones, you will take an easier road to the exit.

Generator Room.
Two checkpoints; prize circle - "Town"; Excellent grade award - Orange Stone. At the beginning of the stage, jumping from a small square platform, you need to wait for the moment when the metal balls above your head meet. Next, you need to break the box, and then examine the bridge in the upper right corner of the screen, where there are a lot of boxes. But a large platform with boxes will shake at some point, and if you continue to stand on it, it will collapse, so you need to act quickly.

Toxic Waste.
Two checkpoints; prize circle - "Town"; excellent mark award - Blue Stone. At the beginning of the level, you need to move forward along the platforms, jumping left and right; these platforms help to dodge the jumping barrels. Having got close to the Bear, wait until he throws a barrel at you, jump over it and crash into the Bear with a spin. Extra lives await you, but watch out for the dynamite!

The High Road.
Four checkpoints; prize circle - "Town". "The level is very similar to Road To Nowhere. You need to carefully calculate the jumps. After jumping over the steel boxes, you need to deal with the Turtle. You will also need to jump on the Turtle on the bridge in order to overcome the one behind her abyss.

Slippery Climb.
One checkpoint; prize circle - "N. Brio" "; award for excellent marks - Red Stone. Passing massive stones with thorns, wait until each next of them is as close as possible to the next, otherwise you will have hard times! Birds encountered on the way can be used for your good, just look, do not jump on their wings. Climbing the steps of the stairs, do not hesitate, because the steps can turn into a slippery inclined plane. Another ladder, at the end of the stage, is hidden all the time in the wall adjacent to it, so that you need to accurately align the moment to jump on it.

Lights Out.
Five checkpoints. Excellent Grade Award -Purple Stone; a Yellowstone is required for an excellent grade. At the beginning of the level, the metal plate in front of you will fall down a second or two after touching, so do not hesitate. The other platform, although it does not fall through, goes back and forth all the time; wait for this approach, and then jump. Suspended by a rope, a sharp metal surface sways back and forth like a round stone disc. To have more time to rush past a sharp surface, it is best to stand to the left or right of it. The Yellow Stone will take you up, past several portraits of our heroes and villains, to a transporter leading to additional boxes.

Jaws of Darkness.
Two checkpoints; prize circle - "Town, Cortex"; a Blue Stone is required for an excellent grade. Jumping on round stone platforms moving around the central platform requires maximum concentration from you. Spears fly out of the stone walls at different heights, and passing here also requires precise timing. When you reach a dead end, know that it is not really a dead end: the back wall goes back and forth. At the end of the level, the calculation is required to fight the Falling Spiders: the spider has fallen - jump on it and immediately push off. The Road of Stones will lead you to extra lives, wumba fruits and loads of crates.

Castle Machinery.
Two checkpoints; you need a Green Stone for an excellent grade. And here you need to jump very carefully so as not to burn up on the red-hot pipes and not to fall on the platform steps. In one place, hot pipes can only be overcome by jumping on the Robot. At the end of the level, you can jump over the boxes, getting a lot of valuable things: first the Wumba fruit, and then an extra life. And having the Green Stone, you can jump on it and find an untold treasure - almost 30 extra lives!

The Lab.
One checkpoint; prize circle - "Town"; excellent mark award - Yellow Stone. At the beginning of the level, break the box to activate the doors and floor. Then you have to overcome the door, avoiding the electrical network. And when faced with the Doctor's henchmen, wait until they play enough with their electric discharges, and only then destroy them by rotating, otherwise you will get an electric shock.

Keys.


Throughout the game, you can find exactly two keys that open the way to hidden levels. You have to complete both Cortex prize circles. The first is on the second island at Sunset Vista; after passing it, you get to the hidden Whole Hog level (later this key is shown at the Boulder level, because this level is associated with Whole Hog). The second key is on the third island. After passing Jaws Of Darkness, you will be taken to the second hidden level of Fumbling In The Dark.
When Krashu meets a Boar or an aggressive Woman again, the following technique can be recommended to fight them: LEFT, DOWN, DOWN, LEFT, UP, LEFT, RIGHT, jump to the Boar or through the Woman, DOWN, RIGHT.
At the Whole Hog level, the chasms become much wider. And behind one ditch lies a dangerous shaft with spikes. Do not miss a single box either without breaking it.
In the Fumbling In The Dark level, note that light platforms fall through after a couple of seconds. When the orange platform approaches, wait until it gets close enough. Passing giant swinging razors, wait until they are on the same level, and then do not hesitate. Use the Falling Spiders to jump on them and push off to the next platform or path.

Completion of the game.


The normal ending occurs in the standard case (it is unlikely that anyone will succeed in going through the entire game without losing a single life). You destroy the evil in the person of Doctor Neo Cortex, escape with the Town in the Doctor's airship - and the game ends.
But there is also a special ending. The end of the game is determined by how you got to the final level of The Grand Hallway. A new ending occurs if all the Precious Stones were found in the previous stages. Ahead of you is a transporter that will save you from meeting with the Doctor. If you walk along the blue stones in the Great Hall, you will find your beloved Towne, and the two of you will fly away on a giant bird towards the setting sun!

Want to collect all the colored jewels in? In our guide, we'll show you everything you need to do to collect all the jewels in all three games of the Crash Bandicoot N. Sane Trilogy collection.

Firstly, there are only six of them in the game, while in the second and third parts there are five of them. In total, it turns out not so much. But still, collecting all the gems in Crash Bandicoot is a real feat. And today in our guide, Crash Bandicoot N. Sane Trilogy, we will tell you what you need to do in the game to collect all the colored stones.

How to Collect All Colored Gems

As we wrote above, collecting all the gems for a reissue of Crash Bandicoot won't be easy. In many ways, the game has a lot of tasks that you must complete.

Getting all the gems in the first Crash Bandicoot is the simplest, since you do not have to complete any unique tasks. Instead, you will need to find and destroy all the boxes without dying. Below is a list of levels where you will need to do this.

Crash Bandicoot - gems

  • Green Gem - Located in the Lost City. The stone can be found on island 2.
  • Orange Gem - Generator Room. The stone can be found on island 3.
  • Blue Gem - Toxic Waste. The stone will lie on island 3.
  • Red Gem - Slippery Climb. You will find the stone on island 3.
  • Purple Gem - Lights Out. The stone is located on the 3rd island.
  • Yellow Gem - Laboratory. The stone is located on the 3rd island.
If you destroy all the boxes in the levels listed above, you will receive all the colored gems from Crash Bandicoot.

Crash Bandicoot 2: Cortex Strikes Back - Gems

If in the first game everything was extremely simple, then in Crash Bandicoot 2: Cortex Strikes Backcollecting gems will make you sweat a bit:
  • Blue Gem - Don't break the box on the turtles.
  • Red Stone - Complete the secret route using the secret portal from Air Crash on Snow Go.
  • Green Gem - During the eel deal, complete the secret route along a separate, secret level wall.
  • Yellow Pearl - Enter until the end of plant food before the timer runs out.
  • Purple Gem - The Ultimate Colored Gem can be obtained by entering the secret route from Nitro.

Crash Bandicoot 3: Warped - gems

As in the second game in Crash Bandicoot 3: Warped players will need to complete certain tasks in order to get all the colored jewels. Read more about the tasks that you will need to solve below:
  • Blue Stone - To get the first color pearl in the third game, the player must complete the Death Route in Vader's Tomb. Look for an elevator marked with a skull and paint. Remember, you won't be able to access death routes if you die.
  • Red Stone - While playing Deep Trouble, look for the exclamation mark box at the end of the level.
  • Green Stone - Green Colored Stone can be obtained during Burning Passion. Take the elevator to the Death Route to continue.
  • Yellow Stone - This gem can be found on Hang Em. Look for a secret area that opens up in another room where you can collect 10 relics. Collect all the relics to get the yellow pearl.
  • Purple Stone - The last stone can be obtained by going through the path of death right now
If you have completed all of the above tasks and collected all the stones in Crash Bandicoot N. Sane Trilogy... pat yourself on the back.

Other guides for Crash Bandicoot N. Sane Trilogy.

basic information

Introduction

For convenience, information below will be placed for each of the parts separately.
Description of achievements will also be translated (taken from Stratege, respectively, thanks to this site for translating the achievements + I made some adjustments in the description) so that the essence of the achievement is clear.
The storylines are hidden under the spoiler, but if you are still experiencing difficulties, hover over the spoiler and see the information.
Hidden achievements are also noted. Any level can be replayed, so you can take achievements right away or leave them for later - at your personal discretion.

Story Achievements (Crash Bandicoot 1)

C1 | Papu popped

Defeat Papu-Papu

Jump on his head as he twirls the wand around him. Easiest from the throne.

C1 | Ripper Ruined

Defeat Ripper Roo

The trajectory of this boss is the same, but changes with a successful detonation. Catch it by anticipating the jump.

C1 | Koala konked

Defeat Koala Kong

Just dodge rocks and dynamite. When he throws a heavy stone towards you, kick him, just make sure that nothing covers the boss.

C1 | Pinstripe patooey

Defeat Pinstripe Potoroo

The walls are your everything. Use them and wait for the boss to start junk weapons.

C1 | Nitrus broken

Defeat N. Brio

We jump on the green monsters and dodge his poisonous potion that he throws. In the next stage, we jump onto the boss using a small platform, but try not to do this right away.

C1 | Cortex N. Capacitated

Defeat N. Cortex

All you have to do is ricochet the green beams with your attack and dodge others.

Achievements for stones and keys (Crash Bandicoot 1)

Race against the clock (Crash Bandicoot 1)

Story Achievements (Crash Bandicoot 3)

C3 | Tiny trounced

Defeat Tiny Tiger

The boss is only vulnerable when he gets stuck with his trident. At this moment and beat him

C3 | Penta "s Revenge

Defeat Dingodile

The fight can be greatly accelerated and simplified if you perform the tackle + jump + spin technique. You can fly directly to the boss, kick and also run away

C3 | A nefarious trophy

Defeat N. Tropy

Stay in the middle of the field, in which case you can quickly avoid his attacks

C3 | Mech Wrecked, Again!

Defeat N. Gin

Shoot at his weak spots and beware of the mines that he releases - they must either be disarmed immediately or avoided - they do decent damage

C3 | Cortex N. Carcerated

Defeat N. Cortex

The boss is easier than ever, use tackle + jump + spin (multiple times) to avoid both Aku-Aku and Uka-Uka's battlefield and Cortex's attack. Thus, the boss is very easy to defeat.

Stones and secret exits (Crash Bandicoot 3)

C3 | A cut above the rest

Unlock the path of the jewel by earning a colored stone

The earliest opportunity to get this achievement is to pick up the red stone at level 12. Then go to the 4th and step on the site with this stone.
Or you can get it from a yellow stone, but for it you need 10 relics (any), go through level 27 and then reach the site at level 11.

C3 | Not a Scratch (Give It Time)

Open the route of death

It is necessary to reach such a site without losing one's life. Only found in the following levels:
13 (level number): High time
20: Tomb wader
23: Flaming Passion
In them, by the way, you can pick up a colored stone.

C3 | Ufo xing

Unlock the secret exit in Road Crash

An alien will be drawn on one of the road signs, crash and your achievement.

C3 | Getting carried away

Open the secret exit in Dino Might

To get started, get 10 relics (any), then go through the 27th level (the platform in the middle in the main room will take you to your choice to this and other levels). Then, run Dino might... On the way, you will meet a platform with a yellow stone, go further on it. When the pursuit begins for you - jump to the second pterodactyl - he will take you from the level.

C3 | Giving 102%

Earn gems in bonus levels

I mean Hot coco and Eggipus rexwhich you get into after Road crash and Dino might levels (through their secret exits). It is recommended to take a timer so that you can safely pass the level without losing lives.

C3 | The future is clear

Find and destroy. Again.

Future tenense level. You need to be extremely careful at the level, because some of the boxes are well hidden and you can manage to skip them. If you have any difficulties, you can use this video.


1. The first 15 levels are located in three worlds. First: Jungle; second: Glacier; third: Sewerage. Each world contains five levels and ends with a Boss. All worlds are connected by teleportators (Warp).
2. When passing the game you can get: 25 lilac crystals, 42 crystals for passing and 6 multi-colored crystals.
3. 100 fruits harvested give extra life.
4. Each level contains a bonus zone. If you died while there, this will not lead to loss of life - you will only be "thrown out" to the beginning of the zone. Therefore, do not be afraid to risk your lives and try to collect all the boxes.
5. Use the entire arsenal of Crash's movements - this will allow you to quickly cope with enemies and get the missing boxes.
6. At each level you can find at least one purple crystal and one for the boxes or for the passage. On some levels there are also six multi-colored crystals, so a level can contain a maximum of three prize items.

\u003e\u003e\u003e Level 1: Turtle Woods.


1. To access the secret part of the level, you must fall onto the platform. 2. To get a crystal for breaking all boxes, do not forget to break them after using the spring boxes.
3. There are two places with boxes on this level that are difficult to get to. Here you need to make two jumps on the backs of the ostriches. V you will only have a split second to jump further to higher platforms. If you do not have time, then it is better to sacrifice your life, but in the end you will get to these boxes.
4. Towards the end of the level you will encounter a series of pits with rats. The best tactic for destroying them is jumping over their heads.
5. There will be a high hanging box in one of the places. To get to it, you need to jump on the turtle's back, and then use its shell to jump higher and break this box.
6. To get the blue crystal, go through the entire level without breaking a single box.
Total: Number of drawers: 102
You can get: lilac crystal, crystal for all boxes and blue crystal.

\u003e\u003e\u003e Level 2: Snow Go.


1. To REACH high-hanging boxes, first sit down and then jump. At this point you will not be able to jump onto the box on the pillar, but it can be broken if you spin in the air.
2. The only way to get into this place and kill the enemy at the same time is a tackle. To jump much further, make a slide and jump at the same time, 3. The red crystal cannot be reached yet (do not even try), it will be obtained after teleportation from the 7th level.
4. Boxes with exclamation marks usually display invisible boxes.
5. After completing the 2D plot, you will be thrown to the checkpoint. Be sure to go back, otherwise you will miss a crate that blows up Nitro crates.
Total: Number of drawers: 74
You can get: Lilac crystal, crystal for all boxes and red crystal (after teleportation from level 7).

\u003e\u003e\u003e Level 3: Hang Eight.


1. When you are on a water rocket, you can smash boxes by simply bumping into them, but you should not bump into mines.
2. The blue crystal obtained in the first level will allow you to get to an additional section of the river. You should go here if you want to break all the boxes.
3. Jump onto the platform for a 2D bonus level.
4. Use the acceleration on the trampoline to break high hanging boxes. The level must be completed at least two times: the first time to get a purple crystal and a crystal for all boxes, and the second time to get a crystal "for passing".
5. When you get to this level again, the countdown will start at the first checkpoint. During this time, you need to reach the end of the level without ever dying. Do not try to break all the boxes; there is no time for this, break only boxes with masks.
Outcomes: Number of drawers: 74
You can get: Lilac crystal, crystal for all boxes and crystal "for passing".

\u003e\u003e\u003e Level 4: The Pits.


1. When breaking crates, remember that TNT crates have a three second delay before detonating. Always run away from the box after activating it. In this situation, it is best to tackle the bottom boxes and then turn on the TNT.
2. There is a fork here at the level. The lilac crystal is on the left threshold. First go through here, destroy all enemies, and then go back and follow a different path.
3. In this place of the bonus level you need to crawl under the obstacle.
4. On the spring boxes, you can jump 10 times before they break, but it is better not to do this, because you still have to return. Jump over the boxes without breaking them.
5. After turning on the box with an exclamation mark, go back and break the boxes that have now appeared at the beginning of the bonus level. Since the bouncy boxes will disappear after you jump over them again, make a slide jump on the way back.
Total: Number of drawers: 53

\u003e\u003e\u003e Level 5: Crash Dash.


1. In this level, huge boulders are chasing you. Mines are placed along the entire length of the level, which slow you down without causing any harm.
2. The best way to solve this little puzzle is to use the first box to fly over the column of the next three boxes. If you break the middle box right away, then it will be difficult to go further.
3. Do not try to take life in this place by twisting, as the TNT will immediately explode. Better activate it and move away.
4. This section at first seems difficult, but due to precisely calculated jumps, all these boxes can be broken. Just remember that you need to take the crystal for all the boxes.
5. Use accelerator platforms to get off the cobblestone.
6. There are boxes behind the electric fields too. They are best broken by twisting.
Total: Number of drawers: 44
You can get: Lilac crystal and crystal for all boxes.

\u003e\u003e\u003e Boss: Ripper Roo.


1. First, Ripper Roo will jump around, placing TNT crates. Try not to be near the boxes and do not try to attack him.
2. The second time Ripper Roo will place the Nitro crates. After he places the last crate, he will jump on it and lose his orientation.
3. It is at this moment that he must be attacked by rotation and destroyed one line of his life.
Boss Life: 3 dashes.

\u003e\u003e\u003e Teleport from level 7 to level 2.


1. On the seventh level, go to the first water rocket. Instead of landing on this rocket, jump over the boxes in the water to the platform on the right.
2. You will be taken to the exit to the abandoned levels. There are only five abandoned levels: level 2, 7, 14, 26 and 27. At the moment there is only one entrance: level 2. Jump there and start looking for the red crystal.
3. Don't forget to take the hidden mask.
4. As in the rest of the levels, a box with an exclamation mark activates invisible boxes. Go back to the left and take
one more mask and life.
5. At the end, jump down and take the red
crystal.

\u003e\u003e\u003e Level 6: Snow Biz.


1. When you get to the two-dimensional part of the level, you will see a red platform. Jump on it and go to an additional part of the level, where you can break the boxes to get the crystal.
2. First, fall on the reinforced crates and break them. Then use the spring box to activate the TNT. Then, after the explosion, once again jump on the box with the arrow to activate the box with an exclamation mark.
3. There are many apples and crates in this place. Do not break the box with the arrow until you have broken all the other boxes.
4. To overcome the falling column, you need to use a slide. Stop close to the stalagtites and wait for them to fall.
5. There are four boxes above the slippery slope. All four must be broken to receive the crystal. If you miss and slide down, go back with quick tackles.
6. Follow the fruits to the bonus level.
7. Here is a lilac crystal. Total: Number of boxes: 124
You can get: Lilac crystal and crystal for all boxes.

\u003e\u003e\u003e Level 7: Air Crash.


1. Press jump when jumping on the box to cross the chasm and grab all the items.
2. This platform will appear only if you reach this place without losing a single life. Using this platform, you will be taken to an alternative path to the end of the level, where you will find a crystal for passing. The point of using this path also lies in the fact that you cannot yet take the crystal for all the boxes, since you need to teleport to this level from level 13 (just like you did with level 2). 3. To successfully complete three jumps here, stand on the first platform until the very last second before jumping onto the hippo's back. This is the only way to get to the next platform.
Total: Number of drawers: 102
You can get it

\u003e\u003e\u003e Level 8: Bear It.


1. The most difficult task at this level is to get a crystal for all boxes. Only break checkpoints as you progress if you are sure that you have broken all the boxes up to this point. This way you can divide the level into segments. If you have not broken all the boxes, then it is better to die and try again.
2. To run past diving whales, keep to the side the whale is currently diving on.
3. Stay away from low latency TNT boxes. They are automatically activated.
4. After the bear drops you to the end of the level, do not forget to activate the green box with an exclamation mark.
Total: Number of drawers: 48
You can get it

\u003e\u003e\u003e Level 9: Crash Crush.


1. Again, rolling cobblestones are on your way, but now all jumps should be accurately timed, and this time it will be difficult to get a crystal for all the boxes.
2. After the first cobblestone you will come to a fork. Take another path to collect boxes. A mobile platform will be waiting for you at the end of the journey.
3. Only a well-calculated jump slide will help you in this situation.
4. When the cobblestone breaks the Nitro crates, you need to keep them in sight, otherwise they will not be counted.
5. The only way to break the boxes at the end of the level is to fall on them. Will you have enough time?
Total: Number of drawers: 57
You can get it: Lilac crystal and crystal for all crates.

\u003e\u003e\u003e Level 10: The Eel Deal.


1. At the fork, go right first, even if it seems that there will be inevitable death.
2. Doesn't it seem a bit odd that so many Nitro crates are at a standstill? Carefully jump into the closed door, bypassing the boxes, and you will find out that the door is not closed! Walk forward to enter the secret tunnels.
3. Inside the tunnel, you will need a good reaction and the most accurate calculation to overcome water hazards with electric eels.
4. The reward is worth so much pain, because it is a green crystal! But getting it was only half the battle - now you need to go back to the fork in the road and continue along the left aisle.
5. Up to this point, the boxes were easy to assemble as they were all visible. In one of the locations, there is an out-of-sight box on top of five steel boxes. Jump on the second wooden box and hold the jump. This will give you the opportunity to jump onto the steel boxes and break the “difficult” box, b. Be sure to break all the wooden crates before descending to the lower level. There is no turning back!
Total: Number of drawers: 80
You can get it : Lilac crystal, crystal for all crates and green crystal.

\u003e\u003e\u003e Bosses: Komodo bros.


Mo stands in the middle of the room and controls the fight. Stay away from him by any yen.
Joe attacks you.
1. After Joe has finished spinning, he will lose orientation for a while.
When it hits the floor, you must make your move. Rotate to attack it to remove one line of life. 2. Be careful! After your attack, Mo will start throwing knives counterclockwise. Move constantly and don't get caught in yourself until Mo launches Joe again. Boss Life: 3 dashes.

\u003e\u003e\u003e Teleport from level 13 to level 7.


Before you go to level 11, look at level 13. From there you can teleport to level 7. This is the only way you can get a crystal for all the boxes on the seventh level.
1. When you reach the end of the 13th level, head back towards the water and you will see several floating ice platforms. There is a teleporter on the middle platform!
2. The missed crystal for all boxes is at the seventh level. Go through this gate to get there.
3. After you break all the boxes, you will be transported to the middle of the 7th level. There are no boxes behind you, so keep going forward.
4. Don't forget to check the bonus level! There are many boxes wanting to be broken. Do not go to the platform with the skull and bones - there are no crates.

\u003e\u003e\u003e Level 11: Plant Food.


1. This is the entrance to the 2D bonus level. Climb higher to break all the boxes.
2. Before jumping onto the water rocket, go right and break the boxes, destroying plants along the way. This will make the rocket ride easier.
3. Break the last box with an exclamation mark and go to the exit.
4. The second time you enter this level, you will notice that the time is counting down again. After completing the level during this time, you will receive a yellow crystal. Total: Number of boxes: 53
Obtainable: Lilac Crystal, All Crate Crystal and Yellow Crystal

\u003e\u003e\u003e Level 12: Sewer or Later.


1. There is a yellow platform here, but first, go through the door behind it.
2. This is the entrance to the bonus level, but first break the checkpoint behind it. Use the emerging robots to destroy the fan blades. After you break the checkpoint, return to the bonus level. After the bonus ends, return to the yellow platform. 3. Destroy the two robots guarding the crystal for the passage and go to the yellow platform. After destroying all the boxes in this part of the level, you will find yourself here. Use the robot to destroy the wall of boxes. 4. At the fork, go right first and activate two boxes with exclamation marks. Then go left for the lilac crystal and the emerging crates.
On the lower level, you cannot stand on platforms in the water for a long time, they sink. Total: Number of drawers: 56
You can get it: Lilac crystal, crystal for all boxes and crystal for passing.

\u003e\u003e\u003e Level 13: Bear Down.


1. These two boxes would be easy to break if not for ice. To smash both boxes, keep left until you hit the ice and then take a sharp right turn to crash into the second box. 2. In this situation, there are only two choices: up or down.
Total: Number of drawers: 51
You can get it: Lilac crystal and crystal for all crates.

\u003e\u003e\u003e Level 14: Road to Ruin.
1. Be careful with these crates: there is Nitro behind them.
2. This platform leads to the crystal for a walkthrough. To activate it, you need to reach it. without losing a single life.
3. Activate this box with an exclamation mark. Be careful, transparent boxes will turn into Nitro.
4. Spin jump works well against this bully.
Total: Number of drawers: 89
You can get it: Purple crystal, crystal for passing and crystal for all boxes (when teleporting from level 17).

\u003e\u003e\u003e Level 15: Un-Bearable.


I do not recommend playing with this bear. This is the daddy of the bear, and he is a little scarier than cobblestone.
1. It is best to break through fences by rotating.
2. There is no time to jump here, so just spin to destroy enemies.
3. Before you break the box with the arrow, do not forget to break the two boxes with lives that are hanging above it. This is the only way to get to them.
4. After receiving the mask, you will calm down a little, but the feeling of calmness is deceiving. Bend down when you jump down, otherwise a shell will hit you.
5. A quick spin will send this porcupine straight to the Nitro crate. This will give the best conditions in the fight against the hunter.
6. Jump to the bonus level to collect boxes, apples and lives.
7. Now take the crystal for all the boxes. The bear is too heavy for the wooden bridge. Break the checkpoint and jump where the bear fell to find a secret section of the level.
Total: Number of drawers: 58
You can get it: Lilac crystal, crystal for all boxes and crystal for passing.

\u003e\u003e\u003e Boss: Tiny Tiger.


1. This little tiger will follow you on your heels. Your task is to run away from him by jumping on platforms. 2. At some point, some platforms will turn red and after a few seconds they will fail. A tiger must be on one of these platforms so that it loses one line of life.
Boss Life: 3 dashes.
If you successfully completed the first 15 levels, found all the secrets and crystals, then the game completion rate should be 58%. We invite you to the remaining 12 levels and wish to complete them with a 100% result.

\u003e\u003e\u003e Level 16: Hangin "Out.


This level must be passed twice - first to get a purple crystal and a crystal for all boxes, then to teleport to level 27. Purple crystal:
You will see it just behind the checkpoint in the middle of the level when you fall into the hole.
Crystal for all crates:
93 boxes in total, including 24 Nitro. Bonus - zone: 23 crates (plus 12 Nitro)
A short jump slide allows you to get past the Nitro crates and onto the arrow crates.
Each of the last nine bouncy boxes contains 10 apples. Count the apples carefully to break all the boxes and not fall. On the tenth apple, click to the right and move to the next boxes.
Teleport to Level 27: (2) Remember where the purple crystal was? At this point, go back instead of going through the door. Fall down. You will need to get past three fast robots. Press the circle to raise your legs and avoid contact with robots.

\u003e\u003e\u003e Level 17: Diggin "It.
You need to pass this level twice - first to get all the crystals, and then to teleport to level 14.
Lilac crystal:
It is located after the checkpoint and two flowers that are killed by falling on them.
Crystal for completing:
Reach this place without losing a single life - this will activate the platform.
Walk very slowly and carefully past the Nitro crates.
The crystal is at the end of this path. Crystal for all crates: You need 95 crates (including 18 Nitro).
At the fork, go right, break all the boxes before the road junction and go back to the fork.
Now jump to the platform with the skull and bones and follow the left path, breaking all the boxes.
You cannot smash the hive, but you can spin against the bees. Listen carefully to the buzzing that signals the approach of bees.
Bonus zone: 22 crates (plus 4 Nitro) Teleport to level 14:
Drop onto the flower on the isolated platform at this location to open the teleporter at level 14.
Carefully break all the boxes by jumping. Do not use rotation as there is TNT among the boxes.
Use the slide and jump to overcome the Nitro.
Get to the box with the exclamation mark, activate it and continue your way through the 14th level.

\u003e\u003e\u003e Level 18: Cold Hard Crash.


Lilac crystal:
It is found at the end of the level after a series of Nitro crates.
Crystal for completing:
The only way to take it is to reach the platform with the skull and bones without losing a single life. (3]
It is very difficult to control movement on this section, since the floor is almost everywhere made of ice. At the end you will find a crystal for passing.
Crystal for all crates:
155 crates in total (15 Nitro). This crystal is the most difficult to take, since you will have to repeat the actions when receiving the crystal for passing with only one exception: after activating the box with an exclamation mark on the ice section of the level, you do not need to jump down, but return back to the platform with the skull and bones.
Don't forget to break the revealed box at the beginning of the icy path.
Hidden behind these two Nitro crates is a crate with extra life. You can break it by slipping to the right of Nitro.
There is a box here, which can only be broken by sliding with a jump onto a spring box.
Bonus level: 31 boxes.
At the end of the level, don't forget to activate the free-standing TNT crate, otherwise it won't explode.

\u003e\u003e\u003e Level 19: Ruination.
To get all crystals at this level, you need to find a green crystal at level 10.
Lilac crystal:
Located in front of the rotating platforms.
Crystal for completing:
Jump onto the green platform at this location.
You will have to overcome several sections of rolling logs.
At the end of this part of the level, you will find a crystal.
Crystal per weight boxes:
84 boxes in total (4 Nitro). Bonus zone: 49 boxes. To break these 16 boxes, first break a regular box, then use the jump slide to get upstairs and go to this place. | 2] Break these boxes by falling, and then just break the rest.
To make sure that all the crates are broken here, activate TNT and make a jump roll to avoid death. Then break the rest of the boxes by falling.
Now jump onto the platform and finish the level.
Bonus Zone: 16 crates (plus 8 Nitro).
To collect all the boxes and not die, do not break these three boxes. To the hell of activating a box with an exclamation mark, go back to the beginning with these three boxes.

\u003e\u003e\u003e Level 22: Rock It.


Lilac crystal:
It is located immediately after the third checkpoint.
Crystal for all crates:
A total of 39 crates (14 Nitro).
This crystal is very easy to obtain as there are no hidden boxes in the level. You just need to remember that you can go back.

\u003e\u003e\u003e Level 23: Night Flight.


At this level, the main thing is not to stop, because the firefly will only be with you for a certain time, and if you do not have time to reach the next one, you will find yourself in complete darkness. Lilac crystal:
This crystal can be found in front of the checkpoint on the right road. Crystal for completing:
To get this crystal, you need to reach the platform with the skull and bones, never dying. This platform will take you to the left road, where the crystal is located.
Crystal for all crates:
46 crates in total (12 Nitro).
You can get this crystal only with the correct use of checkpoints.
When you get to the second checkpoint, do not break it. Continue along the right path and break the boxes here. Go back to the checkpoint and break it. This will record that you have smashed the boxes on the right path so you don't have to go back there. Your firefly will fly away and leave you in complete darkness. Sacrifice one life for a firefly. Now go along the left road, breaking all the boxes.
Break the checkpoint at the junction and quickly run back down the right road to get to the bonus level. After the end of the bonus level, run forward to the next checkpoint. From this place you can easily reach the exit from the level and get a crystal. Bonus Zone: 20 crates (9 Nitro).
Before taking the firefly in this place, break the two spring boxes. If this is not done right away, then later you will not have enough light.

\u003e\u003e\u003e Level 24: Pack Attack.


Lilac crystal:
It is easy to find after the third checkpoint.
Crystal for all crates:
A total of 49 crates (28 Nitro).
It is very easy to collect boxes at this level. You just need to remember about the possibility of flying back.
Bare wires are a bit tricky. They move along the same trajectory. The easiest way is to fly over the bottom when the wires have gone up.

\u003e\u003e\u003e Level 25: Spaced Out.


All FIVE colored crystals are required to obtain all crystals at this level. Lilac crystal:
It is near the end of the level and cannot be missed.
Crystal for completing:
To get this crystal, you must go through the most difficult part of the game. Jump onto the blue platform and you will be taken to a difficult section of the level. There are no boxes, but there are a lot of enemies.
The ability to use tackles and jumping tilts will be very useful to you. Almost everywhere you will have to accurately time your movement. Crystal for all crates: 69 crates in total (27 Nitro). Just go through the level and break the boxes.
Bonus zone: 25 crates (plus 6 Nitro).
1. Here you must first break the usual boxes, and then fall on the reinforced.
2. At the end of the bonus level, on the bridge of spring boxes, do not forget about ten jumps that can be done on one box.

\u003e\u003e\u003e Boss: Dr. Neo Cortex.
Although this is the final boss in the game, it is also the simplest one. You need to follow him through the pipe, avoiding contact with mines and asteroids, and spin next to him to bring down his life. The main thing is to have time to finish him off before the Cosmic Gate.
Boss Life: 4 dashes.

\u003e\u003e\u003e Level 26: Totally Bear.
How to get to this level:
At the end of level 15, after the bear has thrown you off, go back and make a slide jump across the abyss.
Going further, you will see the bear cub you were riding. It is he who teleports you to this level. Crystal for all boxes: A total of 40 boxes.
The difficulty of this level is that visibility is limited. To overcome large bodies of water and break boxes hanging over them, you need to use a jump with acceleration.
You will miss two crates here if you don't jump across the pool to the left (to the left of the statue) before reaching this location.
Do not break a checkpoint if you are not sure that you have broken all the boxes before it.

\u003e\u003e\u003e Level 27: Totally Fly.
You can get here from level 16. Crystal and all boxes:
44 boxes in total (6Nitro). 1. The only difficult point at this level is the reinforced boxes. They need to be smashed in the dark, DO NOT TAKE THE FIREFLY, otherwise you will not be in time. In order not to fall into a hole in this place, do not walk in the dark beyond a field of apples.
Bonus zone: 6 crates (plus 2 Nitro).

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