Description
Most of the GTA players are wondering: how can I change something in the game or how to add your favorite hero, auto, superpower and so on. All this is possible with the help of mods (scripts), which can be downloaded and put in Grand Theft Auto III, IV and V, San Andreas or Vice City.
Modifications are usually files that you need to replace the original in the game folder, or a set of scripts (program code) that add to the game manually or using programs, for example with OpenIV or .
There are 2 main options for adding modifications:
- Automatic installation
- Manual installation
How to install modes for GTA with auto installation?
In most cases, everything happens like this:
- Run auto fixer
- Choose a place where GTA is located
- Click to continue, OK, etc.
How to install modes on GTA manually?
Sequencing:
- You download modifications files.
- See the instructions and add them to the GTA folder, confirming the replacement.
Semi-automatic method:
Sometimes you haveuse additional installation software. Some mods require editing large files that cannot be discovered simply.
To do this, you load the necessary program (as a rule, we are specified what is required to install and properly work). An example of installation via Open4:
- Download and install
- Download mod files and follow the instructions (there will be indicated which files need to add or replace)
From this article, you will learn how to install mods for cars, motorcycles and other transport for GTA San Andreas.
Step 2. - Open the archive, remove the modloader.asi file and the folder "MODLOADER" in the folder with your game.
Step 3. - Create a new folder with any name in the ModLoader folder (required by English letters).
Step 4. - Download the archive with your selected transport (in this case, let it be).
Step 5. - Open the archive, remove files with the TXD and DFF extension to your folder.
To enable mod directly in the game, you need:
1. After downloading the game, go to the pause menu, select "Settings", "Mod Configuration", "Modifications".
2. In the list of installed modifications, you can disable / enable the modes you need.
Installation using Alci "s img editor
Step 1 - Download the program.
Step 2. - Open the archive and run the exe application.
Step 3. - Click File, Open and select the location of the GTA3.IMG file
In this disk image file, there are all skins, all transport, various textures and so on. It is in the folder models., In the folder with the game. There and you need to throw new transport.
Step 4. - Download the archive with transport and remove the files to any place.
Step 5. - Click Actions - Import (Remove IT EXISTS), and select files that are recently removed from the downloaded archive, click Open.
Step 6. - At the exit, the program will ask if you wish to save changes. Choose "YES".
Sometimes files in the archive are noted at all as models in the game. In this case, you will help you GTA GARAGE MOD MANAGER (GGMM). This program allows you to visually see the fleet and you can find the original model through it to replace the new one.
Installing GGMM:
Step 1 - Download the program.
Step 2. - Open the application and unpack the folder to anywhere on your computer.
Step 3. - All files that are in the unpacked folder, copy and paste into your folder with the game.
After installation, open the application, select the transport you need. On the left is the original file name (for example, landstal). Further, you remain to rename the downloaded car model to the original name (example: in the downloaded archive was "far.txd far.dff", after renaming was "Landstal.txd Landstal.dff")
To quickly find the desired car in the game, I recommend to use. To do this, press the key combination Ctrl + Z., later "Sleeping machines" And choose the necessary transport.
About Handling
handling.cfg. - This is a file that is responsible for the physics of all vehicles in the game. Often, modmakers can add not only models to the archive with transport, but also change the settings of the most replaced transport by adding to the archive with the modification of handling.cfg. In the game this file is in the folder data.. It can be opened through the "Notepad" and through the search (keyboard key Ctrl + F.) You need to find a line by the name of the machine model and replace this line to the one in the archive with the mod.
You need to delete this line (from the original file in the DATA folder):
This line (from the archive with the mod) you need to copy and paste the kneading line in the original game:
Result:
If you want to know how to add cars without replacing the original, then we advise reading.
This article discloses the properties of the main types of modes used in GTA: SAN-Andreas, are given instructions and tips on their installation. § 1. Theory
Root folder structure (root directory) games
The folder with the original game contains 7 folders, 6 files and 2 of the started application (also, depending on the disk manufacturer from which you installed the game, in the folder there may be no files or programs to the game, for example. PRG. Unzip and etc.). First, consider the purpose of these folders and files.
Folder anim. (Animations) -tte contains files with parameters of peddows and various processes. Mods associated with this folder, I have not met in my practice.
Folder audio. (Sounds) - All the sounds of the game are in this folder. With it, you will deal with the installation of mods associated with the addition or replacement of sounds, for example. Fashion animals in the forest, the sound of the handbrake or plot modes with voice acting.
Folder data. (Data) -shamist interesting folder, it contains files with the parameters of weapons, transport, characteristics of pedes, water level, map of the area, as well as the texts of the game interface and locality names. In it, in the Script folder, there are Main.scm and script.img-first files determines the plot of the games, there are files with plot parts in the second (more about * .img-see format files below). It is clear that with the DATA folder you will work when installing new parameters, locality cards and plot mods.
Folder models. (models) - the entire San Andreas, textures. All mods associated with skins, transport, weapons belong to this folder.
Folder movies. (films) are the initial rollers of the game with developers logos and titers.
Folder README (Read) -that only one file, called Readme, in it developers express you thanks for choosing their game and provides information about it.
Folder tEXT. (Text) -in contains files that define the texts in the roller subtitles and pedes comments. In a Russified game, Russian subtitles defines the american.gxt file. In the trimmed pirated versions it contains only (sometimes spanish.gxt), so the switching language in them is impossible. In the entire versions contain subtitles and in other languages.
Files eAX.DLL, ogg.dll., vorbis.dll. and vorbisfile.dll-Components of the application (i.e. games), can be replaced when installing any global structural mods in the process of installing the latter, we will not work directly with them.
File stream.ini.-The it contains various data related to the running game application. You work with this file when you need to optimize the game or change other parameters. The relationship does not have a relationship.
Sixth, text file Install, usually available in the game folder, contains information about installations, etc. No interest is for us.
Running application gta_sa.exe."You are not talking about something, roughly speaking this is a game."
Running application Uninstall (Unins, UnWise.) Program uninstalling, removes the game.
A little about the files
The mod is a modification of any game file. Therefore, you need to know the basic properties of these files so that there are fewer problems in working with them.
Elements of the world GTA, such as pedes, weapons, transport, player skins, houses, roads, etc. - all they are three-dimensional images, i.e. Have a virtual frame (shape) and color. For this reason, each element is divided into two files: Form-frame file and color color.
File shapes have * .dff format. They can be viewed using the DFF Viewer program. Against the background of the interface whose color selects the user in the settings, the weapon (or ped) looks like a cluster of white strips connecting into one form.
The color color of the element has * .txd format. You can change the color of any object by editing such a file using the appropriate program. In this case, the form of the element will remain the same.
File shape and coloring of the same item have the same name. Their names correspond to the name of the item itself (for example, the Kalashnikov machine is divided into files aK47.DFF. and ak47.txd., Rider is as well as ryder.dff. and ryder.txd.).
The elements constituting the game space, a huge amount, by a number of reasons they are collected in one file, having a format * .img. Due to this, the possibility of accidental removal or damage to individual elements is eliminated. IMG files can be viewed and edited using the appropriate programs, the most popular of which- IMG Tool V.2.0. (There is a Russified version of this program). In them, elements are given in the form of a list of individual files.
Almost all mods associated with the skins characters or objects are associated with only two IMG files: gta3.img. and player.img. (in folder models.). The first is the largest in size, it contains almost all of San Andreas-houses, roads, pedes, cars, weapons. IN player.img. There are elements of appearance sitting. The remaining IMG files contain the parts of the Cut scenes, visual effects and the plot script.
Also common fashion animation use of weapons and firing. Animation scripts for all types of weapons are in the file gta3.img.have an extension * .ifp. For example, rifle.IFP. Responsible for the animation of firing from rifles (sniper, hunting and assault).
It is impossible not to mention the files of transport parameters, weapons and characteristics of pedes - they have * .dat format, are in the folder data.. The data in them are given in the form of tables-left columns with the names of weapons, transport or peds, on the right there are columns with numeric parameters.
§ 2. Practice
To install modes that are modifications of the files of the original game, require two programs: Notebook (you have it, although it is better WordPad.) I. Rus (Measures the Russified version of the program). Next, the examples provide instructions for installing such modes.
Installation of the appearance of characters (pedes)
In this case, our task is related to the file gta3.img.(in folder models.).
For example, you downloaded the zombie model. By default, she replaces the skin of the rider. In this case, in the downloaded archive there must be files ryder.dff. and ryder.txd.. So, to install the zombie model, you need to extract files with rider and replace them with zombie files. Just in case, the skins of the rider must be saved in some folder.
1) remove files from the downloaded archive My Documents.
2) with Img Tool. Open gta3.img.;
3) When the file is loaded and the list will appear, click on the menu Edit Function To find.
4) in the appeared window we write the name of the first file ryder.dff., click "Find Next", the file is located.
5) on line ryder.dff. click on the right mouse button (PKM), in the list that appears, click Remote. Specify the path to the folder in which I will keep the skin of the rider just in case.
6) Next, click on PKM, click on the list Delete, confirm the removal.
7) with the file ryder.txd. do the same as with ryder.dff. (See paragraphs No. 3-6).
8) Now the old skin of the rider moved to the reliable place, it remains to add a new skin zombie to his place.
On the menu Teams Click Add. Indicate the path to the zombie skins. First add ryder.dff., then ryder.txd.. Now that we added zombie skins, close the program and is done.
Installing Fashion Fashion Animation
Installing such a fashion is the simplest-made what is indicated in the previous example, but this time we need to replace only one file (eg, previously mentioned rifle.IFP.).
Installation of transport
Installing the skin of the transport is the same as in the example with the setting of the skin ped-extract old files into a reliable place, install new ones instead.
However, some modes of transport require changes the parameters - a change in weight, the size of the wheels, etc. It will be necessary to deal with the folder data., Files vehicles.ide, carcols.dat., carmods.dat. or handling.cfg., and even with everyone together.
These files are opened using a notepad, their main and main contents of the table with the names of the machines and the corresponding parameters (the developers did so that moderals are conveniently changed the parameters).
In the instructions ( rEADME) Applied to the downloaded fashion should be listed with new data, it is also indicated that which line in the game files must be replaced. For example, in handling.cfg. there is such a line
Buffalo 1500.0 4000.0 2.0 0.0 0.0 -0.1 85 0.7 0.9 0.5 5 200.0 28.0 5.0 R P 11.0 0.45 0
30.0 1.2 0.12 0.0 0.28 -0.24 0.5 0.4 0.25 0.50 35000 2800 10200000 1 1 0
and it must be replaced by
Buffalo 1000.0 2500.0 2.9 0.0 0.0 -0.1 85 0.7 0.9 0.5 5 250.0 28.0 5.0 R p 11.0 0.45 0
30.0 1.2 0.25 0.9 0.28 -0.70 0.5 0.3 0.25 0.50 35000 2800 10200000 1 1 0
what are you doing with a notepad.
Even better, if the author is laid out directly modified file, so as not to bother an inexperienced user with the search for the desired line: inexperience can lead to a file damage, so before installing the mode, copy the original in the reliable place.
Installing weapons
Installing new weapons skins is the same as in the first example. However, as with transport, it may be necessary to change the parameters. Weapon parameters are contained in the file. weapon.dat. (folder data.). The parameters of the weapon in this file are also given as the transport table, convenient for the user.
Following the instructions rEADME, we find and replace the specified lines (previously coping the original weapon.dat. in a reliable place). Again, I repeat, for the modreicers, it is preferably in an archive with new weapons (or by transport) to include a ready-made modified file, in order to avoid the case of damage to the newcomer game files!
Installing new player skins
Installing the player skins (more precisely, the elements of the appearance) is completely identical to the example with the installation of new pedes. The only difference is that you will deal with player.img., and replacing the coloring file - *. TXD. That is, open player.img., we find old skin, for example, tshirt.txd., I remove it into a safe place, add a new one instead tshirt.txd..
Installation of locacy maps
Fashions that change the area map are three species:
1) A simply added or deleted any element (eg, fence, a sentigious tower, or island). In this case, files are replaced in the DataMaps folder.
2) Changes or the skin of the structure (eg, Kremlin) changes or added. In this case, you need to replace or add certain files in GTA3.img as in the example of the pedwall skins (see above).
3) The new skin of the structure is changed or added. Plus is set to location (eg, the Kremlin standing on the island far to the sea is added). Here you need to replace / add a file in gta3.img and replace files with a map in the DataMaps folder.
It should be noted that the modified card files are displayed ready, they just need to replace the corresponding (this is written in the instructions rEADMEattached to downloaded fashion).
More about Weapons / Transport / Pedov
Parameters in the folder data. Many, however, interest represent the parameters of the most important elements-weapons, transport, pedders and water levels.
All files are tables in English, in which the pilot user of the mods understand it is not difficult, but the newcomer is difficult. Therefore, specials are developed. Programs for each type of parameters, for example, using the program Pedstats Viewer. You can change the social characteristics of passers-by (cowardice, law-abiding, temperament), as well as physical. Properties - Strong strength, shooting accuracy, ability to defend. PedStats Viewer adjusts the data in the file pedstats.dat. (Data folder).
Via Weapon Editor by Sadler V. 0.14. It can be quite thorough to edit weapons. FROM Waterlevel. You can change the water level in the ocean and the height of the waves.
Installing plot mods
Installing plot modes comes down to replacing files main.scm. and script.img in folder data / Script., File american.gxt. in folder tEXT., and if there is voice, add files to audio.. Some mods imply new screensavers when loading the game, their replacement does not represent a special difficulty, just follow the instructions rEADME.
§ 3. Cleo libraries
Fashion can be quite diverse, and for some existing modes it would have to make a bunch of small changes in the game, which is irrational. Change the script here, add a file there, here a new feature is not everyone under the power, and Murotno. Therefore, so-called were developed. Cleo-library-special global mods that significantly simplify installation and removal of various mods.
The essence of their operation in the following - some game files are changed, thanks to which, roughly speaking, the game starts to interact, "listen" files located in the folder Cleo., new folder in the root directory of the game. Also in the root folder of the game files are added bass.dll., Cleo.asi., vorbishooked.dll. and reference book Cleo.chm..
Thanks to this library, the scripting / plot modification can be issued as a Cleo script and throw it into a folder. Cleo.. If necessary, the script can be removed from there. In folder Cleo. There are two folders. Cleo_Saves. and Cleo_Text. The first stores save any changes made using the script, Cleo-Saves are associated with the saving of the game. The second folder contains files containing texts for a script, such as an interface of any function or conversation in the Cut-scene.
Today the very fresh library is Cleo 4.You can download a special installer with which even inexperienced noob can set the library into the game.
Cleo scripts have an extension * .cs. After downloading, they must be thrown into the folder Cleo., and add-ons (file with text) -in folder Cleo_Text. In the game menu in the lower left corner, the library version is reflected, as well as the number of downloaded scripts.
Cleo scripts can enter various features. From the autopilot and the opportunity to smoke a cigar, sitting in the car, before opening all the doors of houses that you can hack and swimming on submarine. Simple scripts work quite reliably, but some can lead to the departure of the game.
Here in general, it was presented what each model of mods should know. Various questions on their installation you can ask in the comments, the author will try to answer them as knowledge and experience.